2015 League General Discussion Thread


  • I’m happy if I can help


  • @Gamerman01:

    Thanks for the stats, Dizz.

    Yes, I think looking at average bids and win percentage (as I also did) is of very limited value, because we have a wide spectrum of players of varying ability and experience.

    Also significantly, I think, is that the effect of bid amounts are much smaller than the average player thinks.  That is, I think the difference between a 10 bid and a 20 bid is not as effective as people seem to think.  Now all that said, I squeeze out every IPC I can just like anyone else.  But I think with 1,000 IPC’s of unit value for each side, adding .1% is pretty small.  Earlier games had less units to start, so a 10 or 20 bid was relatively more important.

    I still think Japan needs to lose 4 Air from its set up.
    Those planes are a massive deterrent to any kind of Allied offensive. And perhaps the Soviet/Japanese pact should be better in favour of Russia. Very few players care about giving Russia 6 more units. Too much income is lost by Russia to Japan and affects the Eastern Front balance.


  • Yes, Mongolia is not much of a deterrent, in fact, it can HELP Japan to have Mongolia in play since she can switch back and forth from Russia to China, fly over it, and easily get out of China where China can’t attack them.

    In my houseruled game, I am going back to the 12 IPC payment for violating the pact.  And I removed some Japanese air.  Still need to put finishing touches on it before we start playing it, but you might be interested in my houseruled game, Witt


  • You have removed Air? Nice.
    Japan is too strong to start and it is hard to overtake it as the US (who should have more!).
    Can’t remember the 12IPC thing. Was that Alpha 2, which I missed?
    Does that go to Russia?


  • It was Alpha2, yes.  It goes to Russia or Japan, depending on who violated it.

    Yes, I am creating a houseruled game to right all the wrongs that I perceive  :-D
    Including eliminating ANZAC


  • So Mongolia is a normal true neutral, so Japan can’t put it in play by itself merely by attacking forbidden territories.

    Houserule spreadsheet is here https://docs.google.com/spreadsheets/d/1ujxn3r0e5sekcVPS8CbkH3KByB1iVrNJimiwA3e_BiI/edit#gid=2

    Discussion is in stickied thread, league section


  • Will look tomorrow, as I need to to to work,  but thank you.

  • '18 '17 '16 '11 Moderator

    I am good with house rules myself, they usually fix defects perceived by the players.

    As for Russo/Japanese treaty we had one back in the day that Japan and Russia just couldn’t be at war - PERIOD.  This was back in classic though.

    Maybe Mongolia would be better with the following conditions:

    1.  Each Mongolian territory is worth 1 IPC to Russia as long as Japan has not taken it at any point during the game.  (When Mongolia is activated of course!)
    2.  China may enter and exit Mongolian territories if, and only if, Mongolia has been activated for one side or the other.
    3.  Mongolian territories are always worth 1 IPC to China

    That might be enough deterrent for Japan.


  • I do like the idea of no Japan-Russia war because there was insignificant conflict between the two during WWII.  However, that means USA can count on Russian territories for landing places, and Amur being only 2 spaces from Z6 is huge.

  • '18 '17 '16 '11 Moderator

    Treat Russia like impassible zones for allied troops on the Pacific map, that should suffice to close that loophole.

    Unless you really want to allow for Japan to invade Russia, and I see an argument for that, but you can just make it so that Russia is impassible until Japan declares war on Russia then Russia immediately gets Mongolia as above and Allied forces are allowed to use Russian territories provided they are at war with Japan.  (That would be territories that are Russian on the Pacific map.)

    If it feels like I am trying to close loopholes as you open them, I am.  Not saying AT ALL that this is a well thought out suggestion, just a suggestion.


  • Yeah, no, that’s good stuff.  Reminds me that I had thought of another idea with Russia some time ago.

    NO ALLIED UNITS allowed in any part of Russia at any time.  Because they pretty much weren’t during the war.

  • '18 '17 '16 '11 Moderator

    Maybe with the caveat that allied units are allowed on Russian soil if the Russian capitol is in the control, or has been in the control at some time, of an Axis power during that game.


  • Ah, right, of course.

  • '18 '17 '16 '11 Moderator

    So when are you going to school me in new battle strategy in this game, Gamer?  Eh?


  • Well, I’m embroiled in 4 conflicts right now and my opponents can tell you I haven’t moved in several days….
    I recommend you check out a couple of my games and learn from others’ pain  :-D

    At some point I’m going to move whole hog into my house-ruled game and leave this one behind me…  :-o

  • '12

    @Gamerman01:

    Well, I’m embroiled in 4 conflicts right now and my opponents can tell you I haven’t moved in several days….
    I recommend you check out a couple of my games and learn from others’ pain  :-D

    At some point I’m going to move whole hog into my house-ruled game and leave this one behind me…  :-o

    Hahahahahah

  • '18 '17 '16 '11 Moderator

    See, everyone’s afraid to play the girl. lol


  • perfect example of my aa/interceptor curse….so far in my game with artofwar, i’m 1/23 on hitting his air attacks or something very close to that, and he was hitting something like 50%, and this one turn i went in with 4 bombers on 4 separate raids, and he nailed 3 of them!!!

    like seriously wtf can i do about this??


  • this is very hard to do, because i really love this game, but considering how bad my aa luck has been, i’m letting all my opponents know here that i will be taking a month break from the game. i can’t continue like this. i know it’s my negative thoughts influencing it, as i actually played out (“rehearsed”) those 4 bombing raids THREE times just for fun to see how they’d go if i didn’t feel any pressure to succeed, and sure enough ALL three times i got away without a single lost bomber. but then when i played the turn for real, BAM! 3 out of 4 bombers destroyed.

    i think a break is the only way to shake this off…gamer, is it within the league rules for me to take a break without conceding any games?


  • i’m not having any particularly bad luck in regular battles, neither small or large. i do sometimes feel my convoys are not as successful as they should be, but it’s nothing that really stands out. but man oh man the aa/interceptor curse is really bad…it just strikes me as totally not normal.

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