4d6<=2: 3, 1, 1, 4; Hits: 2
15L Gargantua (Allies +6) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 infantry moved from Greece to Albania
British take Albania from Italians
1 artillery moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Persia to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 armour and 2 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Hell of a game this! So much back and forth! LOL The battle for North Africa.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 aaGuns, 2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,4
Italians collect 10 PUs (4 lost to blockades); end with 11 PUs total -
Hell of a game this! So much back and forth! LOL The battle for North Africa.
It’s been a hell of a ride.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 armour and 1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 fighter moved from Persia to Eastern PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Southern France to Baltic States
1 bomber moved from Southern France to Bessarabia
1 armour moved from Germany to Baltic States
1 fighter moved from Southern France to BulgariaCombat - Germans
Battle in Bulgaria
Germans attack with 1 fighter
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter
Battle in Bessarabia
Germans attack with 1 bomber and 1 fighter
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 1 bomber and 1 fighter
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 armour and 3 mech_infantrys moved from Germany to Romania
3 aaGuns, 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to RomaniaPlace Units - Germans
5 mech_infantrys placed in Western Germany
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
Every now and then, the dice are gonna get you.
And I got got.
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That’s unreal!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Persia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Finland
2 fighters and 1 tactical_bomber moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Finland
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
3 armour moved from Belarus to Baltic StatesCombat - Russians
Battle in Tsinghai
Russians attack with 3 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 3/4 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
retreated to Tsinghai
Japanese win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 bomber
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits
Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits
Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hits
1 bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 3 armour and 2 artilleries
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 armour and 2 artilleries in Baltic States, round 2 : 3/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits
1 armour owned by the Germans, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries
Battle in Finland
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 3/6 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Finland, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Finland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 fighter and 2 mech_infantrysNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Bessarabia to Ukraine
3 fighters moved from Tsinghai to Volgograd
1 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Samara to Novosibirsk
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Belarus to Bryansk
1 armour moved from Belarus to Karelia
1 armour moved from Belarus to Ukraine
1 armour moved from Belarus to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Bryansk to UkrainePlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
3 armour placed in Volgograd
Russians undo move 3.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 15 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.125
Median : 3.000
Variance : 2.564
Standard Deviation : 1.601
Total rolls : 40Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 1.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.538
Median : 4.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
And you thought your dice were bad, Hah!
Russians roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Tsinghai, round 2 :Â 1/6 hits
Japanese roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 :Â 3/4 hitsRussians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 :Â 0/3 hits
Italians roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :Â 1/2 hits
Italians roll dice for 1 bomber in Eastern Poland, round 3 : 1/1 hitsGermans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 :Â 2/3 hits
Germans roll dice for 2 artilleries and 2 infantry in Finland, round 2 :Â 2/4 hitsGermans roll dice for 1 artillery in Finland, round 3 :Â 1/1 hits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 76 PUs;
Japanese buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from 19 Sea Zone to Manchuria
4 bombers moved from Shan State to Manchuria
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 3 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 carriers moved from 35 Sea Zone to 46 Sea Zone
3 submarines moved from 36 Sea Zone to 46 Sea Zone
3 submarines moved from 39 Sea Zone to 36 Sea Zone
4 bombers moved from Shan State to ManchuriaCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in New Guinea
Japanese attack with 2 artilleries and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Novosibirsk from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Manchuria
Japanese attack with 8 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 8 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
8 bombers moved from Manchuria to Korea
3 mech_infantrys moved from Kweichow to Burma
3 infantry moved from Kansu to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Novosibirsk
2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Borneo to Korea
2 fighters moved from 19 Sea Zone to Korea
2 fighters moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 aaGun, 7 armour and 3 mech_infantrys moved from West India to India
4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 64 PUs (8 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
I was just reading the dice reports. Â I don’t know what to do!
It’s nothing but MISS for me in every territory.
New Guinea
Kazakhstan
Manchuria
Sz56
Sz19
Sz44! 2+2+4+2+1+1 Â That’s 2 statistical hits damnit!
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It’s not as if any of those were important anyway. It’s the big battles where those dice really work their magic.
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Oh, and slight ncm change if it’s OK. Instead of moving those 3 subs to z36 (off Vietnam), could we put them in z56 (off Western Australia) instead?
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Glad I just double checked for this! LOL yes no problem, I will edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 5 submarines; Remaining resources: 5 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
6 bombers moved from New Zealand to New Guinea
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 56 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Battle in New Guinea
Americans attack with 6 bombers
Japanese defend with 2 artilleries and 3 infantry
Americans win, taking 93 Sea Zone from Italians, taking 97 Sea Zone from Italians, taking Holland Belgium from Germans with 3 bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Americans: 3 bombers
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
3 bombers moved from New Guinea to Queensland
1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys moved from South Australia to Queensland
2 fighters and 1 tactical_bomber moved from New Zealand to 63 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun moved from Johnston Island to 30 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
2 aaGuns and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Queensland
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
IGNORE!
I missed a bunch of East coast NCMS (was interrupted!)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 infantry moved from Albania to Yugoslavia
British take Yugoslavia from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
3 mech_infantrys moved from Eastern Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Eastern Persia to Greece
1 artillery moved from Bulgaria to Greece
1 armour and 2 mech_infantrys moved from Persia to West India
3 aaGuns, 2 artilleries and 9 infantry moved from Eastern Persia to West IndiaPlace Units - British
2 transports placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 2 infantry placed in Greece
1 artillery and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific