Slovenehero and Caesar1 (Axis) vs Noll and Wittman (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 fighters and 6 infantry moved from Norway to Finland
                3 artilleries and 5 infantry moved from Persia to Northwest Persia
                1 armour and 6 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 fighter moved from 98 Sea Zone to Northwest Persia
                1 bomber, 3 fighters and 2 tactical_bombers moved from India to Northwest Persia
                2 artilleries and 2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                    British win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Finland
                    British attack with 6 fighters and 6 infantry
                    Germans defend with 1 aaGun, 3 armour, 1 infantry and 6 mech_infantrys
                    retreated to Finland
                    Germans win with 3 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 aaGun, 1 infantry and 6 mech_infantrys
                    Casualties for British: 1 fighter and 6 infantry
                Battle in Northwest Persia
                    British attack with 1 armour, 3 artilleries, 1 bomber, 4 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 aaGuns, 6 armour, 5 artilleries, 2 infantry and 6 mech_infantrys
                    British win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 2 aaGuns, 6 armour, 5 artilleries, 2 infantry and 6 mech_infantrys
                    Casualties for British: 1 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys

    Non Combat Move - British
                1 bomber, 3 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
                5 fighters moved from Finland to United Kingdom
                1 battleship moved from 5 Sea Zone to 6 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Persia
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • Dopo un paio di tentativi sembrava andare tutto, clicco per postare il turno e resta immobile per dei minuti. Di nuovo stava per crashare, ci ha messo tipo 5 minuti a postarlo… alla fine ce l’ha fatta, e Chiara dall’altra stanza “ma io sono connessa!” (vado da lei, clicca su explorer e non si apre niente, guarda  un po’)

    Ho fatto delle foto ricordo per commemorare l’evento:

    10806471_930430206968553_4675572039810105434_n.jpg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Has happened to me too. I am no computer expert (bit of a refers actually), so I have no idea why it happens.
    I wonder if Caesar needs to do his go again first. That might be the problem.
    When I load our  game, it always says Error. But then I can post!


  • Is anyone using the very last version of tripleA ? That may be causing some compatibility issues.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in Syria

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
                2 fighters moved from Western Germany to Cyprus
                1 fighter moved from Southern Italy to Cyprus
                1 bomber moved from Russia to Novgorod
                3 fighters moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,6,2,4,4,2,1
                Italians collect 13 PUs (1 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Cyprus : 3 fighters
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 aaGun and 3 infantry
        France : 1 artillery
        Romania : 3 mech_infantrys
        Northern Italy : 1 airfield and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 6 fighters, 1 harbour and 5 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag
        Novgorod : 1 bomber
        Greece : 1 flag
        99 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 28 / 31
        Japanese : 57 / 70
        Americans : 62 / 79
        Chinese : 8 / 9
        British : 33 / 32
        UK_Pacific : 6 / 6
        Italians : 14 / 16
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.300
            Median : 3.000
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @Slovenehero:

    Is anyone using the very last version of tripleA ? That may be causing some compatibility issues.

    Not me.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Germans

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from South Australia to New South Wales

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 submarine
        35 Sea Zone : 1 submarine
        62 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Iraq : 1 infantry
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 28 / 31
        Japanese : 57 / 70
        Americans : 62 / 79
        Chinese : 8 / 9
        British : 33 / 32
        UK_Pacific : 6 / 6
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 59
        Russians : 28 / 31
        Japanese : 57 / 70
        Americans : 62 / 79
        Chinese : 8 / 9
        British : 33 / 32
        UK_Pacific : 6 / 6
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • The German ambassador in Stockholm has approached HRH the King of Sweden to seek peace terms on the Reich’s behalf with the United Nations.


  • The angloamericans decided to evaquate norway accordingly. Important matters are bringing our attention to the pacific but Germany and Italy are well cointained.


  • On racial grounds the German Reich is ready to betray its former Japanese allies and join the Allies  :-D

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We would accept your dishonourable surender, but Stalin wants your pet dog and fit girlfriend.
    To the bitter end, it would seem.


  • This is the end then. GG


  • Arwnyoi serious sloven? You’re surrendering?


  • If my ally concurs yes. We can’t reasonably expect to turn this one around.


  • :( You have Russia on your side tho’!


  • We could do a new game while changing the teams: me and slovene or me and cawsar vs the others


  • I don’t mind carrying on for the hell of it but I’m sure you’d agree with me this is pretty much a sealed deal for the Allies.


  • Yeah it is unfortunately. German navy was a bad idea imho. Good game tho


  • Yeh agreed that didn’t quite work out as planned ! I’m definitely up for another one, this seems like a cool gang  :-D New teams then?

Suggested Topics

  • 58
  • 512
  • 359
  • 440
  • 628
  • 189
  • 558
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.9k

Users

40.7k

Topics

1.8m

Posts