Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2015 League Post Game Results Here
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22 bomber! :-o
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
Exactly right A-D: the problem here with Shin did a J1 causing the US to focus on the Pacific almost exclusively. So when the final battle came in Europe, there was no way the US could build up an atlantic fleet in time that would even have a chance against German bombers. So the only thing the allies could do in the short run was fortify–which didn’t work.
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Just try a three submarine bid. Z110 or Z111, z91 and z98. That way you can crush the italian navy and the submarine in Z110 and Z111 can submerge, but the Germans do need to take it into account when calculating as you may choose not submerge it and let it absorb a hit. Not saying it will work, but key early game for the Italians is navy and key for the Germans is air. Bids need to be aimed at killing as much of that as possible. I might be wrong. I prefer playing with axis anyways, but still.
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
Exactly right A-D: the problem here with Shin did a J1 causing the US to focus on the Pacific almost exclusively.� So when the final battle came in Europe, there was no way the US could build up an atlantic fleet in time that would even have a chance against German bombers.� So the only thing the allies could do in the short run was fortify–which didn’t work.
yea……US has 3 challenges to overcome in a bomber-infested europe:
1. build a large enough fleet to survive a massive bomber strike (which means many loaded up carriers)
2. build enough loaded tps to actually make a difference (BIG fleet carrying only a small army is practically worthless)
3. find somewhere that actually matters to invade or reinforce (normandy, norway, egypt, etc), and somehow protect them from getting wiped out right after touching groundplz keep in mind people, when ftrs have to sit on carriers to defend the fleet, they can’t be reinforcing the landings, and vice versa…and salt to wounds, ftrs on carriers don’t do a darn thing to help against SBR…
normally all this is achievable, when there aren’t 30 bombers that is
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Has anyone brought this up with Krieg? or Larry?
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Proof that bombers don’t solve every problem!
Hobo (Allies +14) trounces Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=35204.new#new
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Zhukov44 (Axis) wins against Adam514 (Allies+17), masterful play.
http://www.axisandallies.org/forums/index.php?topic=35263.195
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JDOW annihilated variance. It wasn’t even even close :-)
http://www.axisandallies.org/forums/index.php?topic=35492.75
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bmnielsen over axis-dominion (again and again)
http://www.axisandallies.org/forums/index.php?board=54.0
i made some suboptimal moves simply because i know what strat i have to face. i got depressed. i resigned without much of a fight.
this strategy is making me really hate the one game i love the most, and bmnielsen happens to be really good, so that doesn’t help matters.
last time i will play against this strat, until either serious rule refinements are made or a good counter is found.
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i offer to play bmnielson a league game.
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That was the championship game for the 2nd bracket!
Congratulations to bmnielsen for defeating Dizzkneeland, rgp44, and Axis-dominion on his way to the title! :mrgreen:
Thanks to the new rule allowing playoff games to count in next league regular season, he is off to a perfect 7-0 start and is currently on top of the rankings with an impressive 6.29 PPG average, impossible to attain until this year with 7 point tier E.
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Has anyone brought this up with Krieg? or Larry?
I definitely think this is not necessary unless the top league players are regularly beaten by bombers from maybe even weaker players.
I still believe that there is a very high chance that the right adaption was just not applied yet to that strategy.We should also keep in mind that a regular Barbarossa also often lead to a win when executed well.
I still think it needs to be proven if Bombers cause any kind of imbalance.
I as Allies definitely fear a perfect and brutal Barbarossa more than bombers.@bmnielsen: Gratz to winning the bracked and the the top1 position in the league. Well done!
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http://www.axisandallies.org/forums/index.php?topic=35412.150
Adam514 (Allies +19) over wheatbeer (Axis)
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http://www.axisandallies.org/forums/index.php?topic=35407.45
rgp44 +13 over whack
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variance over whack +14
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Adam514 Axis over rgp44 +15
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http://www.axisandallies.org/forums/index.php?topic=35212.0
JWW over Whack +17
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http://www.axisandallies.org/forums/index.php?topic=35576.new#new
Karl7 (Allies +25) over Shin Ji (Axis)
See, the bomber strat is not all-powerful.
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@Shin:
http://www.axisandallies.org/forums/index.php?topic=35576.new#new
Karl7 (Allies +25) over Shin Ji (Axis)
See, the bomber strat is not all-powerful.
Karl plays a wicked allied game when he puts his mind to it.