Another awesome game with entek 207BC

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 ballista, 1 bireme, 1 cavalry, 1 city, 2 legionaires, 1 trireme and 3 velitess; Remaining resources: 2 PUs;

    Combat Move - RomanRepublic
                2 legionaires and 4 velitess moved from Roma to Capua
                1 ballista, 4 legionaires, 1 onager and 7 velitess moved from Ariminum to Patavium
                1 cavalry and 4 velitess moved from Verona to Patavium
                1 cavalry moved from Arretium to Patavium
                2 ballistas and 2 legionaires moved from Massilia to Narbo
                1 velites moved from Messana to Lilybaeum
                      RomanRepublic take Lilybaeum from Carthage

    Combat - RomanRepublic
                Battle in Capua
                    RomanRepublic attack with 2 legionaires and 4 velitess
                    Carthage defend with 1 spearman
                        RomanRepublic roll dice for 2 legionaires and 4 velitess in Capua, round 2 :  0/6 hits
                        Carthage roll dice for 1 spearman in Capua, round 2 :  0/1 hits
                        RomanRepublic roll dice for 2 legionaires and 4 velitess in Capua, round 3 :  0/6 hits
                        Carthage roll dice for 1 spearman in Capua, round 3 :  0/1 hits
                        RomanRepublic roll dice for 2 legionaires and 4 velitess in Capua, round 4 :  2/6 hits
                        Carthage roll dice for 1 spearman in Capua, round 4 :  0/1 hits
                        1 spearman owned by the Carthage lost in Capua
                    RomanRepublic win, taking Capua from Carthage with 2 legionaires and 4 velitess remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 spearman
                Battle in Narbo
                    RomanRepublic attack with 2 ballistas and 2 legionaires
                    Carthage defend with 2 swordmen
                        RomanRepublic roll dice for 2 ballistas and 2 legionaires in Narbo, round 2 :  1/4 hits
                        Carthage roll dice for 2 swordmen in Narbo, round 2 :  1/2 hits
                        1 swordman owned by the Carthage and 1 legionaire owned by the RomanRepublic lost in Narbo
                        RomanRepublic roll dice for 2 ballistas and 1 legionaire in Narbo, round 3 :  2/3 hits
                        Carthage roll dice for 1 swordman in Narbo, round 3 :  0/1 hits
                        1 swordman owned by the Carthage lost in Narbo
                    RomanRepublic win, taking Narbo from Carthage with 2 ballistas and 1 legionaire remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 legionaire
                    Casualties for Carthage: 2 swordmen
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 11 velitess
                    Neutral defend with 3 archers, 3 axemen and 4 swordmen
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 11 velitess in Patavium, round 2 :  2/19 hits
                        Neutral roll dice for 3 archers, 3 axemen and 4 swordmen in Patavium, round 2 :  2/10 hits
                        2 axemen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 9 velitess in Patavium, round 3 :  3/17 hits
                        Neutral roll dice for 3 archers, 1 axeman and 4 swordmen in Patavium, round 3 :  2/8 hits
                        1 axeman owned by the Neutral, 2 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 7 velitess in Patavium, round 4 :  4/15 hits
                        Neutral roll dice for 3 archers and 2 swordmen in Patavium, round 4 :  2/5 hits
                        2 archers owned by the Neutral, 2 swordmen owned by the Neutral and 2 velitess owned by the RomanRepublic lost in Patavium
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 5 velitess in Patavium, round 5 :  5/13 hits
                        Neutral roll dice for 1 archer in Patavium, round 5 :  1/1 hits
                        1 archer owned by the Neutral and 1 velites owned by the RomanRepublic lost in Patavium
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess remaining. Battle score for attacker is 16
                    Casualties for Neutral: 3 archers, 3 axemen and 4 swordmen
                    Casualties for RomanRepublic: 7 velitess

    Non Combat Move - RomanRepublic
                2 cavalrys moved from Roma to Capua
                7 legionaires and 10 velitess moved from Arretium to Genua

    Place Units - RomanRepublic
                1 ballista, 1 legionaire and 2 velitess placed in Messana
                1 cavalry, 1 legionaire and 1 velites placed in Roma
                1 city placed in Genua
                1 bireme and 1 trireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 72 PUs; end with 74 PUs total

    Territory Summary for RomanRepublic :

    Roma : 1 cavalry, 1 city, 1 legionaire and 1 velites
        Verona : 1 flag, 1 city
        Aleria : 1 flag
        Messana : 2 ballistas, 1 city, 5 forts, 10 legionaires, 2 onagers and 8 velitess
        Mediolanum : 1 flag
        Narbo : 1 flag, 2 ballistas and 1 legionaire
        Massilia : 1 flag
        Capua : 2 cavalrys, 2 legionaires and 4 velitess
        SZ 20 : 1 bireme
        SZ 28 : 6 biremes and 5 triremes
        SZ 25 : 2 triremes
        Lilybaeum : 1 flag, 1 velites
        Genua : 1 flag, 1 city, 7 legionaires and 10 velitess
        Patavium : 1 flag, 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess

    Production/PUs Summary :

    Carthage : 80 / 95
        RomanRepublic : 72 / 74
        GreekCityStates : 12 / 0
        Macedonia : 63 / 88
        Egypt : 33 / 33
        Seleucid : 71 / 71
        Parthia : 32 / 33
        Numidia : 26 / 26

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Combat Move - GreekCityStates
                7 slingerss moved from Sardis to SZ 68
                1 slingers moved from Rhodos to SZ 66
                4 biremes, 7 slingerss and 3 triremes moved from SZ 68 to SZ 69
                7 slingerss moved from SZ 69 to Thessalonica

    Combat - GreekCityStates
                Battle in SZ 69
                    GreekCityStates attack with 4 biremes and 3 triremes
                    Macedonia defend with 1 trireme
                        GreekCityStates roll dice for 4 biremes and 3 triremes in SZ 69, round 2 :  2/7 hits
                        Macedonia roll dice for 1 trireme in SZ 69, round 2 :  0/1 hits
                        1 trireme owned by the Macedonia lost in SZ 69
                    GreekCityStates win with 4 biremes and 3 triremes remaining. Battle score for attacker is 12
                    Casualties for Macedonia: 1 trireme
                Battle in Thessalonica
                    GreekCityStates attack with 7 slingerss
                    Macedonia defend with 6 cavalrys, 1 city and 2 hoplites
                        GreekCityStates roll dice for 7 slingerss in Thessalonica, round 2 :  0/7 hits
                        Macedonia roll dice for 6 cavalrys and 2 hoplites in Thessalonica, round 2 :  2/8 hits
                        2 slingerss owned by the GreekCityStates lost in Thessalonica
                        GreekCityStates roll dice for 5 slingerss in Thessalonica, round 3 :  2/5 hits
                        Macedonia roll dice for 6 cavalrys and 2 hoplites in Thessalonica, round 3 :  3/8 hits
                        3 slingerss owned by the GreekCityStates and 2 cavalrys owned by the Macedonia lost in Thessalonica
                        GreekCityStates roll dice for 2 slingerss in Thessalonica, round 4 :  0/2 hits
                        Macedonia roll dice for 4 cavalrys and 2 hoplites in Thessalonica, round 4 :  2/6 hits
                        2 slingerss owned by the GreekCityStates lost in Thessalonica
                    Macedonia win with 4 cavalrys and 2 hoplites remaining. Battle score for attacker is -6
                    Casualties for Macedonia: 2 cavalrys
                    Casualties for GreekCityStates: 7 slingerss

    Non Combat Move - GreekCityStates
                1 bireme, 1 slingers and 1 trireme moved from SZ 66 to SZ 68
                1 slingers moved from SZ 68 to Sardis

    Turn Complete - GreekCityStates

    Territory Summary for GreekCityStates :

    SZ 69 : 4 biremes and 3 triremes
        SZ 68 : 1 bireme and 1 trireme
        Sardis : 1 flag, 1 slingers
        Messana : 2 cavalrys, 3 hoplites and 3 slingerss
        Rhodos : 1 city

    Production/PUs Summary :

    Carthage : 80 / 95
        RomanRepublic : 72 / 74
        GreekCityStates : 12 / 0
        Macedonia : 63 / 88
        Egypt : 33 / 33
        Seleucid : 71 / 71
        Parthia : 32 / 33
        Numidia : 26 / 26


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Macedonia
                Macedonia buy 22 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                3 hoplites moved from Larissa to Dodona
                2 peltastss moved from Larissa to Dodona
                2 hoplites moved from Thessalonica to Pella
                3 swordmen moved from Sarmizegetusa to Axiopolis
                1 hoplite moved from Sarmizegetusa to Axiopolis
                1 peltasts moved from Sarmizegetusa to Axiopolis
                2 hoplites, 1 peltasts and 2 swordmen moved from Sarmizegetusa to Istropolis
                2 cavalrys moved from Thessalonica to Istropolis
                2 cavalrys moved from Thessalonica to Axiopolis
                2 cavalrys moved from Larissa to Pella
                2 cavalrys moved from Larissa to Philippopolis
                1 hoplite moved from Athens to Larissa
                2 swordmen moved from Athens to Larissa
                2 cavalrys moved from Athens to Thessalonica
                2 cavalrys moved from Corinth to Larissa
                4 peltastss moved from Corinth to Athens
                7 hoplites moved from Sparta to Corinth
                3 swordmen moved from Sparta to Corinth
                6 cavalrys moved from Sparta to Athens

    Non Combat Move - Macedonia

    Place Units - Macedonia
                6 cavalrys placed in Thessalonica
                6 cavalrys placed in Larissa
                7 cavalrys placed in Corinth
                3 cavalrys placed in Sparta

    Turn Complete - Macedonia
                Macedonia collect 63 PUs; end with 63 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Egypt
                Egypt buy 11 axemen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                1 archer moved from Paliurus to Cyrene
                      Egypt take Cyrene from Numidia

    Combat - Egypt

    Non Combat Move - Egypt
                2 biremes and 2 triremes moved from SZ 60 to SZ 59
                4 archers, 7 axemen, 3 chariots and 4 spearmen moved from Pharan to Memphis
                2 chariots moved from Alexandria to Siwa
                2 archers moved from Paraetonium to Siwa
                2 archers and 2 spearmen moved from Alexandria to Paraetonium
                2 axemen moved from Alexandria to Memphis

    Place Units - Egypt
                5 axemen placed in Memphis
                6 axemen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 37 PUs; end with 37 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 6 archers, 1 axeman, 8 chariots and 1 spearman
        Memphis : 6 archers, 15 axemen, 3 chariots, 1 city and 4 spearmen
        Alexandria : 6 axemen and 1 city
        Cyrene : 1 flag, 1 archer
        SZ 59 : 2 biremes and 2 triremes
        Paraetonium : 1 flag, 2 archers and 2 spearmen
        Paliurus : 1 flag, 2 archers and 6 axemen
        Pharan : 1 axeman

    Production/PUs Summary :

    Carthage : 80 / 95
        RomanRepublic : 72 / 74
        GreekCityStates : 12 / 0
        Macedonia : 63 / 63
        Egypt : 37 / 37
        Seleucid : 71 / 71
        Parthia : 32 / 33
        Numidia : 22 / 26


  • TripleA Move Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 2 cavalrys, 1 city, 3 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                13 cataphracts and 8 legionaires moved from Seleucia to Ctesiphon
                3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss moved from Jerusalem to Pharan
                2 hoplites moved from Pergamum to Sardis
                1 cavalry moved from Tarsus to Sardis


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Seleucid
                Seleucid buy 1 cataphract, 2 cavalrys, 1 city, 3 hoplites, 2 legionaires and 9 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                13 cataphracts and 8 legionaires moved from Seleucia to Ctesiphon
                3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss moved from Jerusalem to Pharan
                2 hoplites moved from Pergamum to Sardis
                1 cavalry moved from Tarsus to Sardis

    Combat - Seleucid
                Battle in Pharan
                    Seleucid attack with 3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss
                    Egypt defend with 1 axeman
                    Seleucid win, taking Pharan from Egypt with 3 cataphracts, 3 cavalrys, 10 hoplites, 5 legionaires and 8 peltastss remaining. Battle score for attacker is 3
                    Casualties for Egypt: 1 axeman
                Battle in Sardis
                    Seleucid attack with 1 cavalry and 2 hoplites
                    GreekCityStates defend with 1 slingers
                    Seleucid win, taking Sardis from GreekCityStates with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 2
                    Casualties for GreekCityStates: 1 slingers
                Battle in Ctesiphon
                    Seleucid attack with 13 cataphracts and 8 legionaires
                    Parthia defend with 3 archers, 3 cataphracts, 4 cavalrys, 1 city, 3 horsearchers and 6 spearmen
                    Seleucid win, taking Ctesiphon from Parthia with 11 cataphracts remaining. Battle score for attacker is 39
                    Casualties for Seleucid: 2 cataphracts and 8 legionaires
                    Casualties for Parthia: 3 archers, 3 cataphracts, 4 cavalrys, 3 horsearchers and 6 spearmen

    Non Combat Move - Seleucid
                1 hoplite, 1 legionaire and 1 peltasts moved from Hatra to Seleucia
                3 peltastss moved from Edessa to Hatra
                7 peltastss moved from Sidon to Jerusalem
                10 peltastss moved from Antioch to Sidon
                1 cataphract and 1 cavalry moved from Tarsus to Sidon
                1 peltasts moved from Antioch to Sidon
                1 hoplite moved from Tarsus to Antioch

    Place Units - Seleucid
                1 city placed in Sidon
                1 cataphract, 2 cavalrys, 3 hoplites and 2 legionaires placed in Jerusalem
                5 peltastss placed in Edessa
                4 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 86 PUs; end with 86 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Parthia
                Parthia buy 7 archers; Remaining resources: 5 PUs;

    Combat Move - Parthia
                1 cataphract moved from Persepolis to Ecbatana

    Non Combat Move - Parthia
                1 bireme moved from SZ 86 to SZ 85

    Place Units - Parthia
                7 archers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 25 PUs; end with 30 PUs total

    Territory Summary for Parthia :

    SZ 85 : 1 bireme
        Susa : 1 spearman
        Ecbatana : 1 cataphract
        Gazaca : 1 flag
        Persepolis : 7 archers and 1 city

    Production/PUs Summary :

    Carthage : 80 / 95
        RomanRepublic : 72 / 74
        GreekCityStates : 5 / 0
        Macedonia : 63 / 63
        Egypt : 36 / 37
        Seleucid : 86 / 86
        Parthia : 25 / 30
        Numidia : 22 / 26


  • TripleA Move Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Numidia
                Numidia buy 3 archers, 2 cavalrys and 2 spearmen; Remaining resources: 0 PUs;

    Combat Move - Numidia
                2 spearmen moved from Berenice to Cyrene
                1 cavalry moved from Berenice to Cyrene


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 6

    Purchase Units - Numidia
                Numidia buy 3 archers, 2 cavalrys and 2 spearmen; Remaining resources: 0 PUs;

    Combat Move - Numidia
                2 spearmen moved from Berenice to Cyrene
                1 cavalry moved from Berenice to Cyrene

    Combat - Numidia
                Battle in Cyrene
                    Numidia attack with 1 cavalry and 2 spearmen
                    Egypt defend with 1 archer
                    Numidia win, taking Cyrene from Egypt with 1 cavalry and 1 spearman remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 archer
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Numidia
                4 cavalrys moved from Leptis Magna to Berenice
                2 archers and 8 spearmen moved from Oea to Leptis Magna
                7 cavalrys moved from Zama to Thenae
                2 cavalrys moved from Cirta to Capsa
                3 spearmen and 1 swordman moved from Cirta to Theveste
                1 swordman moved from Auzia to Cirta
                2 biremes moved from SZ 38 to SZ 40

    Place Units - Numidia
                3 archers and 1 spearman placed in Leptis Magna
                2 cavalrys and 1 spearman placed in Cirta

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total


  • TripleA Move Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Carthage
                Carthage buy 2 biremes, 9 cavalrys, 1 hoplite, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 spearman moved from Caralis to SZ 26
                1 bireme and 1 spearman moved from SZ 26 to SZ 24
                1 spearman moved from SZ 24 to Aleria
                      Carthage take Aleria from RomanRepublic
                2 spearmen moved from Caralis to SZ 26
                1 warelephant moved from Caralis to SZ 32
                2 warelephants moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                2 spearmen moved from Carthago to SZ 32
                1 bireme, 1 hoplite, 2 spearmen, 3 triremes and 3 warelephants moved from SZ 32 to SZ 36
                1 spearman moved from Thapsus to SZ 36
                1 hoplite, 3 spearmen and 3 warelephants moved from SZ 36 to Lilybaeum
                6 biremes and 7 triremes moved from SZ 35 to SZ 34
                2 biremes and 2 spearmen moved from SZ 26 to SZ 33
                2 spearmen moved from SZ 33 to Lilybaeum
                2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants moved from Syracuse to Lilybaeum
                2 biremes moved from SZ 22 to SZ 20
                3 cavalrys moved from Barcino to Narbo
                2 swordmen moved from Barcino to Narbo
                6 cavalrys moved from Pax Julia to Scallabis
                1 spearman moved from Salmantica to Scallabis


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Carthage
                Carthage buy 2 biremes, 9 cavalrys, 1 hoplite, 1 trireme and 2 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 spearman moved from Caralis to SZ 26
                1 bireme and 1 spearman moved from SZ 26 to SZ 24
                1 spearman moved from SZ 24 to Aleria
                      Carthage take Aleria from RomanRepublic
                2 spearmen moved from Caralis to SZ 26
                1 warelephant moved from Caralis to SZ 32
                2 warelephants moved from Carthago to SZ 32
                1 hoplite moved from Carthago to SZ 32
                2 spearmen moved from Carthago to SZ 32
                1 bireme, 1 hoplite, 2 spearmen, 3 triremes and 3 warelephants moved from SZ 32 to SZ 36
                1 spearman moved from Thapsus to SZ 36
                1 hoplite, 3 spearmen and 3 warelephants moved from SZ 36 to Lilybaeum
                6 biremes and 7 triremes moved from SZ 35 to SZ 34
                2 biremes and 2 spearmen moved from SZ 26 to SZ 33
                2 spearmen moved from SZ 33 to Lilybaeum
                2 hoplites, 10 spearmen, 2 swordmen and 3 warelephants moved from Syracuse to Lilybaeum
                2 biremes moved from SZ 22 to SZ 20
                3 cavalrys moved from Barcino to Narbo
                2 swordmen moved from Barcino to Narbo
                6 cavalrys moved from Pax Julia to Scallabis
                1 spearman moved from Salmantica to Scallabis

    Combat - Carthage
                Battle in Narbo
                    Carthage attack with 3 cavalrys and 2 swordmen
                    RomanRepublic defend with 2 ballistas and 1 legionaire
                    Carthage win, taking Narbo from RomanRepublic with 3 cavalrys and 1 swordman remaining. Battle score for attacker is 10
                    Casualties for RomanRepublic: 2 ballistas and 1 legionaire
                    Casualties for Carthage: 1 swordman
                Battle in Scallabis
                    Carthage attack with 6 cavalrys and 1 spearman
                    Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
                    Carthage win, taking Scallabis from Neutral with 3 cavalrys remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
                    Casualties for Carthage: 3 cavalrys and 1 spearman
                Battle in Lilybaeum
                    Carthage attack with 3 hoplites, 15 spearmen, 2 swordmen and 6 warelephants
                    RomanRepublic defend with 1 velites
                    Carthage win, taking Lilybaeum from RomanRepublic with 3 hoplites, 15 spearmen, 2 swordmen and 6 warelephants remaining. Battle score for attacker is 3
                    Casualties for RomanRepublic: 1 velites
                Battle in SZ 20
                    Carthage attack with 2 biremes
                    RomanRepublic defend with 1 bireme
                    RomanRepublic win with 1 bireme remaining. Battle score for attacker is -14
                    Casualties for Carthage: 2 biremes

    Non Combat Move - Carthage
                1 hoplite, 3 spearmen and 1 swordman moved from Thapsus to Thenae
                1 swordman moved from Leptis Magna to Berenice
                4 cavalrys moved from Corduba to Scallabis
                1 hoplite moved from Corduba to Carthago Nova
                2 hoplites moved from Pax Julia to Emerita Augusta

    Place Units - Carthage
                5 cavalrys placed in Corduba
                4 cavalrys, 1 hoplite and 2 warelephants placed in Carthago
                2 biremes and 1 trireme placed in SZ 36

    Turn Complete - Carthage
                Carthage collect 92 PUs; end with 92 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 ballistas, 1 bireme, 4 cavalrys, 1 fort, 2 legionaires, 1 trireme and 5 velitess; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess moved from Patavium to Veldidena
                2 cavalrys, 2 legionaires and 4 velitess moved from Capua to Croton
                1 cavalry moved from Roma to Croton
                1 bireme moved from SZ 20 to SZ 21
                1 velites moved from Genua to SZ 21
                1 trireme moved from SZ 25 to SZ 24
                1 trireme moved from SZ 25 to SZ 21
                1 velites moved from Genua to SZ 21
                2 velitess moved from SZ 21 to Aleria
                1 velites moved from Messana to Syracuse
                      RomanRepublic take Syracuse from Carthage

    Combat - RomanRepublic
                Battle in Aleria
                    RomanRepublic attack with 2 velitess
                    Carthage defend with 1 spearman
                        RomanRepublic roll dice for 2 velitess in Aleria, round 2 :  0/2 hits
                        Carthage roll dice for 1 spearman in Aleria, round 2 :  0/1 hits
                        RomanRepublic roll dice for 2 velitess in Aleria, round 3 :  0/2 hits
                        Carthage roll dice for 1 spearman in Aleria, round 3 :  0/1 hits
                        RomanRepublic roll dice for 2 velitess in Aleria, round 4 :  0/2 hits
                        Carthage roll dice for 1 spearman in Aleria, round 4 :  0/1 hits
                        RomanRepublic roll dice for 2 velitess in Aleria, round 5 :  1/2 hits
                        Carthage roll dice for 1 spearman in Aleria, round 5 :  1/1 hits
                        1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Aleria
                    RomanRepublic win, taking Aleria from Carthage with 1 velites remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 1 spearman
                Battle in Veldidena
                    RomanRepublic attack with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess
                    Neutral defend with 1 axeman and 1 swordman
                        RomanRepublic roll dice for 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 4 velitess in Veldidena, round 2 :  7/12 hits
                        Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 :  1/2 hits
                        1 axeman owned by the Neutral, 1 swordman owned by the Neutral and 1 velites owned by the RomanRepublic lost in Veldidena
                    RomanRepublic win, taking Veldidena from Neutral with 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 3 velitess remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 axeman and 1 swordman
                    Casualties for RomanRepublic: 1 velites
                Battle in SZ 24
                    RomanRepublic attack with 1 trireme
                    Carthage defend with 1 bireme
                        RomanRepublic roll dice for 1 trireme in SZ 24, round 2 :  1/1 hits
                        Carthage roll dice for 1 bireme in SZ 24, round 2 :  0/1 hits
                        1 bireme owned by the Carthage lost in SZ 24
                    RomanRepublic win with 1 trireme remaining. Battle score for attacker is 7
                    Casualties for Carthage: 1 bireme
                Battle in Croton
                    RomanRepublic attack with 3 cavalrys, 2 legionaires and 4 velitess
                    Carthage defend with 1 spearman
                        RomanRepublic roll dice for 3 cavalrys, 2 legionaires and 4 velitess in Croton, round 2 :  4/9 hits
                        Carthage roll dice for 1 spearman in Croton, round 2 :  1/1 hits
                        1 velites owned by the RomanRepublic and 1 spearman owned by the Carthage lost in Croton
                    RomanRepublic win, taking Croton from Carthage with 3 cavalrys, 2 legionaires and 3 velitess remaining. Battle score for attacker is 0
                    Casualties for RomanRepublic: 1 velites
                    Casualties for Carthage: 1 spearman

    Non Combat Move - RomanRepublic
                1 legionaire and 1 velites moved from Roma to Arretium
                7 legionaires and 8 velitess moved from Genua to Massilia

    Place Units - RomanRepublic
                1 ballista, 1 fort, 1 legionaire and 1 velites placed in Messana
                4 cavalrys placed in Genua
                1 ballista, 1 legionaire and 1 velites placed in Verona
                3 velitess placed in Roma
                1 bireme and 1 trireme placed in SZ 28

    Turn Complete - RomanRepublic
                RomanRepublic collect 75 PUs; end with 75 PUs total

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag, 1 ballista, 2 cavalrys, 4 legionaires, 1 onager and 3 velitess
        Croton : 3 cavalrys, 2 legionaires and 3 velitess
        Arretium : 1 legionaire and 1 velites
        Roma : 1 city and 3 velitess
        Verona : 1 flag, 1 ballista, 1 city, 1 legionaire and 1 velites
        Aleria : 1 flag, 1 velites
        Messana : 3 ballistas, 1 city, 6 forts, 11 legionaires, 2 onagers and 8 velitess
        Mediolanum : 1 flag
        Massilia : 1 flag, 7 legionaires and 8 velitess
        Syracuse : 1 flag, 1 velites
        SZ 28 : 7 biremes and 6 triremes
        SZ 24 : 1 trireme
        SZ 21 : 1 bireme and 1 trireme
        Genua : 1 flag, 4 cavalrys and 1 city
        Patavium : 1 flag

    Production/PUs Summary :

    Carthage : 79 / 92
        RomanRepublic : 75 / 75
        GreekCityStates : 5 / 0
        Macedonia : 63 / 63
        Egypt : 32 / 37
        Seleucid : 86 / 86
        Parthia : 25 / 30
        Numidia : 26 / 26

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Non Combat Move - GreekCityStates
                1 trireme moved from SZ 68 to SZ 67
                1 bireme moved from SZ 68 to SZ 67
                4 biremes and 3 triremes moved from SZ 69 to SZ 68

    Turn Complete - GreekCityStates

    Territory Summary for GreekCityStates :

    SZ 67 : 1 bireme and 1 trireme
        SZ 68 : 4 biremes and 3 triremes
        Messana : 2 cavalrys, 3 hoplites and 3 slingerss
        Rhodos : 1 city

    Production/PUs Summary :

    Carthage : 79 / 92
        RomanRepublic : 75 / 75
        GreekCityStates : 5 / 0
        Macedonia : 63 / 63
        Egypt : 32 / 37
        Seleucid : 86 / 86
        Parthia : 25 / 30
        Numidia : 26 / 26


  • TripleA Move Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Macedonia
                Macedonia buy 3 biremes, 1 cavalry, 1 peltasts and 3 triremes; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 cavalrys, 2 hoplites, 1 peltasts and 2 swordmen moved from Istropolis to Tyras
                2 cavalrys, 1 hoplite, 1 peltasts and 3 swordmen moved from Axiopolis to Nicopolis
                3 hoplites and 2 peltastss moved from Dodona to Apollonia
                6 cavalrys and 4 peltastss moved from Athens to Corinth
                3 cavalrys moved from Sparta to Corinth
                2 hoplites moved from Pella to Salonae
                2 cavalrys moved from Pella to Salonae
                2 cavalrys moved from Philippopolis to Salonae
                2 cavalrys moved from Thessalonica to Apollonia
                2 cavalrys moved from Thessalonica to Salonae
                2 cavalrys moved from Thessalonica to Apollonia
                2 cavalrys moved from Thessalonica to Nicopolis
                2 cavalrys moved from Larissa to Apollonia


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Macedonia
                Macedonia buy 3 biremes, 1 cavalry, 1 peltasts and 3 triremes; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 cavalrys, 2 hoplites, 1 peltasts and 2 swordmen moved from Istropolis to Tyras
                2 cavalrys, 1 hoplite, 1 peltasts and 3 swordmen moved from Axiopolis to Nicopolis
                3 hoplites and 2 peltastss moved from Dodona to Apollonia
                6 cavalrys and 4 peltastss moved from Athens to Corinth
                3 cavalrys moved from Sparta to Corinth
                2 hoplites moved from Pella to Salonae
                2 cavalrys moved from Pella to Salonae
                2 cavalrys moved from Philippopolis to Salonae
                2 cavalrys moved from Thessalonica to Apollonia
                2 cavalrys moved from Thessalonica to Salonae
                2 cavalrys moved from Thessalonica to Apollonia
                2 cavalrys moved from Thessalonica to Nicopolis
                2 cavalrys moved from Larissa to Apollonia

    Combat - Macedonia
                Battle in Apollonia
                    Macedonia attack with 6 cavalrys, 3 hoplites and 2 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                    Macedonia win, taking Apollonia from Neutral with 5 cavalrys and 3 hoplites remaining. Battle score for attacker is 12
                    Casualties for Macedonia: 1 cavalry and 2 peltastss
                    Casualties for Neutral: 1 archer and 4 swordmen
                Battle in Tyras
                    Macedonia attack with 2 cavalrys, 2 hoplites, 1 peltasts and 2 swordmen
                    Neutral defend with 1 archer and 2 cavalrys
                    Macedonia win, taking Tyras from Neutral with 2 hoplites and 2 swordmen remaining. Battle score for attacker is 2
                    Casualties for Macedonia: 2 cavalrys and 1 peltasts
                    Casualties for Neutral: 1 archer and 2 cavalrys
                Battle in Salonae
                    Macedonia attack with 6 cavalrys and 2 hoplites
                    Neutral defend with 3 axemen and 1 swordman
                    Macedonia win, taking Salonae from Neutral with 3 cavalrys and 2 hoplites remaining. Battle score for attacker is 1
                    Casualties for Macedonia: 3 cavalrys
                    Casualties for Neutral: 3 axemen and 1 swordman
                Battle in Nicopolis
                    Macedonia attack with 4 cavalrys, 1 hoplite, 1 peltasts and 3 swordmen
                    Neutral defend with 1 archer and 2 swordmen
                    Macedonia win, taking Nicopolis from Neutral with 4 cavalrys, 1 hoplite and 3 swordmen remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 1 peltasts
                    Casualties for Neutral: 1 archer and 2 swordmen

    Non Combat Move - Macedonia
                6 cavalrys, 1 hoplite and 2 swordmen moved from Larissa to Delphi

    Place Units - Macedonia
                3 biremes and 3 triremes placed in SZ 50
                1 cavalry and 1 peltasts placed in Sparta

    Turn Complete - Macedonia
                Macedonia collect 75 PUs; end with 75 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Egypt
                Egypt buy 8 archers and 1 spearman; Remaining resources: 2 PUs;

    Combat Move - Egypt
                3 axemen moved from Paliurus to Cyrene

    Combat - Egypt
                Battle in Cyrene
                    Egypt attack with 3 axemen
                    Numidia defend with 1 cavalry and 1 spearman
                        Egypt roll dice for 3 axemen in Cyrene, round 2 :  1/3 hits
                        Numidia roll dice for 1 cavalry and 1 spearman in Cyrene, round 2 :  1/2 hits
                        1 axeman owned by the Egypt and 1 cavalry owned by the Numidia lost in Cyrene
                        Egypt roll dice for 2 axemen in Cyrene, round 3 :  1/2 hits
                        Numidia roll dice for 1 spearman in Cyrene, round 3 :  1/1 hits
                        1 spearman owned by the Numidia and 1 axeman owned by the Egypt lost in Cyrene
                    Egypt win, taking Cyrene from Numidia with 1 axeman remaining. Battle score for attacker is 1
                    Casualties for Egypt: 2 axemen
                    Casualties for Numidia: 1 cavalry and 1 spearman

    Non Combat Move - Egypt
                2 archers and 2 spearmen moved from Paraetonium to Siwa
                6 axemen moved from Alexandria to Memphis

    Place Units - Egypt
                8 archers placed in Memphis
                1 spearman placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 36 PUs; end with 38 PUs total

    Territory Summary for Egypt :

    Siwa : 1 flag, 8 archers, 1 axeman, 8 chariots and 3 spearmen
        Memphis : 14 archers, 21 axemen, 3 chariots, 1 city and 4 spearmen
        Alexandria : 1 city and 1 spearman
        Cyrene : 1 flag, 1 axeman
        SZ 59 : 2 biremes and 2 triremes
        Paraetonium : 1 flag
        Paliurus : 1 flag, 2 archers and 3 axemen

    Production/PUs Summary :

    Carthage : 79 / 92
        RomanRepublic : 75 / 75
        GreekCityStates : 5 / 0
        Macedonia : 75 / 75
        Egypt : 36 / 38
        Seleucid : 86 / 86
        Parthia : 25 / 30
        Numidia : 22 / 26


  • TripleA Move Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Seleucid
                Seleucid buy 10 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 cataphract moved from Ctesiphon to Gazaca
                      Seleucid take Gazaca from Parthia
                1 hoplite, 1 legionaire and 1 peltasts moved from Seleucia to Susa
                2 cataphracts moved from Ctesiphon to Ecbatana
                1 cataphract moved from Gazaca to Cyropolis
                      Seleucid take Cyropolis from Parthia
                8 cataphracts moved from Ctesiphon to Susa
                3 peltastss moved from Hatra to Seleucia
                5 peltastss moved from Edessa to Hatra
                1 cataphract, 2 cavalrys, 3 hoplites, 2 legionaires and 7 peltastss moved from Jerusalem to Pharan
                1 cataphract, 1 cavalry and 11 peltastss moved from Sidon to Jerusalem
                1 cataphract and 1 cavalry moved from Jerusalem to Pharan
                1 hoplite and 4 peltastss moved from Antioch to Sidon
                1 cavalry moved from Sardis to Tarsus
                2 hoplites moved from Sardis to Attalia

  • '20 '19 '18 '17 '16

    I don"t see the effects of the attack on here?


  • TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Seleucid
                Seleucid buy 10 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 cataphract moved from Ctesiphon to Gazaca
                      Seleucid take Gazaca from Parthia
                1 hoplite, 1 legionaire and 1 peltasts moved from Seleucia to Susa
                2 cataphracts moved from Ctesiphon to Ecbatana
                1 cataphract moved from Gazaca to Cyropolis
                      Seleucid take Cyropolis from Parthia
                8 cataphracts moved from Ctesiphon to Susa
                3 peltastss moved from Hatra to Seleucia
                5 peltastss moved from Edessa to Hatra
                1 cataphract, 2 cavalrys, 3 hoplites, 2 legionaires and 7 peltastss moved from Jerusalem to Pharan
                1 cataphract, 1 cavalry and 11 peltastss moved from Sidon to Jerusalem
                1 cataphract and 1 cavalry moved from Jerusalem to Pharan
                1 hoplite and 4 peltastss moved from Antioch to Sidon
                1 cavalry moved from Sardis to Tarsus
                2 hoplites moved from Sardis to Attalia

    Combat - Seleucid
                Battle in Susa
                    Seleucid attack with 8 cataphracts, 1 hoplite, 1 legionaire and 1 peltasts
                    Parthia defend with 1 spearman
                    Seleucid win, taking Susa from Parthia with 8 cataphracts, 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 3
                    Casualties for Parthia: 1 spearman
                Battle in Ecbatana
                    Seleucid attack with 2 cataphracts
                    Parthia defend with 1 cataphract
                    Seleucid win, taking Ecbatana from Parthia with 1 cataphract remaining. Battle score for attacker is 0
                    Casualties for Seleucid: 1 cataphract
                    Casualties for Parthia: 1 cataphract

    Non Combat Move - Seleucid

    Place Units - Seleucid
                7 cataphracts placed in Ctesiphon
                3 cataphracts and 4 cavalrys placed in Jerusalem

    Turn Complete - Seleucid
                Seleucid collect 104 PUs; end with 104 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.3.1

    Game History

    Round: 7

    Purchase Units - Parthia
                Parthia buy 7 archers; Remaining resources: 2 PUs;

    Place Units - Parthia
                7 archers placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 7 PUs; end with 9 PUs total

    Territory Summary for Parthia :

    SZ 85 : 1 bireme
        Persepolis : 14 archers and 1 city

    Production/PUs Summary :

    Carthage : 79 / 92
        RomanRepublic : 75 / 75
        GreekCityStates : 5 / 0
        Macedonia : 75 / 75
        Egypt : 36 / 38
        Seleucid : 104 / 104
        Parthia : 7 / 9
        Numidia : 22 / 26

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