Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 League Post Game Results Here
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22 bomber! :-o
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
Exactly right A-D: the problem here with Shin did a J1 causing the US to focus on the Pacific almost exclusively. So when the final battle came in Europe, there was no way the US could build up an atlantic fleet in time that would even have a chance against German bombers. So the only thing the allies could do in the short run was fortify–which didn’t work.
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Just try a three submarine bid. Z110 or Z111, z91 and z98. That way you can crush the italian navy and the submarine in Z110 and Z111 can submerge, but the Germans do need to take it into account when calculating as you may choose not submerge it and let it absorb a hit. Not saying it will work, but key early game for the Italians is navy and key for the Germans is air. Bids need to be aimed at killing as much of that as possible. I might be wrong. I prefer playing with axis anyways, but still.
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
Exactly right A-D: the problem here with Shin did a J1 causing the US to focus on the Pacific almost exclusively.� So when the final battle came in Europe, there was no way the US could build up an atlantic fleet in time that would even have a chance against German bombers.� So the only thing the allies could do in the short run was fortify–which didn’t work.
yea……US has 3 challenges to overcome in a bomber-infested europe:
1. build a large enough fleet to survive a massive bomber strike (which means many loaded up carriers)
2. build enough loaded tps to actually make a difference (BIG fleet carrying only a small army is practically worthless)
3. find somewhere that actually matters to invade or reinforce (normandy, norway, egypt, etc), and somehow protect them from getting wiped out right after touching groundplz keep in mind people, when ftrs have to sit on carriers to defend the fleet, they can’t be reinforcing the landings, and vice versa…and salt to wounds, ftrs on carriers don’t do a darn thing to help against SBR…
normally all this is achievable, when there aren’t 30 bombers that is
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Has anyone brought this up with Krieg? or Larry?
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Proof that bombers don’t solve every problem!
Hobo (Allies +14) trounces Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=35204.new#new
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Zhukov44 (Axis) wins against Adam514 (Allies+17), masterful play.
http://www.axisandallies.org/forums/index.php?topic=35263.195
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JDOW annihilated variance. It wasn’t even even close :-)
http://www.axisandallies.org/forums/index.php?topic=35492.75
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bmnielsen over axis-dominion (again and again)
http://www.axisandallies.org/forums/index.php?board=54.0
i made some suboptimal moves simply because i know what strat i have to face. i got depressed. i resigned without much of a fight.
this strategy is making me really hate the one game i love the most, and bmnielsen happens to be really good, so that doesn’t help matters.
last time i will play against this strat, until either serious rule refinements are made or a good counter is found.
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i offer to play bmnielson a league game.
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That was the championship game for the 2nd bracket!
Congratulations to bmnielsen for defeating Dizzkneeland, rgp44, and Axis-dominion on his way to the title! :mrgreen:
Thanks to the new rule allowing playoff games to count in next league regular season, he is off to a perfect 7-0 start and is currently on top of the rankings with an impressive 6.29 PPG average, impossible to attain until this year with 7 point tier E.
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Has anyone brought this up with Krieg? or Larry?
I definitely think this is not necessary unless the top league players are regularly beaten by bombers from maybe even weaker players.
I still believe that there is a very high chance that the right adaption was just not applied yet to that strategy.We should also keep in mind that a regular Barbarossa also often lead to a win when executed well.
I still think it needs to be proven if Bombers cause any kind of imbalance.
I as Allies definitely fear a perfect and brutal Barbarossa more than bombers.@bmnielsen: Gratz to winning the bracked and the the top1 position in the league. Well done!
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http://www.axisandallies.org/forums/index.php?topic=35412.150
Adam514 (Allies +19) over wheatbeer (Axis)
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http://www.axisandallies.org/forums/index.php?topic=35407.45
rgp44 +13 over whack
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variance over whack +14
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Adam514 Axis over rgp44 +15
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http://www.axisandallies.org/forums/index.php?topic=35212.0
JWW over Whack +17
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http://www.axisandallies.org/forums/index.php?topic=35576.new#new
Karl7 (Allies +25) over Shin Ji (Axis)
See, the bomber strat is not all-powerful.
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@Shin:
http://www.axisandallies.org/forums/index.php?topic=35576.new#new
Karl7 (Allies +25) over Shin Ji (Axis)
See, the bomber strat is not all-powerful.
Karl plays a wicked allied game when he puts his mind to it.





