2015 League General Discussion Thread


  • Take a deep breath and a day or two off

    Like some of the other rules, like what you can do when you send a sub into a fleet with destroyers in non-com, it does go both ways and there are often ways to deal with it.

    Maybe you need to work on taking Norway back first.  Just trying to help


  • Maybe a better idea is simply to houserule the things you don’t like - most opponents would probably agree to houserule this one to play with you.

    Don’t forget you don’t have to play by the rulebook in league play - just get your opponent to agree to it - you could even get opponents to agree to this mid-game quite possibly.


  • thank you gamer, I do appreciate the clarification on this rule, and the encouragement to work around it.

    unfortunately, it’s sort of a chicken and egg situation: i need to be able to load my tps in order to take Norway, but i can’t do that with this rule. if i try a different approach (i.e., go deeper into the pocket to first land in finland, etc.), it’d just be too significant of a delay and loss of position …it’s just not feasible. it’s stupid really.

    there are enough little silly rules here and there that get me upset now and then, but I’m usually able to get over them. this one however really takes the cake. it’s bad enough that dropping a dd can prevent an amphib to begin with, but i’m more open to accepting this, and i can see how it can be a great delay tactic. but to be able to do this over and over again so long as the tps remain in those zones is aweful. i have to say it’s highest on my deal-breaking rules.

    later this evening when i have some time, i will post my resignation of all my current games and take a break from A&A for some time.

    only way i’ll consider playing again is without this rule where loading is also blocked. but i’m not gonna ask my opponents for this mod while in the middle of the game. it’s something that should be agreed upon before starting a game.


  • thank you gamer, I do appreciate the clarification on this rule, and the encouragement to work around it.

    unfortunately, it’s sort of a chicken and egg situation: i need to be able to load my tps in order to take Norway, but i can’t do that with this rule. if i try a different approach (i.e., go deeper into the pocket to first land in finland, etc.), it’d just be too significant of a delay and loss of position …it’s just not feasible. it’s stupid really.

    there are enough little silly rules here and there that get me upset now and then, but I’m usually able to get over them. this one however really takes the cake. it’s bad enough that dropping a dd can prevent an amphib to begin with, but i’m more open to accepting this, and i can see how it can be a great delay tactic. but to be able to do this over and over again so long as the tps remain in those zones is aweful. i have to say it’s highest on my deal-breaking rules.

    later this evening when i have some time, i will post my resignation of all my current games and take a break from A&A for some time.

    only way i’ll consider playing again is without this rule where loading is also blocked. but i’m not gonna ask my opponents for this mod while in the middle of the game. it’s something that should be agreed upon before starting a game.


  • Sure, and any time - I understand there are probably various other factors that go into your wanting to take a break

    You’ve played a lot of games this year!


  • no, i’m not burned out. this time it’s not the case as it was last time. i’m still very eager to play and LOVE the game, but not with such a rule. it just ruins the experience for me.

    in my game with adam, i ended up buying 4 tps as a surprise move to exploit a vulnerable atlantic after he left it and sailed deep into the med to thwart japanese aggression in africa. it’s a perfectly good counter-strategy, but such a rule allows for a VERY CHEAP stop to the plans. a good game shouldn’t allow cheap moves like that. not the fault of my opponent of course, as he’s top notch and leveraging the rules to max his advantage. just really upset and sad that the rule makers would know of such a loophole and not put out a fix.

    @Gamerman01:

    Sure, and any time - I understand there are probably various other factors that go into your wanting to take a break

    You’ve played a lot of games this year!


  • @Gamerman01:

    Take a deep breath and a day or two off

    Like some of the other rules, like what you can do when you send a sub into a fleet with destroyers in non-com, it does go both ways and there are often ways to deal with it.

    Maybe you need to work on taking Norway back first.  Just trying to help

    Wait, subs can move into enemy fleets with destroyers in noncombat?

  • '19 '17

    Honestly I wasn’t sure about the rule, which is why I brought my fleet back around just in time to have the possibility of sacrificing loaded tps to protect UK. If I knew about the rule I would definitely have told you when you bought fleet that it would be pretty much impossible to use it against UK and that it would take a while to be able to threaten Norway with it. I’ll be fine with continuing this game allowing the loading, but I don’t see how you can block this loophole unless transports are considered like air units (can move in both phases), and that might open up many other problems.

    The possibilities allowed by the Norway fac just makes Norway a bit more valuable. I personally don’t think this loophole is a big deal if both players know about it. And the blocking isn’t cheap, it’s 16 a turn and can go up to 24 if Germany has units in Normandy or Holland.


  • Class act, and very well said


  • @calvinhobbesliker:

    @Gamerman01:

    Take a deep breath and a day or two off

    Like some of the other rules, like what you can do when you send a sub into a fleet with destroyers in non-com, it does go both ways and there are often ways to deal with it.

    Maybe you need to work on taking Norway back first.  Just trying to help

    Wait, subs can move into enemy fleets with destroyers in noncombat?

    Yes, this kind of rocked the boat when Krieghund dropped this bomb on us
    The big implication is that you can send subs into an enemy fleet that has destroyers in it, and force the opponent to choose between sinking the subs, or ignoring them and operating the transports as normal.  If they sink the subs, then it is impossible for the transports in the fleet to pick up units and move them in non-com.

    Can be effective, but often means throwing away subs…. The attacked player can still load transports and move them if they are doing an amphibious assault, and of course the attacked player can always ignore the subs - just have to endure some convoy dice.  But then the subs are in a forward position… it’s within the rules, and best to know about this one and not get blind-sided!!


  • Oh, also if the defender sinks the subs and wants to move part of his fleet away in order to avoid the combat, then he has the disadvantage of having to move his ships in the combat movement phase, before seeing the results of all his combat dice!!


  • Oh, so destroyers stop subs from moving through them in noncombat, but doesn’t stop subs from moving into them…I guess that’s implied by “However,
    if a submarine enters a sea zone containing an enemy
    destroyer, it must end its movement there.”


  • I guess

    Surprised a lot of us


  • Is there a way to edit the number of kamikazes Japan has?


  • I don’t think so - I use game notes in the view menu to note the actual number when there is an edit


  • Congratulations to Axis-dominion who has recorded his 40th game of the year.

    No one is in the 30’s.

    There are 7 in the 20’s

    It’s cool knowing so many gamers are enjoying themselves in this year’s league


  • thank you! definitely has been a very fun year of gaming so far.

    and thank you for making it all happen!

    @Gamerman01:

    Congratulations to Axis-dominion who has recorded his 40th game of the year.

    No one is in the 30’s.

    There are 7 in the 20’s

    It’s cool knowing so many gamers are enjoying themselves in this year’s league

  • '16 '15 '10

    I’m pleased to see that alot of TripleA live lobby players are now competing in the league.  Speaking for myself, I find PBF is a better fit for Global better than live.  In my experiences playing Global live on the Triplea lobby, it was taxing to play an entire game in one sitting.  A good game typically takes 5 hours at least.  One can always use save and play the game over the course of several sittings, but in my experience, unless a game is highly competitive at the time of a save, the game is rarely resumed.

    For those active in the TripleA lobby, is Global still being played on the lobby, or has the majority of the action migrated over here?

  • '19 '17

    @Zhukov44:

    I’m pleased to see that alot of TripleA live lobby players are now competing in the league.  Speaking for myself, I find PBF is a better fit for Global better than live.  In my experiences playing Global live on the Triplea lobby, it was taxing to play an entire game in one sitting.  A good game typically takes 5 hours at least.  One can always use save and play the game over the course of several sittings, but in my experience, unless a game is highly competitive at the time of a save, the game is rarely resumed.

    For those active in the TripleA lobby, is Global still being played on the lobby, or has the majority of the action migrated over here?

    There used to be a lot of good G40 players in the lobby, but that number started dwindling about 8 months ago which is part of the reason why I joined the league.

    I haven’t had much trouble continuing saves in the lobby, you just need to find opponents that are online often enough. A live lobby game can be very enjoyable as well.

  • '16 '15 '10

    @Adam514:

    @Zhukov44:

    I’m pleased to see that alot of TripleA live lobby players are now competing in the league.  Speaking for myself, I find PBF is a better fit for Global better than live.  In my experiences playing Global live on the Triplea lobby, it was taxing to play an entire game in one sitting.  A good game typically takes 5 hours at least.  One can always use save and play the game over the course of several sittings, but in my experience, unless a game is highly competitive at the time of a save, the game is rarely resumed.

    For those active in the TripleA lobby, is Global still being played on the lobby, or has the majority of the action migrated over here?

    There used to be a lot of good G40 players in the lobby, but that number started dwindling about 8 months ago which is part of the reason why I joined the league.

    I haven’t had much trouble continuing saves in the lobby, you just need to find opponents that are online often enough. A live lobby game can be very enjoyable as well.

    Cool.  When I finish up all my current games I’ll probably take break from the league for a while, and hopefully hop on for an occasional live game on my off days.  I’ll keep an eye out for you.  My aliases are “BirdofPrey” and/or “OneEmpire”.

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