15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech

  • '20 '19 '18 '15 '13

    oops, well can I get a do over? Wouldn’t want the game to end on such a stupid move would we?

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok…do your combat move over and I’ll decide scramble orders.

  • '20 '19 '18 '15 '13

    Appreciate it - we’ve played each other enough I think to help each other out in these cases :)

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                1 mech_infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 artillery moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Kansu to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Shensi to Tsinghai
                5 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                4 armour moved from Rostov to Caucasus
                1 armour moved from Yakut S.S.R. to Amur
                      Germans take Buryatia from Russians
                      Germans take Amur from Russians
                4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                4 tactical_bombers moved from Norway to United Kingdom
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom

  • '20 '19 '18 '15 '13

    scramble?

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble both fighters…it’s the only chance I have!

  • '23 '21 '20 '19 '17 '16 '15 '13

    change that to no scramble…I forgot that your cv’s would soak any hits up.
    I’ll just have to depend on my ground forces to defend.

  • '20 '19 '18 '15 '13

    the odds are in your favour for this battle… anyway good luck and thanks for the re-do, whatever the outcome! :)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Kazakhstan to Eastern Persia
                      Germans take Turkmenistan from Russians
                1 mech_infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 artillery moved from Kazakhstan to Tsinghai
                1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Kansu to Shensi
                      Germans take Shensi from Chinese
                1 armour moved from Shensi to Tsinghai
                5 armour and 1 mech_infantry moved from Volgograd to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                4 armour moved from Rostov to Caucasus
                1 armour moved from Yakut S.S.R. to Amur
                      Germans take Buryatia from Russians
                      Germans take Amur from Russians
                4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                4 tactical_bombers moved from Norway to United Kingdom
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 3 armour
                    British defend with 1 infantry
                    Germans win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    Germans attack with 9 armour and 2 mech_infantrys
                    Russians defend with 1 tactical_bomber
                    Germans win, taking Caucasus from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 tactical_bomber
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer
                    Americans defend with 1 submarine
                    Germans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in United Kingdom
                    Germans attack with 8 artilleries, 7 fighters, 8 infantry and 5 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 25 infantry and 1 mech_infantry; Americans defend with 1 bomber and 2 fighters
                    British win with 1 armour, 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
                    Casualties for Germans: 8 artilleries, 5 fighters and 8 infantry
                    Casualties for British: 5 aaGuns and 14 infantry
                    Casualties for Americans: 1 bomber
                    5 tactical_bombers owned by the Germans and 2 fighters owned by the Germans retreated

    Non Combat Move - Germans
                3 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Normandy Bordeaux
                4 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from United Kingdom to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Rostov to Kazakhstan
                1 aaGun moved from Volgograd to Caucasus
                1 aaGun moved from Kazakhstan to Tsinghai

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 artillery and 1 infantry placed in Normandy Bordeaux
                3 artilleries, 2 bombers and 1 fighter placed in Western Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’d like to take out a UK inf and replace my bomber since that went terribly wrong for Germany?

  • '20 '19 '18 '15 '13

    of course - no problem there - and yes, terribly wrong…

    Expected to have two cracks at it at least!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 armour and 2 infantry moved from Yunnan to Kwangsi

    Combat - Russians
                Battle in Kwangsi
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 2 mech_infantrys
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    113 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 82 / 107
        Russians : 3 / 0
        Japanese : 40 / 53
        Americans : 62 / 87
        Chinese : 3 / 8
        British : 32 / 37
        UK_Pacific : 7 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to 36 Sea Zone
                1 bomber moved from India to 36 Sea Zone
                1 bomber moved from India to 43 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Shan State
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Burma to Shan State

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kwangsi to Yunnan
                2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to 36 Sea Zone
                1 bomber moved from India to 36 Sea Zone
                1 bomber moved from India to 43 Sea Zone
                1 tactical_bomber moved from India to Shan State
                1 fighter moved from India to Shan State
                1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Burma to Shan State

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 1 carrier and 1 destroyer
                    ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery
                    Japanese win, taking Shan State from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 fighter moved from Yunnan to India
                1 artillery and 2 mech_infantrys moved from West India to India
                1 artillery moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 bomber moved from 43 Sea Zone to Kwangtung
                2 bombers moved from 36 Sea Zone to Kwangtung
                2 tactical_bombers moved from Japan to Kwangtung
                1 mech_infantry moved from West India to India

    Place Units - Japanese
                3 infantry placed in India
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 bomber and 2 fighters moved from United Kingdom to 104 Sea Zone
                1 bomber moved from Gibraltar to 96 Sea Zone
                1 bomber moved from Gibraltar to 96 Sea Zone
                3 fighters moved from Gibraltar to 104 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 armour and 1 mech_infantry moved from Malaya to Shan State
                1 fighter moved from Malaya to Shan State
                2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to 36 Sea Zone

    Combat - Americans
                Battle in Shan State
                    Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Siam
                Battle in 36 Sea Zone
                    Americans attack with 2 bombers, 2 fighters and 1 submarine
                    Japanese defend with 1 carrier and 1 destroyer
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 2 fighters in 36 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 2 bombers and 2 fighters in 36 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 carrier in 36 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking Siam from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 41 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 96 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers in 96 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 5 fighters in 104 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                5 fighters moved from 104 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 fighters moved from Eastern United States to Gibraltar
                1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 bomber moved from 104 Sea Zone to Gibraltar
                2 destroyers moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                2 bombers moved from 96 Sea Zone to Gibraltar
                1 mech_infantry moved from Tobruk to Egypt
                1 armour, 1 artillery and 2 infantry moved from Iraq to Persia
                2 mech_infantrys moved from Trans-Jordan to Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 98 Sea Zone to Persia
                1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Shan State to 37 Sea Zone
                2 bombers moved from 36 Sea Zone to Philippines
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 2 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 41 Sea Zone to Malaya

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Malaya
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Siam : 1 flag, 1 infantry
        Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Philippines : 1 airfield, 2 artilleries, 2 bombers, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
        35 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 1 submarine
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Gibraltar : 3 bombers, 2 fighters and 3 infantry
        New Brunswick Nova Scotia : 1 aaGun and 1 infantry
        Egypt : 1 mech_infantry
        Scotland : 1 infantry
        United Kingdom : 1 aaGun, 5 fighters and 1 infantry
        Morocco : 1 armour and 2 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        96 Sea Zone : 1 submarine
        104 Sea Zone : 1 submarine
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 submarine and 1 transport
        Iraq : 1 flag, 2 infantry
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
        101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        Brazil : 1 flag
        Persia : 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
        91 Sea Zone : 1 destroyer, 1 submarine and 2 transports
        105 Sea Zone : 3 destroyers

    Production/PUs Summary :

    Germans : 82 / 107
        Russians : 3 / 0
        Japanese : 45 / 47
        Americans : 63 / 88
        Chinese : 1 / 8
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total

    Territory Summary for Chinese :

    Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 82 / 107
        Russians : 3 / 0
        Japanese : 45 / 47
        Americans : 63 / 88
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 80 Sea Zone to Eastern Persia
                3 infantry moved from Persia to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Eastern Persia
                2 fighters moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 4 fighters and 3 infantry
                    Germans defend with 3 armour
                        British roll dice for 1 battleship and 2 cruisers in Eastern Persia, round 2 :  1/3 hits
                        British roll dice for 4 fighters and 3 infantry in Eastern Persia, round 2 :  2/7 hits
                        Germans roll dice for 3 armour in Eastern Persia, round 2 :  2/3 hits
                        2 infantry owned by the British and 3 armour owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 armour
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Eastern Persia to 80 Sea Zone
                2 fighters moved from Eastern Persia to Persia
                2 mech_infantrys moved from Iraq to Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Celebes : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 2 transports
        79 Sea Zone : 1 flag
        Northwest Persia : 1 infantry
        Persia : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 mech_infantrys
        98 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 82 / 107
        Russians : 3 / 0
        Japanese : 45 / 47
        Americans : 63 / 88
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 3 / 0
        Italians : 10 / 10
        ANZAC : 20 / 30
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

  • '20 '19 '18 '15 '13

    scramble in SZ 110?

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble three fighters and take them as casualties before the dd. I need the dd to prevent loading of those troops!

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