15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 armour and 4 fighters moved from French Indo China to Hunan

    Combat - ANZAC
                Battle in Hunan
                    ANZAC attack with 2 armour and 4 fighters
                    Germans defend with 1 armour
                        ANZAC roll dice for 2 armour and 4 fighters in Hunan, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Hunan
                    ANZAC win, taking Hunan from Japanese with 2 armour and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - ANZAC
                4 fighters moved from Hunan to French Indo China
                2 infantry moved from Java to 42 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 infantry moved from French Indo China to Yunnan

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Yunnan : 2 infantry
        Hunan : 2 armour
        Borneo : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter and 1 harbour
        Philippines : 1 fighter and 2 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 3 infantry and 1 mech_infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 83 / 113
        Russians : 1 / 0
        Japanese : 38 / 40
        Americans : 68 / 93
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 3 infantry
        80 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 83 / 113
        Russians : 1 / 0
        Japanese : 38 / 40
        Americans : 68 / 93
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Russia to Szechwan
                3 armour moved from Caucasus to Turkmenistan
                3 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Russia to Turkmenistan
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from India to Eastern Persia
                1 fighter moved from Turkmenistan to Eastern Persia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber and 1 tactical_bomber moved from Russia to Szechwan
                3 armour moved from Caucasus to Turkmenistan
                3 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter moved from Russia to Turkmenistan
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from India to Eastern Persia
                1 fighter moved from Turkmenistan to Eastern Persia

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Turkmenistan
                    Germans attack with 3 armour
                    Americans defend with 1 armour
                    Germans win, taking Turkmenistan from Americans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Northwest Persia
                    Germans attack with 3 armour and 2 mech_infantrys
                    British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Germans win, taking Northwest Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                Battle in Szechwan
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 armour
                    Chinese win with no units remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 bomber and 1 tactical_bomber
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 mech_infantrys moved from Novgorod to Bryansk
                2 artilleries and 2 infantry moved from Normandy Bordeaux to France
                3 armour moved from Western Germany to Slovakia Hungary
                3 fighters moved from Western Germany to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Caucasus
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 artillery and 3 fighters placed in Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber placed in Russia

    Turn Complete - Germans
                Germans collect 83 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Kwangsi
                3 fighters moved from India to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Hunan
                1 fighter moved from Kwangtung to Kwangsi
                3 fighters moved from India to Yunnan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                    ANZAC defend with 2 armour
                    Chinese win with 1 armour remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
                    Casualties for ANZAC: 1 armour
                Battle in Yunnan
                    Japanese attack with 3 fighters
                    ANZAC defend with 2 infantry
                    Chinese win with 2 infantry remaining. Battle score for attacker is -30
                    Casualties for Japanese: 3 fighters
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                    Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter moved from Kwangsi to India
                1 infantry moved from West India to India
                1 fighter moved from Japan to Kwangtung

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,5,6,5
                Japanese collect 23 PUs (16 lost to blockades); end with 23 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs

  • '20 '19 '18 '15 '13

    Unbelievable bad luck continues. Haven’t had such a game with such bad luck in awhile, especially considering I had this game won a few times…

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                2 bombers moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Germans
                1 armour moved from Soviet Far East to Amur
                      Americans take Amur from Germans
                1 infantry moved from Shan State to Burma
                      Americans take Burma from Japanese
                1 mech_infantry moved from Hainan to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Kwangsi
                2 bombers and 1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from Philippines to Kwangsi
                2 fighters moved from Malaya to Kwangsi
                1 fighter moved from Egypt to Northwest Persia
                2 artilleries, 3 fighters and 4 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia

  • '23 '21 '20 '19 '17 '16 '15 '13

    that was a tough round for Japan…they lost a lot in combat and the convoy costs were high. I don’t think they’ll recover from that.
    Also…I’m tired of the Italian battleship…it’s time for her to go.
    Do you want to scramble your one fighter to help it?

  • '20 '19 '18 '15 '13

    Nope, it was always living on borrowed time anyway… and you’re right about Japan, the rolls were crazy bad

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                2 bombers moved from Gibraltar to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                1 infantry moved from Soviet Far East to Siberia
                      Americans take Siberia from Germans
                1 armour moved from Soviet Far East to Amur
                      Americans take Amur from Germans
                1 infantry moved from Shan State to Burma
                      Americans take Burma from Japanese
                1 mech_infantry moved from Hainan to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to Kwangsi
                2 bombers and 1 fighter moved from French Indo China to Kwangsi
                1 fighter moved from Philippines to Kwangsi
                2 fighters moved from Malaya to Kwangsi
                1 fighter moved from Egypt to Northwest Persia
                2 artilleries, 3 fighters and 4 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 2 bombers, 4 fighters and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Kwangsi, round 2 :  5/7 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 artillery owned by the Japanese lost in Kwangsi
                    Americans win, taking Kwangsi from Japanese with 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 fighter
                Battle in Norway
                Battle in Northwest Persia
                    Americans attack with 2 artilleries, 4 fighters and 4 infantry
                    Germans defend with 3 armour and 2 mech_infantrys
                        Americans roll dice for 2 artilleries, 4 fighters and 4 infantry in Northwest Persia, round 2 :  6/10 hits
                        Germans roll dice for 3 armour and 2 mech_infantrys in Northwest Persia, round 2 :  4/5 hits
                        3 armour owned by the Germans, 4 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                    Americans win, taking Norway from Germans, taking Northwest Persia from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 armour and 2 mech_infantrys
                    Casualties for Americans: 4 infantry
                Battle in Eastern Persia
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                        Americans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Eastern Persia
                        Americans roll dice for 1 armour in Eastern Persia, round 3 :  1/1 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Persia
                    Americans win, taking Eastern Persia from Germans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 mech_infantry
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 1 battleship
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 :  2/5 hits
                        Italians roll dice for 1 battleship in 95 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Italians: 1 battleship

    Non Combat Move - Americans
                2 fighters moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
                4 fighters moved from Northwest Persia to Iraq
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 bombers moved from Kwangsi to French Indo China
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Shan State to Yunnan
                2 armour and 2 infantry moved from Malaya to Shan State
                1 fighter moved from Kwangsi to Philippines
                2 fighters moved from Kwangsi to French Indo China
                1 transport moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from 95 Sea Zone to Gibraltar

    Place Units - Americans
                2 armour and 1 infantry placed in Iraq
                1 armour and 2 infantry placed in Malaya
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 artillery, 2 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 74 PUs; end with 74 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Territory Summary for Americans :

    Kwangsi : 1 mech_infantry
        Siam : 1 flag
        Hainan : 1 flag
        Yunnan : 1 infantry
        Shan State : 1 flag, 2 armour and 2 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 fighter and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 armour
        Siberia : 1 flag, 1 infantry
        French Indo China : 2 bombers and 2 fighters
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 destroyers and 1 transport
        35 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag, 1 submarine
        19 Sea Zone : 1 flag, 2 submarines
        1 Sea Zone : 1 destroyer and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Gibraltar : 1 aaGun, 2 bombers, 1 fighter and 1 infantry
        New Brunswick Nova Scotia : 1 aaGun and 1 infantry
        Scotland : 2 fighters
        United Kingdom : 3 fighters and 4 infantry
        Syria : 1 flag, 2 artilleries and 2 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 2 infantry
        125 Sea Zone : 1 submarine and 1 transport
        95 Sea Zone : 1 destroyer and 1 submarine
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        Iraq : 1 flag, 3 armour, 1 factory_minor, 4 fighters and 1 infantry
        Eastern Persia : 1 flag, 1 armour
        101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        Brazil : 1 flag
        Northwest Persia : 1 flag, 2 artilleries
        98 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
        91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 1 / 0
        Japanese : 37 / 28
        Americans : 74 / 99
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 infantry

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 1 / 0
        Japanese : 37 / 28
        Americans : 74 / 99
        Chinese : 4 / 6
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from 79 Sea Zone to West India
                1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 79 Sea Zone
                2 fighters moved from 80 Sea Zone to Turkmenistan
                2 armour moved from Persia to Turkmenistan
                3 fighters moved from Persia to Turkmenistan

    Combat - British
                Battle in West India
                Battle in Turkmenistan
                    British attack with 2 armour and 5 fighters
                    Germans defend with 2 armour
                        British roll dice for 2 armour and 5 fighters in Turkmenistan, round 2 :  4/7 hits
                        Germans roll dice for 2 armour in Turkmenistan, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Turkmenistan
                    British win, taking West India from Japanese, taking Turkmenistan from Germans with 2 armour and 5 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour

    Non Combat Move - British
                5 fighters moved from Turkmenistan to Persia
                1 armour moved from Iraq to Persia
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Persia
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                2 infantry and 1 mech_infantry placed in Egypt
                2 armour and 1 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Celebes : 1 flag, 1 infantry
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 2 armour
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 mech_infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 1 transport
        Persia : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 1 factory_minor, 5 fighters, 3 infantry and 1 tactical_bomber
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 1 / 0
        Japanese : 35 / 28
        Americans : 74 / 99
        Chinese : 4 / 6
        British : 32 / 37
        UK_Pacific : 5 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Kiangsi to Kwangtung
                1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
                4 fighters moved from French Indo China to Kwangtung
                1 fighter moved from Philippines to Kwangtung
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 2 armour, 5 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
                        ANZAC roll dice for 2 armour, 5 fighters, 2 infantry and 1 mech_infantry in Kwangtung, round 2 :  5/10 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 :  2/6 hits
                        2 infantry owned by the ANZAC, 1 armour owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangtung
                        ANZAC roll dice for 2 armour, 5 fighters and 1 mech_infantry in Kwangtung, round 3 :  3/8 hits
                        Japanese roll dice for 1 fighter in Kwangtung, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 2 armour and 5 fighters remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                    Casualties for ANZAC: 2 infantry and 1 mech_infantry

    Non Combat Move - ANZAC
                5 fighters moved from Kwangtung to French Indo China
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Kwangsi : 2 infantry
        Kweichow : 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 2 armour, 1 factory_minor and 1 harbour
        Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Philippines : 2 infantry
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters and 2 mech_infantrys
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 destroyer
        20 Sea Zone : 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 1 / 0
        Japanese : 30 / 28
        Americans : 74 / 99
        Chinese : 6 / 6
        British : 32 / 37
        UK_Pacific : 5 / 0
        Italians : 10 / 9
        ANZAC : 23 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    80 Sea Zone : 1 destroyer
        Iraq : 3 infantry

    Production/PUs Summary :

    Germans : 78 / 110
        Russians : 1 / 0
        Japanese : 30 / 28
        Americans : 74 / 99
        Chinese : 6 / 6
        British : 32 / 37
        UK_Pacific : 5 / 0
        Italians : 10 / 9
        ANZAC : 23 / 33
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vyborg to Norway
                3 armour moved from Volgograd to Turkmenistan
                3 fighters moved from Caucasus to Turkmenistan
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
                1 fighter moved from Western Germany to 125 Sea Zone
                2 fighters moved from Western Germany to Norway

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 1 factory_minor, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Vyborg to Norway
                3 armour moved from Volgograd to Turkmenistan
                3 fighters moved from Caucasus to Turkmenistan
                2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
                1 fighter moved from Western Germany to 125 Sea Zone
                2 fighters moved from Western Germany to Norway

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Norway
                    Germans attack with 2 fighters and 1 mech_infantry
                    Americans defend with 2 infantry
                    Germans win, taking Norway from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Turkmenistan
                    Germans attack with 3 armour and 3 fighters
                    British defend with 2 armour
                    Germans win, taking Turkmenistan from British with 1 armour and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour
                    Casualties for British: 2 armour
                Battle in Northwest Persia
                    Germans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 2 artilleries
                    Germans win, taking Northwest Persia from Americans with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 artilleries

    Non Combat Move - Germans
                1 bomber, 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                3 fighters moved from Turkmenistan to Caucasus
                3 armour moved from Ukraine to Caucasus
                2 mech_infantrys moved from Bryansk to Caucasus
                3 armour moved from Slovakia Hungary to Romania
                2 fighters moved from Norway to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Caucasus
                3 armour placed in Volgograd
                1 factory_minor placed in Rostov
                3 armour placed in Ukraine
                3 tactical_bombers placed in Russia
                3 mech_infantrys placed in Novgorod
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 74 PUs (7 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour and 1 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 fighter moved from India to West India
                1 mech_infantry moved from India to Burma

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 mech_infantry moved from Kiangsu to Kweichow
                1 armour and 1 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 fighter moved from India to West India
                1 mech_infantry moved from India to Burma

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Burma from Americans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 mech_infantry
                    ANZAC defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from West India to India

    Place Units - Japanese
                3 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in India
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,4,4,6,2,4
                Japanese collect 17 PUs (18 lost to blockades); end with 17 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs

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