Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2015 League Post Game Results Here
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bonusbent (axis) gives majikforce a butt whooping! Welcome to the league!
[urlhttp://www.axisandallies.org/forums/index.php?topic=35191.0] -
wheatbeer (axis – of course) just ended my substantial winning streak:
very well played. he’s certainly under-rated so far this season (like me, he had a bad start to the season).
Oh, for sure. He just hasn’t had many game results the past few months that would correct it. Here’s one though! :-)
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wheatbeer (axis – of course) just ended my substantial winning streak:
very well played. he’s certainly under-rated so far this season (like me, he had a bad start to the season).
Oh, for sure. He just hasn’t had many game results the past few months that would correct it. Here’s one though! :-)
Well, he got sucked into WaW…
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I have some more losses in the pipeline … so I dunno if I’ll make it to tier E … Maybe next season :lol:
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Well, all’s right with the world now that you’re back to tier 1 with a 3.86. All losses have been to tier E’s - no shame in that
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dawgoneit (Allies +12) over Entek
http://www.axisandallies.org/forums/index.php?topic=35385.90 -
Balladeer (axis) defeats ArtofWar (allies+14).
http://www.axisandallies.org/forums/index.php?action=post;topic=35311.105
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Shin Ji Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=35510.135
THIS:
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
Italians win with 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersAllowed Italy to capture Egypt It1. Unbelievable. The allies rallied to crush Japan but couldn’t reroute to Europe quick enough to save Moscow from Germany’s dozens of bombers.
:cry: :cry: :cry:
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how many times are you guys gonna lose to each other :lol:
Shin Ji Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=35510.135
THIS:
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
Italians win with 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersAllowed Italy to capture Egypt It1. Unbelievable. The allies rallied to crush Japan but couldn’t reroute to Europe quick enough to save Moscow from Germany’s dozens of bombers.
:cry: :cry: :cry:
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how many times are you guys gonna lose to each other :lol:
Shin Ji Axis over Karl7 Allies
http://www.axisandallies.org/forums/index.php?topic=35510.135
THIS:
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
1 transport owned by the British retreated to 98 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for British: 1 cruiser and 1 fighter
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
Italians win with 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 fightersAllowed Italy to capture Egypt It1. Unbelievable. The allies rallied to crush Japan but couldn’t reroute to Europe quick enough to save Moscow from Germany’s dozens of bombers.
:cry: :cry: :cry:
Until someone literally dies at his computer….
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Most likely of a stress-induced heart attack. :-D
All of our games have been white knuckle jobs for real.
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bmnielsen (aka bomberman) over axis-dominion
http://www.axisandallies.org/forums/index.php?topic=35062.new;topicseen#new
when i lose as allies, it’s usually after 20-30 rounds……when i lose as allies against this ridiculous all-bomber german strategy, i lose within 10 rounds. what am i to do when faced with 27 bombers that threaten everywhere?
one thing’s for sure, at least in my mind, KJF doesn’t seem to work, as a good Japan can easily hold off while the euro axis overrun everything.
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enough good players have fallen victim to this strategy that the community is currently actively discussing what options the allies might have against it. there are several topics on this, some old and some new, and even some play testing going on to explore counter strategies.
i now have to face bmnielsen and his strategy of terror for our 2014 tier 2 finals, and have decided to accept a bid of 28 to see if that helps any. if that doesn’t work, i’m seriously considering just refusing to play anyone who employs the strategy, at least until an answer is found to what seems a problem with this game, or until we impose some kind of rule refinement or limitation for league play. the real problem IMO is not so much the bomber unit (as many are suggesting), as it is the bomber stack in the hands of the germans, as this strategy VERY much favors the germans due to their unique combination of favorable factors (such as strong starting army, high income and even greater income potential, italy for can-opening, the bombers able to reach everywhere from centralized points such as WG and SI, and germany’s need for very minimal navy)…no other country comes close as far as favorable factors for mass bomber purchasing…america is perhaps the closest, but it’s a far second IMO due to its heavy reliance on ships to get across the oceans to make a real impact, and due to its much smaller starting army. the other problem is clear: intercepting rules need some serious refinement. they suck. period.
bmnielsen (aka bomberman) over axis-dominion
http://www.axisandallies.org/forums/index.php?topic=35062.new;topicseen#new
when i lose as allies, it’s usually after 20-30 rounds……when i lose as allies against this ridiculous all-bomber german strategy, i lose within 10 rounds. what am i to do when faced with 27 bombers that threaten everywhere?
one thing’s for sure, at least in my mind, KJF doesn’t seem to work, as a good Japan can easily hold off while the euro axis overrun everything.
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There is an answer.
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and?
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Intercepting rules, or Larry’s late decision to make SBR damage +2?
Instead of refusing to play against the strategy, I would suggest something like agreeing to a house rule with your opponents that there is no +2 to SBR damage rolls, if it’s the SBR damage that you find objectionable.
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no, i don’t mind the +2 so much as the fact that bombers dog fight against fighters at the same roll of 1…i think intercepting fighters should defend at 2, and tac bombers should probably also participate, but perhaps at 1. a fighter’s specialty is defending the home skies, so how can it be rolling equivalent to a bomber’s role?
Intercepting rules, or Larry’s late decision to make SBR damage +2?
Instead of refusing to play against the strategy, I would suggest something like agreeing to a house rule with your opponents that there is no +2 to SBR damage rolls, if it’s the SBR damage that you find objectionable.
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also, i think someone mentioned this somewhere in another thread, but would be good to neutralize the +2 bonus damage if there are any interceptors. that’d be a big help as well.
no, i don’t mind the +2 so much as the fact that bombers dog fight against fighters at the same roll of 1…i think intercepting fighters should defend at 2, and tac bombers should probably also participate, but perhaps at 1. a fighter’s specialty is defending the home skies, so how can it be rolling equivalent to a bomber’s role?
Intercepting rules, or Larry’s late decision to make SBR damage +2?
Instead of refusing to play against the strategy, I would suggest something like agreeing to a house rule with your opponents that there is no +2 to SBR damage rolls, if it’s the SBR damage that you find objectionable.
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I can tell you this - in AA50 the fighters DID intercept on a 2. Larry (or whatever rulemaker) made a conscious decision to change it to 1 in G40. There must have been a reason.
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I can tell you this - in AA50 the fighters DID intercept on a 2. Larry (or whatever rulemaker) made a conscious decision to change it to 1 in G40. There must have been a reason.
probably because they play tested the game with the same people over and over and they were all scared of losing their bombers.
Not to mention that for a long time factories in capitols had unlimited production. I don’t recall exactly when that changed. But the current damage rule and the 10 production limit can put the USSR and UK in a real bind.
They should have made Novosibirsk a 2 IPC territory with a Mmic on it. That would help a lot.