15L Odonis (Axis) vs. Entek (Allies +12) No Tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                3 artilleries and 8 infantry moved from France to Normandy Bordeaux
                4 armour moved from France to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Ukraine to Smolensk
                1 artillery moved from Bryansk to Smolensk

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 2 infantry moved from Novgorod to Archangel
                3 artilleries and 8 infantry moved from France to Normandy Bordeaux
                4 armour moved from France to Normandy Bordeaux
                4 armour moved from Western Germany to Normandy Bordeaux
                3 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Ukraine to Smolensk
                1 artillery moved from Bryansk to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 8 armour, 3 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers
                    French defend with 1 fighter; British defend with 2 aaGuns, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Germans win, taking Normandy Bordeaux from British with 7 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 armour, 3 artilleries and 8 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 2 aaGuns, 1 armour, 7 artilleries and 11 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Germany to Yugoslavia
                1 mech_infantry moved from Slovakia Hungary to Romania
                3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from France to Germany
                1 artillery and 2 infantry moved from Novgorod to Karelia

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 armour and 3 mech_infantrys placed in Germany
                1 artillery placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,5,3,4,1,6,4,4,2
                Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 5 infantry moved from Yunnan to Burma
                      Russians take Burma from Japanese
                2 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Tambov to Bryansk
                      Russians take Bryansk from Germans
                3 armour moved from Russia to Archangel
                1 armour, 4 artilleries and 26 infantry moved from Russia to Smolensk
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 infantry moved from Kazakhstan to Turkmenistan

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 armour
                    Germans defend with 2 artilleries
                        Russians roll dice for 3 armour in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 2 artilleries in Archangel, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Archangel
                        Russians roll dice for 3 armour in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery in Archangel, round 3 :  1/1 hits
                        1 armour owned by the Russians lost in Archangel
                        Russians roll dice for 2 armour in Archangel, round 4 :  2/2 hits
                        Germans roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 armour, 4 artilleries and 26 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 armour, 4 artilleries and 26 infantry in Smolensk, round 2 :  8/31 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour, 4 artilleries and 26 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Russia to Eastern Persia

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                2 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 infantry
                EDIT: Adding units owned by Russians to Ethiopia: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Burma : 1 flag, 1 armour and 5 infantry
        Ethiopia : 1 infantry
        Bryansk : 1 infantry
        Archangel : 2 armour
        Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major and 1 infantry
        Ukraine : 1 factory_minor and 2 infantry
        Volgograd : 2 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Turkmenistan : 1 infantry
        Smolensk : 1 armour, 4 artilleries and 26 infantry
        125 Sea Zone : 1 submarine
        Eastern Persia : 2 fighters and 1 tactical_bomber
        Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 51
        Russians : 30 / 35
        Japanese : 49 / 55
        Americans : 66 / 91
        Chinese : 7 / 8
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 9 / 2
        ANZAC : 16 / 26
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 54 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                3 artilleries moved from Queensland to New South Wales
                1 artillery moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 bomber moved from Philippines to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery and 2 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Burma
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Kweichow to Shensi

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 fighters moved from 54 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                3 artilleries moved from Queensland to New South Wales
                1 artillery moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 bomber moved from Philippines to Burma
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma
                1 artillery and 2 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from India to Burma
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Chahar to Shensi
                1 mech_infantry moved from Kweichow to Shensi

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 2 fighters and 1 infantry
                    ANZAC defend with 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
                    Japanese captures 26PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 artilleries and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 2 fighters and 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 5 infantry
                    Japanese win, taking Burma from Russians with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 1 armour and 5 infantry

    Non Combat Move - Japanese
                1 bomber moved from Burma to India
                2 fighters moved from Paulau Island to Queensland
                1 fighter moved from Paulau Island to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                3 transports moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 33 Sea Zone to 32 Sea Zone
                1 carrier moved from 54 Sea Zone to 35 Sea Zone
                2 mech_infantrys moved from Kiangsu to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Manchuria to Anhwe
                1 destroyer moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 49 Sea Zone
                1 submarine moved from 33 Sea Zone to 24 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in India
                2 fighters, 2 infantry and 2 mech_infantrys placed in Japan
                1 mech_infantry placed in Queensland
                1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 91 PUs

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Norway to Finland
                1 artillery moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians

    Combat - Americans

  • '20 '19 '18 '17 '16

    Scramble and Kami’s for sz 6

  • '20 '19 '18 '15 '13

    no scramble

    KK - 3 each at CVs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
                1 bomber moved from Caroline Islands to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Norway to Finland
                1 artillery moved from Greece to Bulgaria
                      Americans take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,1,5
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 5,2,2
                Battle in Japan
                    Americans attack with 2 artilleries and 3 infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
                        Americans roll dice for 2 artilleries and 3 infantry in Japan, round 2 :  3/5 hits
                        Japanese roll dice for 3 aaGuns, 1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys in Japan, round 2 :  5/13 hits
                        2 artilleries owned by the Americans, 3 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Japan
                    Japanese win with 1 artillery, 4 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 aaGuns
                    Casualties for Americans: 2 artilleries and 3 infantry

    Non Combat Move - Americans
                2 fighters could not land in 6 Sea Zone and were removed
                1 bomber moved from 6 Sea Zone to Guam
                2 destroyers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                5 fighters moved from Western United States to Hawaiian Islands
                1 destroyer and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 carrier, 4 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 infantry placed in Norway

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Guam : 1 airfield and 1 bomber
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 5 fighters and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        26 Sea Zone : 2 destroyers and 2 transports
        10 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 transport
        6 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 3 transports
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Norway : 1 flag, 1 factory_minor and 3 infantry
        Albania : 1 flag, 1 infantry
        93 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 submarines
        92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
        Brazil : 1 flag
        98 Sea Zone : 1 destroyer and 1 transport
        Finland : 1 flag, 1 armour, 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 29 / 35
        Japanese : 55 / 91
        Americans : 68 / 88
        Chinese : 5 / 8
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 8 / 2
        ANZAC : 13 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Yunnan : 2 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 29 / 35
        Japanese : 52 / 91
        Americans : 68 / 88
        Chinese : 8 / 10
        British : 33 / 40
        UK_Pacific : 0 / 0
        Italians : 8 / 2
        ANZAC : 13 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry and 3 mech_infantrys moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese
                1 artillery and 2 infantry moved from Northwest Persia to Persia
                3 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Eastern Persia

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 4 fighters, 5 infantry and 1 mech_infantry
                    Germans defend with 7 armour, 1 factory_minor and 1 harbour
                        British roll dice for 4 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/10 hits
                        Germans roll dice for 7 armour in Normandy Bordeaux, round 2 :  2/7 hits
                        2 infantry owned by the British and 2 armour owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/8 hits
                        Germans roll dice for 5 armour in Normandy Bordeaux, round 3 :  4/5 hits
                        3 infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Germans win with 3 armour remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 armour
                    Casualties for British: 5 infantry and 1 mech_infantry
                    4 fighters owned by the British retreated

    Non Combat Move - British
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                3 armour placed in Iraq
                1 bomber and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    West India : 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Ethiopia : 1 flag
        119 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 3 armour and 1 factory_minor
        92 Sea Zone : 2 destroyers
        Eastern Persia : 1 flag, 1 armour
        Persia : 1 flag, 1 artillery and 5 infantry
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 45 / 51
        Russians : 29 / 35
        Japanese : 50 / 91
        Americans : 68 / 88
        Chinese : 8 / 10
        British : 33 / 38
        UK_Pacific : 2 / 0
        Italians : 8 / 2
        ANZAC : 13 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,2,5,6,4,1,6
                Italians collect 2 PUs (6 lost to blockades); end with 4 PUs total
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '15 '13

    After today I will be unable to move for 2 weeks (Jan 1st). Want to resign this one as there seems to be no way you can retake any of the Pacific territories to prevent a Japanese win?

    Once I return, maybe we can have a rematch?

    Good game!

  • '20 '19 '18 '17 '16

    Yeah, good game!

    I’ll post results.

    Enjoy your holiday!

  • '20 '19 '18 '15 '13

    you too! :)

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