Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2015 Find League Opponents Thread
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The system as I started saying, is really really good, + the time that Gamer spends to make the experience possible and the support he gives for our games is just amazing. I am sure I speak for all when stating this.
Speaking again just for me (my 2 cents as you say…):
I like what Bold proposed as enhancement: having to accept a minimum of games from your Tier players and 1 below. In the league my friends and I created, everyone plays 2 rounds (Axis/Allies) with everyone and no one can refuse a game (like a soccer or other sports leagues), this is difficult to implement on a league with many players like this, but something can be done.
I am Elite now, but players I played/are playing are not weak at all Bold, in fact Karl is a robust Tier 2 and now ranked 4, and I think at least 4 of them have chances to be Tier 1´s at the end.
Perhaps I would satisfy the new requirement + the issue with the enhancement proposed that way Bold, is that the control of it may be difficult as Tiers may move in the very last moment.
Another possible option to avoid the strategy I am following and sharing with you all, is simply penalizing your Points earned with 1 point, each time a player refuses a game with a player of the same Tier and Gamer is informed (in example if when Bold or Gamer reach E, I am still E, and if I refuse the game with them at that time). What I don´t like in relation to this idea, is that Gamer cannot implement it in the automatic formulas so means extra work for him.
Regarding the beginners, last year I proposed 3,5 for the win vs Tier 4,s to avoid Tier 1 being lost by a win and facilitating those games to happen, but I understand the point of Elites, and proposing 4,5 for a win vs Tier 4,s is just too much, so barriers will exist and they are not bad understanding the philosophy of this system, it is the role of people that joined a few months before and are ranked 3/4 to teach beginners as I did last year with a lot of them and Roboto, Karl and others did with me + you will need practice to reach playing the strongest, which is not bad at all as a system.
Regarding the number of games played, I still think an incentive for completing more is not opposed to the rest of the league rules and philosophy, may be + 0,1 in PPG each time you complete 10 games? Just another idea for discussion. It seems simple to implement in the automatic formulas. That makes a mid Tier 2 with >50 games to reach lower Tier 1 barrier, in example.
Juan
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Thanks for sharing your thoughts, Juan
System will stay as is for now - bad enough that I had the one late change, as you correctly pointed outI don’t care if you do game it - that’s part of the reason the playoff takes top 8 and not top 2 or top 4 - to help make sure deserving players get in.
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Juan u up for a league game? I must be one of the few you haven’t played.
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Looks like it’ll be a while before my round 2 playoff game is ready, so I’ve got an open slot.
Gamer, if you’re still looking to take on another match, I would love to play you. Otherwise, I’ll entertain offers from anyone tier 2 or higher (adjusting for early season fluctuations).
Opening bid is +14 to your Allies against my Axis.
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I don´t think this system can be “gamed”, there is only one way to get into the playoffs I believe: by winning vs strong players. I am not likely to enter, as very difficult wins to achieve for me are still pending, but if I enter, it will be as fair as for anyone else being classified.
A different topic is whether some people play more at the beginning, mid, or last part of the league, but players can look at targeting around the 8 necessary games if they wish as far as I saw last year, and that should not be an issue for others, I think.
Thanks a lot for the offer Bold, it is an opportunity to learn a lot, but I did not decide yet if will stop in 8 or not, and prefer waiting for now.
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I don´t think this system can be “gamed”, there is only one way to get into the playoffs I believe: by winning vs strong players. I am not likely to enter, as very difficult wins to achieve for me are still pending, but if I enter, it will be as fair as for anyone else being classified.
A different topic is whether some people play more at the beginning, mid, or last part of the league, but players can look at targeting around the 8 necessary games if they wish as far as I saw last year, and that should not be an issue for others, I think.
Thanks a lot for the offer Bold, it is an opportunity to learn a lot, but I did not decide yet if will stop in 8 or not, and prefer waiting for now.
ok Juan, when you decide to play more than 8, as i am almost certain you will, i hope you will make me #9.
Cheers
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Looks like JDOW has seen fit to tacitly decline my challenge, I am opening up the invitation to any tier E player for a league match.
There’s only 4 of you:
1. Me1945
2. Ghostglider
3. Gamerman
4. JuanSpain :-)I’m looking to learn here people. That’s what tier E is all about.
Cheers
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I don�t think this system can be “gamed”, there is only one way to get into the playoffs I believe: by winning vs strong players. I am not likely to enter, as very difficult wins to achieve for me are still pending, but if I enter, it will be as fair as for anyone else being classified.
A different topic is whether some people play more at the beginning, mid, or last part of the league, but players can look at targeting around the 8 necessary games if they wish as far as I saw last year, and that should not be an issue for others, I think.
Thanks a lot for the offer Bold, it is an opportunity to learn a lot, but I did not decide yet if will stop in 8 or not, and prefer waiting for now.
ok Juan, when you decide to play more than 8, as i am almost certain you will, i hope you will make me #9.
Cheers
You will be 9, that is promised. Will be in touch in any case when games with Gargantua and JWW finish.
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gargantua game, i’m guessing, is completely on hold for quote some time, right? gotta stay sharp Juan! :wink:
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I’ll play you on condition of radio silence, knowing also that you are also busy and it will be at a leisurely pace
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I’ll give you the advantage of first bid. Fire when ready
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Looking for any tier 1 or higher competition. PM me.
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If, instead, you’d rather play someone specializing in Mickey Mouse strats :-D, I’m looking for some more games as well….
All the usual – 1 unit per territory, no tech, real dice, no rerolls, etc. etc.
PM me a bid if you are interested – any tier welcome!
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Hello everyone!
Im looking for a league opponent.
I have plaid this game quite alot at the lobby.
Anyone can challange the “man without a head”!
Be a great or an average player :)PM me or answere.
Your sincerely, Anonymous X
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X,
I sent you a private message. Just posting here to let you know, to make sure you see it. There will be a little number by “My messages” -
Oh.
To everyone else, I did not accept his request for a new opponent. He still needs one.
Someone show the new guy a good time!
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Hello and merry Christmas gamers!!
I’m new to league but have been playing for over 15 years …
I’m looking for a League game but unfortunately I Play dice … Tech is optional and bid for allies…
I’m allways in the lobby looking for more players but it’s like pulling teeth please let me know if anyone is interested
And as Always happy Hunting!
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Welcome, Whitshadw!
You won’t have much trouble finding a game here. If you require a faster pace, be careful how you pick your opponent. You can always talk to them before you start about things like that, too.
What do you mean “unfortunately I play dice”? That you don’t play low luck, or….?
Few people play with tech in the league, and few play low luck, just FYI. Look over the stickied threads if you haven’t already, especially the rankings, so you have an idea of the strength of your opponent. We are only in the 2nd month of this year’s play, so you should consult the 2014 league rankings sheet as well, for a lot more data on league players. Or just play someone else who is new to the league! The league is your oyster.
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ok looking for a game or two… my games are winding down and holiday business is over so got some time.
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Looking for a game. PM if interested :-)





