2015 League General Discussion Thread


  • Yeah, there’s truth in that, Dizz, but it’s really tough with AA dice because it’s such a huge swing.  When you get a bottom 1.5% on something with such a huge swing (3 factories got 0 damage, and 3 bomber threats are erased), it’s killer.

    I do agree that there are a lot of A&A players who feel like victims because of self-bias - I have as much bias as anyone towards myself, and appreciate your thoughtful post that is just attempting to help shed a different perspective for a good player who is frustrated.


  • Dizz, I too appreciate your thoughtful post. But I’m with Gammer on this, the aa/interceptor rolls happen to be very important in a tough match, and when you start to consistently roll below average on these types of battles, and when it only gets worse with each game, it’s very hard to not get emotional and start making bad decisions. That one example I cited was but one of many such instances in my current and recent games. I have examples in my current games where I’ve gone 0/9 or 0/11 in one interceptor + aa battle! So it’s not even that my bombers are getting downed, but my aa and interceptors have been missing big time. It’s double the psychological effect on me. In that same game against art, furthermore, I’ve only had one aa hit out of something like 22 or 23 rolls (this includes aa missing in battles, not just raids)…if that’s not really bad I don’t know what is!

    I’m not wanting to take a break because of one bad battle or turn, or even one bad game. This aa “curse” has been building up and therefore I feel it’s a kind of signal that I probably should take a break for some time and shake it off. Maybe I need to spend more time in other areas of my life that have been neglected due to gaming  :-)

    @Gamerman01:

    Yeah, there’s truth in that, Dizz, but it’s really tough with AA dice because it’s such a huge swing.  When you get a bottom 1.5% on something with such a huge swing (3 factories got 0 damage, and 3 bomber threats are erased), it’s killer.

    I do agree that there are a lot of A&A players who feel like victims because of self-bias - I have as much bias as anyone towards myself, and appreciate your thoughtful post that is just attempting to help shed a different perspective for a good player who is frustrated.

  • '18 '17 '16 '11 Moderator

    Dizz,

    Stop trying to erase their pain with cold hard statistics!  I’ve seen more friendships lost over statistics than anything else! lol  No seriously, I was an Applied Mathematics student and everytime I’ve tried to say “my navy isn’t unbeatable, you just scored in the bottom 30 percentile” a couple, specific, players would storm off for two months!

    Just empathize, feel their pain, and commiserate!  Then, when it is your turn, you can grab them by the, ere, NOSE (dirty minds, the lot of you!) and kick them in the shins when they complain about dice in your game. =^_^=

    (Seriously though, it sux so BAD when you consistently and repeatedly get your bombers return to you in pieces by the AAA dicey!  It’s so bad I rarely run SBR if TripleA is going to roll the AA Guns!  I think there was a version of TripleA out there at one point that I calculated a 93% or better chance of AA hitting your bomber if you did SBR…back in Classic of course!  Maybe it was lower, feels like WAY higher though!)


  • @axis-dominion:

    Maybe I need to spend more time in other areas of my life that have been neglected due to gaming  :-)

    Ah, and now it comes out…
    See Proverbs 16:33

    Maybe not so random after all…


  • I gathered the aa/interceptor stats for this game I’m playing against artofwar, so Dizz and others can have the bigger picture of why I feel the need for a break. Keep in mind this is one game of many that I’m experiencing bad luck in this area, but this one is definitely the worst.

    I’m so far at 2 out of 35 total hits (5.7%), whereas he is at 7/15 hits (46.7%). Now that’s a huge difference, don’t you think?

    Detailed breakdown follows:

    My hits:

    5G 0/4 (aa misses on sbr against R) 20 damage on factory, 5 damage on airbase
    5J 0/3 (aa missed in Amur battle) average tuv per battle calc was 14, but he got 28 instead
    6J 0/2 (aa misses on sbr against india) 15 damage to factory
    6I 0/3 (aa misses in Iraq battle)
    8G 0/4 (aa misses in sbr in UK) 20 damage to factory
    8G 0/3 (aa misses in Malta battle)
    8J 0/1 (5 bombers attacked a mech in Siam, and it missed)
    9G 0/2 (sbr raid on normandy) 4 damage to factory and 5 to harbor
    9J 0/2 air battle in India
    9J 1/4 (sbr raid on India) 16 damage (maxed out, as there was already 4 damage)
    11G 0/3 (battle in Normandy)
    11J 1/3 (3 bombers attack a tank, and it downs one)
    13G 0/1 (battle in ukraine)

    His hits:

    6US 1/2 (sbr on West Germany) caused 7 damage, but lost a tac bomber
    7US 1/1 (sbr on France) lost a bomber
    8R 0/2 (battle in rostov) only real break I’ve had this game, but it was of minor importance
    8US 0/1 (my planes attacked German art and it missed on defense)
    8US 0/1 (bomber attacked inf and it missed)
    9J 2/2 planes killed in air battle lost 2 fighters! (<–- perfect example of an emotional decision of my sending 2 ftrs against 4 bombers in an air raid…i was so pissed at the abysmal aa/interceptor luck that i just did it out of stubbornness)
    9US 0/1 (sbr on N. Italy causing 4 damage)
    11US 0/1 (sbr on Persia causes 3 damage)
    13US 3/4 (2 out of 3 sbrs failed, and bomber attacking mech killed)

  • '20 '16 '15 '14

    Okay, I don’t want to be the buried horse  8-) , but, you are counting his hits as 7/15, when by your own admonition they are 7/17 – if you send up two fighters against 4 bombers, he got 4 rolls, not just 2.  Or, you could look at it and say that without using the gambler’s fallacy in that battle that you would only be down 5/13, but we’ve all been there I’m sure (regarding the gambler’s fallacy:  I know I have been!).

    LOL, Jenn, yes the CD for classic had some of the worst aa’s I think I’ve ever seen.  I swear that once you got heavy bombers, the opponent got heavy aa guns… now that was some sickening stuff, too!

    In a recent battle of mine today, I sent 5 bombers, 2 tacs, and 2 fighters to hit 3 defenders.  I only got 2 hits on the first round, so I lost an extra plane because of that.  10 IPC’s.  Run your odds on that one.  :)  Those battles matter too, not just the sbr’s…

    But, again, it all evens out in the end – sometimes the timing of the rolls doesn’t make it seem so, however, so I do feel your pain…


  • umm, ok, even at 5/13 (38.5%) or 7/17 (41%), it’s still a huge difference compared to my 5.7%…

    @DizzKneeLand33:

    Okay, I don’t want to be the buried horse  8-) , but, you are counting his hits as 7/15, when by your own admonition they are 7/17 – if you send up two fighters against 4 bombers, he got 4 rolls, not just 2.  Or, you could look at it and say that without using the gambler’s fallacy in that battle that you would only be down 5/13, but we’ve all been there I’m sure (regarding the gambler’s fallacy:  I know I have been!).

    LOL, Jenn, yes the CD for classic had some of the worst aa’s I think I’ve ever seen.  I swear that once you got heavy bombers, the opponent got heavy aa guns… now that was some sickening stuff, too!

    In a recent battle of mine today, I sent 5 bombers, 2 tacs, and 2 fighters to hit 3 defenders.  I only got 2 hits on the first round, so I lost an extra plane because of that.  10 IPC’s.  Run your odds on that one.  :)  Those battles matter too, not just the sbr’s…

    But, again, it all evens out in the end – sometimes the timing of the rolls doesn’t make it seem so, however, so I do feel your pain…

  • '20 '16 '15 '14

    True.  The odds of hitting 2/35 or worse is 5.38%, according to a stat calc I found.  The odds of hitting 5/13 or better is 5.115%.

    The problem is, you were on the wrong end of both, not that the dice are skewed.  Anything that has a probability of 5% in statistics isn’t even considered a significant outcome, if I remember that class from 20+years ago….

    We just need to work on your rolling skills.  ;)


  • LOL

    that’s one of the things i’m planning on doing during my little “vacation” from A&A

    @DizzKneeLand33:

    True.  The odds of hitting 2/35 or worse is 5.38%, according to a stat calc I found.  The odds of hitting 5/13 or better is 5.115%.

    The problem is, you were on the wrong end of both, not that the dice are skewed.  Anything that has a probability of 5% in statistics isn’t even considered a significant outcome, if I remember that class from 20+years ago….

    We just need to work on your rolling skills.  ;)

  • '18 '17 '16 '11 Moderator

    Just keep in mind, there are no truly random number generators in IT.  :P

    So if you think you are in the middle of a run of bad luck, it might pay off to go for a big gamble…hell, if you are in a run of bad luck, it can’t hurt to try for a big gamble! lol

    That said, I have to say, this is quite annoying, everyone I challenge to a dual of the dice is scared.  You know, I do bite - I like biting, it’s like kissing but there’s a winner! - I just don’t bite MUCH!  :P

  • '20 '16 '15 '14

    @Cmdr:

    Just keep in mind, there are no truly random number generators in IT.  :P

    The older I get, the more I’m starting to think that there is a reason why truly random numbers cannot be created.  Perhaps, just perhaps, it’s because the nature of the universe itself isn’t random?  Otherwise, you would think that randomness would be so easy to emulate……

    Maybe I need to look up that Proverbs passage, too.  :-D

  • '18 '17 '16 '11 Moderator

    Yea, well…uhm…I would really prefer NOT to go there.  (As much as I agree with the sentiment.)

    RNGs in computers have the fatal flaw of having a logical algorithm that determines what the “random” number will be.

    “On a completely deterministic machine you can’t generate anything you could really call a random sequence of numbers,” says Ward, “because the machine is following the same algorithm to generate them. Typically, that means it starts with a common ‘seed’ number and then follows a pattern.”

    M.I.T.  (MIT’s Engineering webpage.  Google it yourself, closed the tab accidentally and I am not hunting down the freaking link again!)

    That means no matter how good tripleA gets, it will never be as good as rolling dice with your own hand.  Besides, I prefer the in-house dicey, I think it is more random (actually I don’t, I think it secretly has a crush on me and gives me better than average results when I really need them!)  But yes, I do think tripleA’s dice server has gotten better - I still just don’t have the courage to stake my campaign on it’s RNG.


  • It won’t be an issue for long. Modern processors have a hardware-based RNG that uses thermal noise or some other physical thing to generate truly random data, so in those cases you’re only in trouble if you need so random data faster than the hardware can provide it.

    But part of randomness is that you will get runs of good dice and runs of bad dice, so I don’t think the tech is going to change people’s perception of things :)


  • @Cmdr:

    “On a completely deterministic machine you can’t generate anything you could really call a random sequence of numbers,” says Ward, “because the machine is following the same algorithm to generate them. Typically, that means it starts with a common ‘seed’ number and then follows a pattern.”

    M.I.T.  (MIT’s Engineering webpage.  Google it yourself, closed the tab accidentally and I am not hunting down the freaking link again!)

    Control+Shift+T re-opens closed tab in Windows. Command+Shift+T for Mac OS, though apparently Safari doesn’t support this.


  • FYI for gmail users. My axisandallies.org forum notifications started getting flagged as spam today, so you may need to manually dig them out / create a rule to whitelist them.


  • Useful tip since we’re in this uploading crisis:

    When you load the game and you’re at the setup dialog, right before you click the Play button, keep the Play By Forum option enabled as you would normally, but uncheck the Attach save game to summary checkbox, which will still allow you to post the game summary but without uploading the game. In addition, enable the Play By Email option and fill it out as you would for a PBEM game. Now, with both PBF and PBEM enabled, you can SIMULTANEOUSLY post the summary to the forum while having it email the game to your opponent (instead of posting it to the topic). That way, you’re back to just the one click for posting, and not having to save the game and then attach to email and send outside of TripleA. Will save you on time and headache!

  • '16 '15 '10

    Good info Axis-Dominion, thanks!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    My second game back in the league, and I already have questions!  :-P :-P

    What is the rule if I upload my opponent’s map, make my turn, but before I ROLLED the combats, my opponent had posted an edited map that I didn’t see and that implicates my combats, i.e. move units in or out of a combat?

    Put more simply: I was unaware my opponent changed his NCM moves on a second map until I had conducted combat on his first map.

    There is no problem here. Shin JI and I came to an agreeable result, but I just want to know if there is a default rule in case of future issues.

    This probably only applies to trigger-happy fanatics like me and Mr. Roboto……  8-)


  • @Karl7:

    My second game back in the league, and I already have questions!  :-P :-P

    At your service

    What is the rule if I upload my opponent’s map

    pretty sure you mean DOWNload

    , make my turn, but before I ROLLED the combats, my opponent had posted an edited map that I didn’t see and that implicates my combats, i.e. move units in or out of a combat?

    League rule is that the moment you post a map, your turn is FINAL and cannot be changed in any way without your opponent’s consent.

    Put more simply: I was unaware my opponent changed his NCM moves on a second map until I had conducted combat on his first map.

    You have all the rights.  You give up all your rights when you post a completed phase (in this case, the whole move, so the place units phase is complete)

    There is no problem here. Shin JI and I came to an agreeable result, but I just want to know if there is a default rule in case of future issues.

    This probably only applies to trigger-happy fanatics like me and Mr. Roboto……  8-)

    Trigger-happy people can cause serious consequences for themselves, just like in the old west….  :-)
    Happy gaming, Karl

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    @Karl7:

    My second game back in the league, and I already have questions!  :-P :-P

    At your service

    What is the rule if I upload my opponent’s map

    pretty sure you mean DOWNload

    , make my turn, but before I ROLLED the combats, my opponent had posted an edited map that I didn’t see and that implicates my combats, i.e. move units in or out of a combat?

    League rule is that the moment you post a map, your turn is FINAL and cannot be changed in any way without your opponent’s consent.

    Put more simply: I was unaware my opponent changed his NCM moves on a second map until I had conducted combat on his first map.

    You have all the rights.  You give up all your rights when you post a completed phase (in this case, the whole move, so the place units phase is complete)

    There is no problem here. Shin JI and I came to an agreeable result, but I just want to know if there is a default rule in case of future issues.

    This probably only applies to trigger-happy fanatics like me and Mr. Roboto……  8-)

    Trigger-happy people can cause serious consequences for themselves, just like in the old west….  :-)
    Happy gaming, Karl

    Ok, good to know. So, when you post your first map, you are stuck unless the other side allows a modification.

    Most of the time, players will post modified maps for NCM edits all the time, but it is not usually an issue because the other player won’t be so quick as to download the first map before the second is posted.

Suggested Topics

  • 23
  • 93
  • 92
  • 124
  • 57
  • 452
  • 209
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.8k

Users

40.4k

Topics

1.8m

Posts