15L G40 Balladeer (Axis) v Odonis (allies +16)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers and 3 fighters moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Malta to 95 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
                2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 bomber moved from Queensland to 36 Sea Zone
                3 fighters moved from Midway to 16 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 3 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Southern Italy
                    Americans attack with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
                    Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
                    Italians win with 1 bomber, 5 fighters, 10 infantry and 2 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Italians: 4 aaGuns and 2 infantry
                    Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 bomber moved from 95 Sea Zone to Gibraltar
                1 fighter moved from 95 Sea Zone to Malta
                1 infantry moved from Algeria to Tunisia
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber and 2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from 36 Sea Zone to Hunan
                3 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

  • '18 '16 '15

    As for the casualties: I would’ve kept 2 AA instead of 2 infantry. Can you please edit that before British combat happens?

    Thanks!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                4 artilleries and 4 infantry moved from Greece to 99 Sea Zone
                4 artilleries, 2 carriers, 1 cruiser, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 99 Sea Zone to 95 Sea Zone
                6 fighters and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
                4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from India to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 bomber moved from United Kingdom to Southern Italy

  • '20 '19 '18 '15 '13

    sure. Scramble for Brit attack?

  • '18 '16 '15

    Tough choice, 22% at sea, but lots more Allied units in Europe if i Fail, or 11% in Italy, but fewer allied units in Europe… I’ll take my 11%, no scramble!

  • '20 '19 '18 '15 '13

    11%???

    Wow, I resign immediately, that’s ridiculous!

    Rematch?

  • '18 '16 '15

    Huh, the 11% is the chance that I win, not yours… But if you still want to resign I’ll accept it ;-)

  • '20 '19 '18 '15 '13

    lol - yeah, I did the battle and lost, so your 11% chance was good enough it seems!

    Already resigned and posted, with Germany about to take Moscow, I only had this one chance to secure S. Italy and if I couldn’t there was going to be no way to recover…

    Rematch? Same bid, switch sides?

  • '18 '16 '15

    Ah, didn’t notice since you didn’t post the turn summary. That’s some pretty good defence by those Italians! I think the game was tough for the allies even after taking Rome, but it would give a you a chance in Europe.

    I’ll take allies with +16, but I’d like to use the 16 IPC differently than you did, if that’s allright with you?

  • '20 '19 '18 '15 '13

    Of course, place em as you like!
    PM me your email address - and I’ll set up the game later.

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