2015 League General Discussion Thread


  • New player here!

    I am trying to figure out exactly how the bidding system works in the league, but I can’t seem to find it.

    I know that a bidding system is used to determine the Allied player and that the bid is the number of additional IPCs worth of units that the allies place before the game starts.  What I don’t know is how does it work.

    I am guessing that you start bidding down. Like player A bids 21 and then player B can bid 20 or give player A the allies with a +21 bid.  It continues until on player gives the other the allies.  Is this how it works?  (I think that or something similar was used at a gaming convention I attended 20 years or so ago.)

    Is that how it works?  If so how to you determine who bids first?  Is the bidding done by pm?  email? forum (I doubt this because I haven’t seen posts where players are bidding back and forth)?

    Thanks in advance for your help!

    Buckman!


  • Bid system depends. Sometimes players start with a bid for the allies and the other either agrees or counters with a lower allied bid. In my case I just ask what the opponent wants and tend to go along with it.


  • buckman, yes you pretty much have it.

    Can agree who bids first, or roll for it.
    Often done by private message, but sometimes in a forum

    You can bid up or down - most bid down.


  • I have noticed that most of the games played in the league are with normal dice rather than low luck.  Why is that?  My guess would have been that most players would want to play a league game without the chance of wild dice determining the winning of a game, but it doesn’t seem to hold with most games using normal dice.  Is there something that I am missing?


  • @buckman:

    I have noticed that most of the games played in the league are with normal dice rather than low luck.  Why is that?  My guess would have been that most players would want to play a league game without the chance of wild dice determining the winning of a game, but it doesn’t seem to hold with most games using normal dice.  Is there something that I am missing?

    although at times we really hate the dice, it really does make for a funner and more exciting game

    also, LL makes air blitzes far too effective

    one other thing, dice can give hope if you’re in a bad position :)

  • '12

    @buckman:

    I have noticed that most of the games played in the league are with normal dice rather than low luck.  Why is that?  My guess would have been that most players would want to play a league game without the chance of wild dice determining the winning of a game, but it doesn’t seem to hold with most games using normal dice.  Is there something that I am missing?

    i think in hell, everyone is forced to play LL.


  • :-) I’m in agreement with the others, and would add that in all my experience, few games are actually decided by the dice.  And you win some, you lose some (by the dice)

    But since you bring it up, I think I’m going to get my opponents to agree to no convoy dice rolls, but do the Alpha2 method.  Getting shafted on both my convoy rolls that miss and my opponent’s rolls that rip me, is really annoying.

  • '12

    @Gamerman01:

    :-) I’m in agreement with the others, and would add that in all my experience, few games are actually decided by the dice.  And you win some, you lose some (by the dice)

    But since you bring it up, I think I’m going to get my opponents to agree to no convoy dice rolls, but do the Alpha2 method.  Getting shafted on both my convoy rolls that miss and my opponent’s rolls that rip me, is really annoying.

    nooooooooooooooooo dont do it gamer!


  • ? It’s not LL, it’s just going back to Alpha2 method for convoy damage, which was the standard for G40 for quite some time.  There are enough dice rolling in this game without adding huge fluctuations for convoy rolls.

    It’s an annoyance that reduces my enjoyment of the game, so I’m going to remove it.


  • Would you tell me what Alpha2 suggested? I missed that.


  • Before Alpha3 (which is nearly identical to 2nd edition), there were no dice rolls to determine convoy damage.

    It was simply 1 IPC for each destroyer, cruiser, and battleship, and 2 IPC’s for each submarine and each fighter or tac that was on a carrier.

    So basically 1 IPC for each die that is rolled now.  The average dice damage is 1 IPC per die rolled, but could be as high as 3 per die, which is TRIPLE, which is excessive IMO.


  • If I want more dice rolled in my game, I’ll play with tech, tyvm  :-D


  • NO ckange from 1st Edition then. That was fine by me too.
    Bombers and Subs are too cheap and powerful.


  • i totally feel your pain…this is like back earlier this year when i felt the aa/interceptor dice were totally picking on me…it was seriously bad, my opponents were bombing the crap out of me at every turn and then sure enough, i’d go in for my own sbr revenge and come out of it with like 3 fewer bombers…that terrible phase eventually passed away (may it rest in hell), and i’m back to having happy luck with aa guns and interceptors  :-)

    i too feel my convoy luck is generally not as good as my opponents. but nonetheless, on this one i do like the rules as they are

    @Gamerman01:

    ? It’s not LL, it’s just going back to Alpha2 method for convoy damage, which was the standard for G40 for quite some time.  There are enough dice rolling in this game without adding huge fluctuations for convoy rolls.

    It’s an annoyance that reduces my enjoyment of the game, so I’m going to remove it.


  • Yeah, that’s what I’m talking about, and I remember your woes!

    With convoy rules, I at least have precedent for different rules (no dice) from the makers that I can fall back on  :mrgreen:

  • '22 '16

    Is it normal for Triple A to do this:  Lost Moscow, Russia took it back on their turn I made 38IPC.  Obviously I edited it to 0.  Just making sure I am not missing anything.  Thanks.


  • You would collect income on the same turn that Russia took Moscow back, in the collect income phase.  Is Russia’s income 38? 
    Or is it raiding an Axis power’s treasury?

  • '22 '16

    Germany took Russia and then on Russia’s turn they took Moscow back. And triple A gave me 38 IPC’s.  I thought you had to own your capital at the beginning of your turn in order to make/collect income?

  • '12

    @majikforce:

    Germany took Russia and then on Russia’s turn they took Moscow back. And triple A gave me 38 IPC’s.  I thought you had to own your capital at the beginning of your turn in order to make/collect income?

    No you must own your capital at the start of your turn in order to produce units at factories you owned at the start of your turn.  Income is based on what you own at the end of your turn regardless of what you owned at the start of the turn.

  • '22 '16

    Thanks. Dusted off the old rule books and realized I’ve been playing that wrong for quite a while.  I will never master this game.  A big DOH on me! :-D

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