any scrambles? keep in mind you can scramble the french fig to normandy as well
Artofwar 1947 & S.A. WWII
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
4 fighters moved from 103 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux -
Scramble to defend SZ 112?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
4 fighters moved from 103 Sea Zone to 112 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy BordeauxCombat - Americans
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 3 destroyers and 8 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 8 fighters in 112 Sea Zone, round 2 : 5/12 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 0/5 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 8 fighters in 112 Sea Zone, round 3 : 6/12 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 2/2 hits
2 destroyers owned by the Americans, 3 transports owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer and 8 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Casualties for Americans: 2 destroyers
Battle in Philippines
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 3 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 3 carriers, 3 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 3/5 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
Americans win, taking Philippines from Japanese, taking 37 Sea Zone from Japanese with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 1 carrier
Battle in Malaya
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Malaya, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to 30 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 carriers and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 90 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Normandy Bordeaux
Americans undo move 2.
1 armour and 2 infantry placed in Normandy Bordeaux
2 fighters and 1 infantry placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 3 mech_infantrys
Johnston Island : 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 carrier, 2 fighters and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
United Kingdom : 2 fighters
Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
104 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 infantry and 1 mech_infantry
110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 33 / 47
Russians : 42 / 70
Japanese : 52 / 55
Americans : 59 / 85
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 10 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.618
Median : 3.000
Variance : 0.574
Standard Deviation : 0.758
Total rolls : 55Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.632
Median : 4.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 33 / 47
Russians : 42 / 70
Japanese : 52 / 55
Americans : 59 / 85
Chinese : 4 / 4
British : 31 / 36
UK_Pacific : 10 / 10
Italians : 10 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.618
Median : 3.000
Variance : 0.574
Standard Deviation : 0.758
Total rolls : 55Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Germans Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.632
Median : 4.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from Syria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
3 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 98 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery, 14 infantry and 1 mech_infantry moved from Burma to Shan StateCombat - British
Battle in 93 Sea Zone
British attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports
Germans defend with 1 carrier and 1 fighter
British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 93 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 carrier and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 93 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 1 fighter in 93 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 carrier and 1 fighter
Casualties for British: 2 destroyers
Battle in Southern France
British attack with 3 artilleries and 3 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
British roll dice for 3 artilleries and 2 infantry in Southern France, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 14 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 14 infantry and 1 mech_infantry in Shan State, round 2 : 2/16 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 aaGuns and 3 infantry moved from India to Burma
4 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
5 infantry moved from Scotland to United Kingdom
1 armour moved from Belgian Congo to EgyptPlace Units - British
2 transports placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 tactical_bomber placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery and 2 infantry
Tsinghai : 1 fighter
Shan State : 1 artillery, 13 infantry and 1 mech_infantry
Burma : 3 aaGuns and 3 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
43 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 2 aaGuns, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
93 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports
Eire : 1 flag
Iraq : 4 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 30 / 47
Russians : 42 / 70
Japanese : 50 / 55
Americans : 59 / 85
Chinese : 5 / 4
British : 34 / 39
UK_Pacific : 11 / 11
Italians : 10 / 11
ANZAC : 14 / 24
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 13 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3.642
Median : 4.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 106Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.455
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14British Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.767
Median : 4.000
Variance : 0.452
Standard Deviation : 0.673
Total rolls : 43Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.632
Median : 4.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 38 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
British roll dice for 3 artilleries and 1 infantry in Southern France, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits
British roll dice for 3 artilleries and 1 infantry in Southern France, round 3 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
British roll dice for 3 artilleries in Southern France, round 4 : 1/3 hits
1 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
British win with 3 artilleries remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalDice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Java to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 3/4 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Malaya to Shan State
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Shan State : 2 fighters
Malaya : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 carrier and 1 fighter
44 Sea Zone : 1 transport
37 Sea Zone : 1 cruiser, 1 submarine and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 30 / 47
Russians : 42 / 70
Japanese : 47 / 55
Americans : 59 / 85
Chinese : 5 / 4
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Morocco : 3 infantry
Normandy Bordeaux : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 30 / 47
Russians : 42 / 70
Japanese : 47 / 55
Americans : 59 / 85
Chinese : 5 / 4
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 armour and 2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
2 armour and 2 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to BulgariaCombat - Germans
Battle in Slovakia Hungary
Germans attack with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 5 artilleries
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/6 hits
Russians roll dice for 5 artilleries in Slovakia Hungary, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 2/5 hits
Russians roll dice for 4 artilleries in Slovakia Hungary, round 3 : 1/4 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 4 : 0/4 hits
Russians roll dice for 2 artilleries in Slovakia Hungary, round 4 : 0/2 hits
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 5 : 2/4 hits
Russians roll dice for 2 artilleries in Slovakia Hungary, round 5 : 0/2 hits
2 artilleries owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 5 artilleriesNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
4 infantry placed in Germany
1 artillery placed in Germany
2 infantry placed in France
1 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 35 PUs (1 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.653
Median : 4.000
Variance : 2.146
Standard Deviation : 1.465
Total rolls : 49Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.421
Median : 4.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour and 1 mech_infantry moved from Novgorod to Poland
Russians take Poland from Germans
1 artillery and 2 mech_infantrys moved from Baltic States to Poland
2 mech_infantrys moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Romania to Bulgaria
1 mech_infantry moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Eastern Poland to Poland
3 mech_infantrys moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Romania to Slovakia Hungary
1 bomber moved from Russia to GermanyCombat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Finland
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 artilleries and 2 infantry in Finland, round 3 : 4/5 hits
Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/6 hits
Germans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits
1 mech_infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits
2 armour owned by the Germans, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bulgaria
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Volgograd to Tsinghai
2 mech_infantrys moved from Urals to Tsinghai
1 fighter and 1 tactical_bomber moved from Bulgaria to Eastern Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Russians
2 bombers placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 82 PUsTerritory Summary for Russians :
Tsinghai : 1 artillery, 1 infantry and 5 mech_infantrys
Yakut S.S.R. : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 2 armour and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 artillery and 1 mech_infantry
Romania : 1 flag
Poland : 1 flag, 1 armour, 1 artillery and 8 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Poland : 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 infantry
Russia : 1 airfield, 2 bombers and 1 factory_major
Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 2 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 armour, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 28 / 40
Russians : 47 / 82
Japanese : 47 / 55
Americans : 56 / 85
Chinese : 5 / 4
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.528
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 3.727
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.440
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 armour, 2 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 bombers moved from Kweichow to Yakut S.S.R.
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 armour, 2 artilleries and 6 infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 bombers moved from Kweichow to Yakut S.S.R.
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 fighter in Philippines, round 4 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Philippines
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 13 infantry
AA fire in Yakut S.S.R. : 1/5 hits
1 fighter owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/13 hits
Russians roll dice for 2 aaGuns and 13 infantry in Yakut S.S.R., round 2 : 6/13 hits
5 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 3 : 4/7 hits
Russians roll dice for 8 infantry in Yakut S.S.R., round 3 : 3/8 hits
4 infantry owned by the Russians, 1 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in Yakut S.S.R.
retreated to Yakut S.S.R.
Russians win with 4 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
2 bombers, 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,3,5,5,3,2,1,3,3,2
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.505
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 105Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Japanese Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.821
Median : 4.000
Variance : 0.868
Standard Deviation : 0.932
Total rolls : 39Russians Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
6 was rolled 5 times
Average roll : 3.038
Median : 3.000
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.556
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 fighters moved from 112 Sea Zone to Germany
2 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea ZoneCombat - Americans
-
Kamikaze attacks to defend SZ 35?
Scramble to defend amphibious assault from SZ 112?
-
2 Kami’s on the BB
One on each CV
No scramble in 112 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 fighters moved from 112 Sea Zone to Germany
2 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 30 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,6
Battle in Denmark
Americans attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 aaGun and 2 infantry
AA fire in Denmark : 0/2 hits
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Denmark, round 2 : 2/7 hits
Germans roll dice for 1 aaGun and 2 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Denmark
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Denmark, round 3 : 1/7 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Germany
Americans attack with 4 fighters
Germans defend with 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
AA fire in Germany : 0/3 hits
Americans roll dice for 4 fighters in Germany, round 2 : 2/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 4 infantry in Germany, round 2 : 2/5 hits
2 fighters owned by the Americans, 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Germany
retreated to Germany
Germans win with 1 artillery and 3 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 2 fighters
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/7 hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 carrier and 1 fighterNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter could not land in 35 Sea Zone and was removed
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Denmark to 112 Sea Zone
2 fighters moved from Germany to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 2 infantry placed in Normandy Bordeaux
3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
EDIT: Removing units owned by Americans from Philippines: 1 fighter
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Queensland : 2 infantry
Philippines : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter and 1 transport
26 Sea Zone : 1 flag, 1 carrier and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 fighter, 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Denmark : 1 flag, 2 armour, 1 artillery and 2 infantry
112 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transports
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 26 / 40
Russians : 47 / 82
Japanese : 49 / 48
Americans : 58 / 83
Chinese : 3 / 4
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.600
Median : 4.000
Variance : 0.609
Standard Deviation : 0.781
Total rolls : 65Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.923
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
Average roll : 3.231
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 13Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 fighter and 1 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 26 / 40
Russians : 47 / 82
Japanese : 48 / 48
Americans : 58 / 83
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 14 / 11
Italians : 10 / 11
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.562
Median : 4.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 73Japanese Combat
1 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.800
Median : 3.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 15Germans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 6 times
Average roll : 3.231
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 13Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.615
Median : 4.000
Variance : 0.184
Standard Deviation : 0.429
Total rolls : 39





