Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
no scramble or intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 10 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 armour and 3 mech_infantrys moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 2 transports
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transports
Battle in Yunnan
Germans attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Americans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
10 armour moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Soviet Far East to Amur
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
2 infantry moved from France to Normandy Bordeaux
2 fighters moved from United Kingdom to Western Germany
1 infantry moved from Germany to Western Germany
Place Units - Germans
10 transports placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 fighters placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Volgograd
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Germans collect 83 PUs (3 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 bombers moved from India to 37 Sea Zone
2 armour and 1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to West India
1 fighter moved from Kwangtung to Shan State
1 tactical_bomber moved from Kwangtung to Shan State
1 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Wow, it seems every major battle is going your way… That battle off Malaya hurt…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
3 bombers moved from India to 37 Sea Zone
2 armour and 1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to West India
1 infantry moved from India to West India
1 fighter moved from Kwangtung to Shan State
1 tactical_bomber moved from Kwangtung to Shan State
1 armour and 1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -35
Casualties for Japanese: 3 bombers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Shan State
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Shan State from Americans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
2 fighters owned by the Americans forced to land in Malaya
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from 6 Sea Zone to Kwangtung
2 fighters moved from Kwangtung to Yunnan
2 fighters moved from Yunnan to India
1 fighter moved from Kwangtung to India
2 tactical_bombers moved from Kwangtung to India
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
I’ll be back later today to do the allies turn. If I decide to attack the transports again I assume you’ll scramble your fighters?
I’ll let you know when you post your non-com… :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 armour, 3 fighters and 2 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Iraq to Northwest Persia
3 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
Americans take Turkmenistan from Germans
scramble in 112?
scramble the FTRs - one battle has to go my way sometime :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 86 / 110
Russians : 1 / 0
Japanese : 39 / 46
Americans : 67 / 92
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
British buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 2 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
5 fighters moved from Persia to West India
Combat - British
Battle in West India
British attack with 1 artillery, 5 fighters and 3 infantry
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 2 cruisers in West India, round 2 : 1/3 hits
British roll dice for 1 artillery, 5 fighters and 3 infantry in West India, round 2 : 3/9 hits
Japanese roll dice for 1 artillery and 3 infantry in West India, round 2 : 1/4 hits
1 infantry owned by the British, 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from West India to 79 Sea Zone
3 fighters moved from West India to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 destroyer placed in 110 Sea Zone
7 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
West India : 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
79 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Persia : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 6 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 86 / 110
Russians : 1 / 0
Japanese : 37 / 46
Americans : 67 / 92
Chinese : 1 / 2
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 10
ANZAC : 20 / 32
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry… I clicked done before I posted US turn. Your fighters saved your transports though.
So your plans for invasion can go on!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 9 PUs (1 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Philippines to Yunnan
1 armour, 3 fighters and 2 infantry moved from French Indo China to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 1 armour, 5 fighters and 2 infantry
Japanese defend with 1 fighter and 1 tactical_bomber; Germans defend with 1 armour and 3 mech_infantrys
ANZAC roll dice for 1 armour, 5 fighters and 2 infantry in Yunnan, round 2 : 5/8 hits
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits
2 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 2 fighters owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 armour and 3 fighters in Yunnan, round 3 : 3/4 hits
Germans roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC win, taking Yunnan from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for ANZAC: 3 fighters and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in French Indo China
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Yunnan : 1 armour
Borneo : 1 flag
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 fighter and 2 infantry
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 4 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag
36 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 85 / 110
Russians : 1 / 0
Japanese : 37 / 46
Americans : 67 / 92
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 9
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 3 infantry
80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 85 / 110
Russians : 1 / 0
Japanese : 37 / 46
Americans : 67 / 92
Chinese : 2 / 2
British : 32 / 37
UK_Pacific : 5 / 0
Italians : 10 / 9
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 3 fighters, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 infantry moved from Western Germany to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
3 mech_infantrys moved from Western Germany to 112 Sea Zone
7 artilleries, 10 infantry, 3 mech_infantrys and 10 transports moved from 112 Sea Zone to 119 Sea Zone
7 artilleries, 10 infantry, 3 mech_infantrys and 10 transports moved from 119 Sea Zone to 109 Sea Zone
7 artilleries, 10 infantry and 3 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 carriers moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
4 armour moved from Caucasus to Turkmenistan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
Let’s try this again… Scramble? :)
no scramble