@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x harbour; Remaining resources: 23 PUs;
British buy 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 126 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
British take Persia from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 bomber moved from Union of South Africa to Iraq
Combat - British
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
retreated to 93 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iraq
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 armour
British win, taking Iraq from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Iraq to Northwest Persia
1 infantry moved from Union of South Africa to Rhodesia
2 aaGuns, 1 artillery, 2 fighters, 14 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from Shan State to Burma
5 infantry moved from Eastern Persia to Persia
1 aaGun, 1 artillery and 4 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Scotland to United Kingdom
1 bomber moved from 126 Sea Zone to Urals
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,2,1,6,2,1,6,4
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,5,6,1,2,5,1,4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Egypt to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
5 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber and 1 fighter moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
2 submarines placed in 97 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 fighter and 5 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Nigeria : 1 flag, 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Syria : 1 flag
Slovakia Hungary : 1 bomber, 1 fighter and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 50 / 64
Russians : 30 / 34
Japanese : 35 / 35
Americans : 56 / 81
Chinese : 20 / 26
British : 27 / 27
UK_Pacific : 12 / 8
Italians : 22 / 27
ANZAC : 7 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,857
Median : 4,000
Variance : 0,167
Standard Deviation : 0,408
Total rolls : 7
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Russians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
2 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from India to 42 Sea Zone
Combat - ANZAC
Battle in Queensland
ANZAC attack with 3 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from New South Wales to South Australia
3 fighters moved from Queensland to South Australia
1 infantry, 1 submarine and 1 transport moved from 29 Sea Zone to 52 Sea Zone
1 cruiser moved from 26 Sea Zone to 52 Sea Zone
1 fighter moved from Eastern Persia to India
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 aaGun, 2 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Eire to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 104 Sea Zone
2 carriers moved from 119 Sea Zone to 110 Sea Zone
Good afternoon legion386.
Do you like to scramble sz 110?
Also an Ool would be welcomed :-).
Hmm…miscalculation on my part.
Scramble all 3 UK fighters.
1 hit on BB
CV
DD
Cruisers
USA fighters
2nd hit on BB
UK fighters
Good luck!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 aaGun, 2 armour, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Novgorod to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 119 Sea Zone to 110 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Eire to Scotland
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Novgorod to 110 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys moved from Belarus to Bryansk
2 submarines moved from 93 Sea Zone to 104 Sea Zone
2 carriers moved from 119 Sea Zone to 110 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Bryansk
Germans attack with 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys in Bryansk, round 2 : 13/37 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 11 artilleries, 1 fighter, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 3 infantry and 2 mech_infantrys
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Scotland, round 2 : 1/6 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the British lost in Scotland
Germans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Scotland, round 3 : 1/6 hits
British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 carriers, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 battleship owned by the Germans
2 carriers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/9 hits
Americans roll dice for 5 fighters in 110 Sea Zone, round 3 : 5/5 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 4 fighters owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 4 : 3/4 hits
Americans roll dice for 3 fighters in 110 Sea Zone, round 4 : 1/3 hits
Americans roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 battleship owned by the Americans and 2 fighters owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship and 2 bombers in 110 Sea Zone, round 5 : 3/3 hits
Americans roll dice for 1 fighter and 4 transports in 110 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Germans, 1 fighter owned by the British and 2 transports owned by the Americans lost in 110 Sea Zone
2 transports owned by the British lost in 110 Sea Zone
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 36
Casualties for Germans: 1 bomber, 2 carriers, 4 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
4 transports moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Bryansk to Eastern Poland
1 armour, 1 artillery and 3 infantry moved from Romania to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Romania
1 aaGun placed in Germany
Germans undo move 5.
Germans undo move 3.
1 aaGun, 1 armour and 1 mech_infantry placed in Novgorod
1 armour placed in Germany
2 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 1 artillery, 3 infantry and 2 mech_infantrys
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Romania : 1 factory_minor and 2 infantry
Germany : 1 aaGun, 1 armour and 1 factory_major
Holland Belgium : 2 artilleries and 2 infantry
Karelia : 1 flag
Bryansk : 1 flag, 1 aaGun, 6 armour, 11 artilleries, 12 infantry and 7 mech_infantrys
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 armour, 1 artillery, 1 fighter and 3 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
104 Sea Zone : 2 submarines
106 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 destroyer, 2 submarines and 4 transports
Production/PUs Summary :
Germans : 55 / 63
Russians : 27 / 34
Japanese : 32 / 35
Americans : 56 / 81
Chinese : 20 / 26
British : 25 / 27
UK_Pacific : 12 / 8
Italians : 22 / 27
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3,670
Median : 4,000
Variance : 0,486
Standard Deviation : 0,697
Total rolls : 112
Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
Germans Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3,608
Median : 4,000
Variance : 0,295
Standard Deviation : 0,543
Total rolls : 79
British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,800
Median : 5,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,364
Median : 3,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 22
Russians Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
It wasn’t really in my favor (outcome of the battle) but expected. sigh…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
2 artilleries and 15 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Eastern Poland
15 infantry moved from Bessarabia to Romania
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Ukraine to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 1 bomber and 16 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry; Italians defend with 2 armour and 1 mech_infantry
Russians win, taking Eastern Poland from Italians with 2 artilleries, 1 bomber and 9 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 7 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery and 15 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Romania from Germans with 1 artillery and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 aaGun and 3 infantry moved from Ukraine to Rostov
1 aaGun moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 infantry moved from Manchuria to Jehol
1 bomber moved from Eastern Poland to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 bomber moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Almost forgot. scramble sz 39?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 3x factory_major; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 bomber moved from French Indo China to Siam
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Siam, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siam
Japanese roll dice for 1 artillery, 1 bomber and 1 fighter in Siam, round 3 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Siam
Japanese roll dice for 1 bomber and 1 fighter in Siam, round 4 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Siam, round 4 : 0/1 hits
1 infantry owned by the British lost in Siam
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from New Guinea to Celebes
1 bomber moved from Siam to Celebes
1 fighter moved from Siam to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 bomber and 1 infantry placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,3,5,5,1,3,3,1,1,6,5,4
Japanese collect 18 PUs (14 lost to blockades); end with 18 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsi : 1 flag, 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Hainan : 1 harbour
Ceylon : 1 flag, 1 armour, 3 artilleries and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Celebes : 1 flag, 3 bombers, 2 fighters and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer
39 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 4 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 51 / 63
Russians : 32 / 39
Japanese : 32 / 18
Americans : 56 / 81
Chinese : 20 / 26
British : 25 / 27
UK_Pacific : 12 / 8
Italians : 21 / 27
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3,750
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 28
Null / Other
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3,467
Median : 4,000
Variance : 1,357
Standard Deviation : 1,165
Total rolls : 15
UK_Pacific Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4,500
Median : 5,000
Variance : 1,111
Standard Deviation : 1,054
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
2 artilleries, 3 battleships, 4 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Korea to French Indo China
2 fighters moved from Korea to 36 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 2 submarines
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 36 Sea Zone
Americans attack with 3 battleships, 4 carriers, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Neutral with 3 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries, 1 bomber and 2 infantry
Non Combat Move - Americans
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 submarine placed in 6 Sea Zone
1 infantry placed in Korea
1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Americans undo move 3.
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
1 submarine placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to Burma
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
2 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
4 infantry moved from Hunan to Yunnan
3 artilleries and 2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Hopei
Place Units - Chinese
2 artilleries and 6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Northwest Persia to Egypt
Combat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Germans defend with 1 battleship, 1 destroyer, 2 submarines and 4 transports
Would you like to submerge your subs in SZ 110?
They will participate in the battle, thank you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Northwest Persia to Egypt
Combat - British
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in 110 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Germans defend with 1 battleship, 1 destroyer, 2 submarines and 4 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the British
British win with 1 battleship, 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 battleship, 1 destroyer, 2 submarines and 4 transports
Non Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
1 armour moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
5 infantry moved from Persia to Iraq
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Union of South Africa to Rhodesia
1 armour moved from Belgian Congo to Rhodesia
1 bomber moved from Egypt to Rhodesia
1 infantry moved from Burma to Yunnan
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2
British collect 26 PUs (1 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6,2,6,4,3,5,4,4,2,2,2,3,6,1,1,1,2,5,3,1
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer