@Witt we concede the game! congrats
Slovenehero and Caesar1 (Axis) vs Noll and Wittman (Allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Novgorod to Norway
3 fighters moved from Northern Italy to Norway -
Air battle in Norway. Any of your birds up for it?
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Yeàh intercept with all the fighters
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Norwegian weather stations reporting low cloud and thick fog in the region :-D
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Sloven non ho il gioco aperto ma non sono 9 i caccia in norvegia? In mail mi dice che ha tirato meno dadi
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7
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Ok bella mossa ;)
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Mossa un po da ardito ma e’ andata in porto. Sulla scia degli eroici marsupiali partiti da rodi per bombardare il bahrein con rientro in eritrea 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Novgorod to Norway
3 fighters moved from Northern Italy to NorwayCombat - Italians
Air Battle in Norway
Italians attacks with 4 units heading to Norway
Americans launches 7 interceptors out of Norway
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/7 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Norway causes 6 damage total.
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
3 fighters moved from Norway to Western Germany
1 bomber moved from Norway to Novgorod
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Bessarabia to RomaniaTurn Complete - Italians
Italians collect 13 PUs; end with 28 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 3 fighters
Romania : 1 infantry and 1 mech_infantry
Northern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Bessarabia : 1 flag
Novgorod : 1 bomber
Greece : 1 flag
97 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 21 / 28
Japanese : 65 / 71
Americans : 63 / 86
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 6 / 3
Italians : 13 / 28
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.630
Median : 4.000
Variance : 2.269
Standard Deviation : 1.506
Total rolls : 27Null / Other
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Italians Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Americans Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Ma non capisco una cosa, secondo la mail dovrei averti abbattuto due aerei invece nel post dice 0/7 hits. I difensori di un air raid difendono al 2, mica ha considerato solo gli 1 “hit” ?
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E’ stato cambiato Noll. Anch’io pensavo fosse un due. No guardato il Rulebook ed e’ solo su uno che abatte un attaccante.
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Mai saputo che ci fosse differenza tra attaccanti e difensori in un raid aereo :?
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Sì originariamente era:
Attaccante @1 preventivo (tipo sommergibili in mare)
Difensore @2 solo caccia -
Interessante, non lo sapevo. Ci gioco ad anni ed e’ la prima volta che sento una cosa del genere. A quando risale questa regola?
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Fino all’uscita in scatola della seconda edizione
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 transport
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 21 / 28
Japanese : 65 / 71
Americans : 63 / 86
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 6 / 3
Italians : 13 / 28
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 21 / 28
Japanese : 65 / 71
Americans : 63 / 86
Chinese : 5 / 7
British : 36 / 38
UK_Pacific : 6 / 3
Italians : 13 / 28
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No sono state cambiate il 10/16/11
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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If you read carefully the topic you linked its still saying thet defenders fire at @2
He changed it with the release of the boxed second edition and I never noticed before
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Oh no he refers to JET tech now. It wasnt like that prior to 2nd edition btw. I guess it makes bombing viable, it was kinda pointless with defenders at @2 (thats why I was fine in Norway, and the reason I did put all these fighters there). Well, I have to deal with the new rule now!





