@sunkhareb assumed no scram in 109
15L Odonis (Axis) vs. Captain Walker (Allies +11) No Tech
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oops, well can I get a do over? Wouldn’t want the game to end on such a stupid move would we?
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ok…do your combat move over and I’ll decide scramble orders.
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Appreciate it - we’ve played each other enough I think to help each other out in these cases :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
5 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
4 armour moved from Rostov to Caucasus
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
4 tactical_bombers moved from Norway to United Kingdom
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom -
scramble?
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scramble both fighters…it’s the only chance I have!
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change that to no scramble…I forgot that your cv’s would soak any hits up.
I’ll just have to depend on my ground forces to defend. -
the odds are in your favour for this battle… anyway good luck and thanks for the re-do, whatever the outcome! :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 bombers, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 artillery moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Kansu to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Tsinghai
5 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
4 armour moved from Rostov to Caucasus
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
4 tactical_bombers moved from Norway to United Kingdom
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to United KingdomCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 9 armour and 2 mech_infantrys
Russians defend with 1 tactical_bomber
Germans win, taking Caucasus from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in 104 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in United Kingdom
Germans attack with 8 artilleries, 7 fighters, 8 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 25 infantry and 1 mech_infantry; Americans defend with 1 bomber and 2 fighters
British win with 1 armour, 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Germans: 8 artilleries, 5 fighters and 8 infantry
Casualties for British: 5 aaGuns and 14 infantry
Casualties for Americans: 1 bomber
5 tactical_bombers owned by the Germans and 2 fighters owned by the Germans retreatedNon Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Rostov to Kazakhstan
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Kazakhstan to TsinghaiPlace Units - Germans
1 transport placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
3 artilleries, 2 bombers and 1 fighter placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
I’d like to take out a UK inf and replace my bomber since that went terribly wrong for Germany?
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of course - no problem there - and yes, terribly wrong…
Expected to have two cracks at it at least!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour and 2 infantry moved from Yunnan to KwangsiCombat - Russians
Battle in Kwangsi
Russians attack with 1 armour and 2 infantry
Japanese defend with 2 mech_infantrys
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 82 / 107
Russians : 3 / 0
Japanese : 40 / 53
Americans : 62 / 87
Chinese : 3 / 8
British : 32 / 37
UK_Pacific : 7 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 bomber moved from India to 36 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
1 bomber moved from India to 36 Sea Zone
1 bomber moved from India to 43 Sea Zone
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Shan State
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Burma to Shan StateCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 carrier and 1 destroyer
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 1 carrier and 1 destroyer remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Sumatra
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific, taking Kweichow from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Shan State from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
1 artillery and 2 mech_infantrys moved from West India to India
1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 bomber moved from 43 Sea Zone to Kwangtung
2 bombers moved from 36 Sea Zone to Kwangtung
2 tactical_bombers moved from Japan to Kwangtung
1 mech_infantry moved from West India to IndiaPlace Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
2 fighters and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Philippines to 36 Sea ZoneCombat - Americans
Battle in Shan State
Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siam
Battle in 36 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 2 fighters in 36 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 36 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
Americans win, taking Siam from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 5 fighters in 104 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
5 fighters moved from 104 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to Gibraltar
2 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 bombers moved from 96 Sea Zone to Gibraltar
1 mech_infantry moved from Tobruk to Egypt
1 armour, 1 artillery and 2 infantry moved from Iraq to Persia
2 mech_infantrys moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 98 Sea Zone to Persia
1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 41 Sea Zone to MalayaPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Malaya
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Siam : 1 flag, 1 infantry
Shan State : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 2 bombers, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 1 carrier, 4 destroyers, 2 fighters and 1 submarine
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 3 bombers, 2 fighters and 3 infantry
New Brunswick Nova Scotia : 1 aaGun and 1 infantry
Egypt : 1 mech_infantry
Scotland : 1 infantry
United Kingdom : 1 aaGun, 5 fighters and 1 infantry
Morocco : 1 armour and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
96 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
106 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 submarine and 1 transport
Iraq : 1 flag, 2 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 transports
101 Sea Zone : 2 destroyers, 1 submarine and 2 transports
Brazil : 1 flag
Persia : 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys
91 Sea Zone : 1 destroyer, 1 submarine and 2 transports
105 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 82 / 107
Russians : 3 / 0
Japanese : 45 / 47
Americans : 63 / 88
Chinese : 1 / 8
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs totalTerritory Summary for Chinese :
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 82 / 107
Russians : 3 / 0
Japanese : 45 / 47
Americans : 63 / 88
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 80 Sea Zone to Eastern Persia
3 infantry moved from Persia to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 4 fighters and 3 infantry
Germans defend with 3 armour
British roll dice for 1 battleship and 2 cruisers in Eastern Persia, round 2 : 1/3 hits
British roll dice for 4 fighters and 3 infantry in Eastern Persia, round 2 : 2/7 hits
Germans roll dice for 3 armour in Eastern Persia, round 2 : 2/3 hits
2 infantry owned by the British and 3 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Eastern Persia to 80 Sea Zone
2 fighters moved from Eastern Persia to Persia
2 mech_infantrys moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Celebes : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 2 transports
79 Sea Zone : 1 flag
Northwest Persia : 1 infantry
Persia : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 2 mech_infantrys
98 Sea Zone : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 82 / 107
Russians : 3 / 0
Japanese : 45 / 47
Americans : 63 / 88
Chinese : 1 / 3
British : 32 / 37
UK_Pacific : 3 / 0
Italians : 10 / 10
ANZAC : 20 / 30
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria -
scramble in SZ 110?
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scramble three fighters and take them as casualties before the dd. I need the dd to prevent loading of those troops!