@zlefin it will likely be a day or two before I can get to my next turn
Artofwar 1947 & S.A. WWII
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 submarine and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Northern Territory
1 cruiser moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 1 fighter and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
54 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 52
Russians : 33 / 35
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour and 5 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone -
Air Raid on London!
Care to send up any interceptors?
S.A. -
Tempting but the odds still favor the Axis. No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour and 5 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 6 infantry moved from Poland to Baltic States
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 4,7 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom causes 10 damage total. Damaged units is as follows: factory_major = 5, harbour = 3, airfield = 2
Battle in Baltic States
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 6 infantry in Baltic States, round 3 : 2/7 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Denmark
2 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Southern France to YugoslaviaPlace Units - Germans
2 artilleries and 6 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 infantry placed in Western Germany
2 artilleries and 5 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.885
Median : 4.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.611
Median : 3.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
6 infantry and 3 mech_infantrys moved from Russia to Bryansk
3 infantry moved from Vologda to Smolensk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Kansu : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 21 infantry
Tsagaan Olom : 1 flag, 1 infantry
Bryansk : 4 aaGuns, 7 artilleries, 2 fighters, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 3 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag, 2 armour and 1 mech_infantry
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 34 / 37
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.650
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Neutral_Axis Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.692
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 artilleries and 14 infantry moved from Belarus to Bryansk
1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Bryansk
6 infantry and 3 mech_infantrys moved from Russia to Bryansk
3 infantry moved from Vologda to Smolensk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 6 infantry
EDIT: Adding units owned by Russians to Yenisey: 6 infantry
EDIT: Removing units owned by Russians from Tsagaan Olom: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Removing units owned by Russians from Kansu: 2 infantry
EDIT: Adding units owned by Russians to Timguska: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Yenisey : 7 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 2 aaGuns and 15 infantry
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 7 artilleries, 2 fighters, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 3 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag, 2 armour and 1 mech_infantry
127 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 34 / 37
Japanese : 51 / 58
Americans : 48 / 63
Chinese : 6 / 6
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.650
Median : 3.000
Variance : 1.579
Standard Deviation : 1.257
Total rolls : 20Neutral_Axis Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.692
Median : 3.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
Bump 2.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Hopei to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Chinese defend with 9 infantry
Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 2 : 2/7 hits
Chinese roll dice for 9 infantry in Suiyuyan, round 2 : 2/9 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 3 : 3/5 hits
Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Suiyuyan, round 4 : 3/5 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 4 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Suiyuyan, round 5 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 4 infantry
Casualties for Chinese: 9 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
1 aaGun moved from Shantung to Kiangsu
2 infantry moved from Korea to Amur
2 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 bombers moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 infantry moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 cruiser, 2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.582
Median : 3.000
Variance : 0.574
Standard Deviation : 0.758
Total rolls : 55Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.241
Median : 3.000
Variance : 1.036
Standard Deviation : 1.018
Total rolls : 29ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.190
Median : 5.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 21 -
Sorry for the slow play, Thanksgiving was time spent with the Family.
I dont always make the 72 hr deadline
S.A. -
Family is definitely more important.
-
US DD in SZ 25:
Rolls: 1@2; Total Hits: 01@2: (3)2 US fighters in SZ 25:
Input ErrorThere was an error in your dice throw: “2” is not correct syntax.Japanese DD in SZ 25:
Rolls: 1@2; Total Hits: 01@2: (5) -
US fighter in SZ 25:
Rolls: 1@3; Total Hits: 11@3: (3)2md US fighter in SZ 25:
Rolls: 1@3; Total Hits: 01@3: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 infantry and 3 mech_infantrys moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Alaska, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery in Alaska, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in British Columbia
Americans attack with 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in British Columbia, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from British Columbia to 102 Sea Zone
1 armour moved from Western United States to Central United States
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 106 Sea Zone to 102 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
British Columbia : 1 infantry and 3 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Alaska : 1 artillery
Aleutian Islands : 1 fighter
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
1 Sea Zone : 1 transport
8 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
Central United States : 1 armour, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
102 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 37
Japanese : 60 / 59
Americans : 52 / 73
Chinese : 3 / 6
British : 28 / 29
UK_Pacific : 9 / 10
Italians : 15 / 25
ANZAC : 10 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.882
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 4 infantry
Kansu : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 31 / 37
Japanese : 59 / 59
Americans : 52 / 73
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 9 / 10
Italians : 15 / 25
ANZAC : 10 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.727
Median : 4.000
Variance : 0.469
Standard Deviation : 0.685
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.455
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Americans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12 -
Although the 2 fighters and Tac on Java all came from India last turn and attacked SZ 37 as group. The computer now misidentifies the 2nd UK-Pac fighter as UK fighter and would not allow it to join the battle. So I am rolling for the 2nd UK-Pac fighter below
2nd UK-Pac fighter in SZ 42:
Rolls: 1@3; Total Hits: 11@3: (2)





