Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2015 League Post Game Results Here
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22 bomber! :-o
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
Exactly right A-D: the problem here with Shin did a J1 causing the US to focus on the Pacific almost exclusively. So when the final battle came in Europe, there was no way the US could build up an atlantic fleet in time that would even have a chance against German bombers. So the only thing the allies could do in the short run was fortify–which didn’t work.
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Just try a three submarine bid. Z110 or Z111, z91 and z98. That way you can crush the italian navy and the submarine in Z110 and Z111 can submerge, but the Germans do need to take it into account when calculating as you may choose not submerge it and let it absorb a hit. Not saying it will work, but key early game for the Italians is navy and key for the Germans is air. Bids need to be aimed at killing as much of that as possible. I might be wrong. I prefer playing with axis anyways, but still.
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@Shin:
I’d like to note that I only had about 22 bombers at the time, and it was round 14.� So, pretty conservative as far as bomber stacks go.
while you may think 22 bombers is conservative for a round 14 battle, but it’s those same bombers that severely restricted movement and reinforcements throughout the rounds, as well as forced other critical territories and sea zones to be overly-heavily guarded (like UK and i’m sure 91 or 110, for ex (haven’t seen your game so i don’t know the specifics)), and hence when you decided on the final blow, it was a true blowout…how could anyone guard all the critical territories and sea zones sufficiently? can’t, allies just don’t have that kind of money…so when the hammer finally drops on one of those critical territories that had to make due with less support, it’s a true crushing
Exactly right A-D: the problem here with Shin did a J1 causing the US to focus on the Pacific almost exclusively.� So when the final battle came in Europe, there was no way the US could build up an atlantic fleet in time that would even have a chance against German bombers.� So the only thing the allies could do in the short run was fortify–which didn’t work.
yea……US has 3 challenges to overcome in a bomber-infested europe:
1. build a large enough fleet to survive a massive bomber strike (which means many loaded up carriers)
2. build enough loaded tps to actually make a difference (BIG fleet carrying only a small army is practically worthless)
3. find somewhere that actually matters to invade or reinforce (normandy, norway, egypt, etc), and somehow protect them from getting wiped out right after touching groundplz keep in mind people, when ftrs have to sit on carriers to defend the fleet, they can’t be reinforcing the landings, and vice versa…and salt to wounds, ftrs on carriers don’t do a darn thing to help against SBR…
normally all this is achievable, when there aren’t 30 bombers that is
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Has anyone brought this up with Krieg? or Larry?
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Proof that bombers don’t solve every problem!
Hobo (Allies +14) trounces Shin Ji (Axis)
http://www.axisandallies.org/forums/index.php?topic=35204.new#new
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Zhukov44 (Axis) wins against Adam514 (Allies+17), masterful play.
http://www.axisandallies.org/forums/index.php?topic=35263.195
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JDOW annihilated variance. It wasn’t even even close :-)
http://www.axisandallies.org/forums/index.php?topic=35492.75
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bmnielsen over axis-dominion (again and again)
http://www.axisandallies.org/forums/index.php?board=54.0
i made some suboptimal moves simply because i know what strat i have to face. i got depressed. i resigned without much of a fight.
this strategy is making me really hate the one game i love the most, and bmnielsen happens to be really good, so that doesn’t help matters.
last time i will play against this strat, until either serious rule refinements are made or a good counter is found.
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i offer to play bmnielson a league game.
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That was the championship game for the 2nd bracket!
Congratulations to bmnielsen for defeating Dizzkneeland, rgp44, and Axis-dominion on his way to the title! :mrgreen:
Thanks to the new rule allowing playoff games to count in next league regular season, he is off to a perfect 7-0 start and is currently on top of the rankings with an impressive 6.29 PPG average, impossible to attain until this year with 7 point tier E.
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Has anyone brought this up with Krieg? or Larry?
I definitely think this is not necessary unless the top league players are regularly beaten by bombers from maybe even weaker players.
I still believe that there is a very high chance that the right adaption was just not applied yet to that strategy.We should also keep in mind that a regular Barbarossa also often lead to a win when executed well.
I still think it needs to be proven if Bombers cause any kind of imbalance.
I as Allies definitely fear a perfect and brutal Barbarossa more than bombers.@bmnielsen: Gratz to winning the bracked and the the top1 position in the league. Well done!
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http://www.axisandallies.org/forums/index.php?topic=35412.150
Adam514 (Allies +19) over wheatbeer (Axis)
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http://www.axisandallies.org/forums/index.php?topic=35407.45
rgp44 +13 over whack
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variance over whack +14
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Adam514 Axis over rgp44 +15
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http://www.axisandallies.org/forums/index.php?topic=35212.0
JWW over Whack +17
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http://www.axisandallies.org/forums/index.php?topic=35576.new#new
Karl7 (Allies +25) over Shin Ji (Axis)
See, the bomber strat is not all-powerful.
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@Shin:
http://www.axisandallies.org/forums/index.php?topic=35576.new#new
Karl7 (Allies +25) over Shin Ji (Axis)
See, the bomber strat is not all-powerful.
Karl plays a wicked allied game when he puts his mind to it.