I hope holding Moscow will be worth all the effort I have put into it. Might not be if it’s only for one more round.
15L hobo (axis) vs whackamatt (allies +12)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 battleship and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
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kami’s in 19? got 1 sub 1 battleship going after your damaged one
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yes, all 6 to the battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 battleship and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 battleship owned by the ANZAC scoring 1 hits. Rolls: 4,3,3,4,2,5
Units damaged: 1 battleship owned by the ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 battleship and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 battleship and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaPlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
French take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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had a 2:1 to win that battle :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 armour, 4 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
5 artilleries and 9 infantry moved from Belarus to Bryansk
4 bombers moved from Eastern Poland to Russia
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 tactical_bombers moved from Norway to Novgorod
4 infantry moved from 127 Sea Zone to Novgorod
5 artilleries and 8 infantry moved from Norway to Finland
Germans take Finland from RussiansCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Novgorod
Germans attack with 4 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 13 infantry and 12 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Archangel from Russians, taking Bryansk from Russians with 9 armour, 5 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Eastern Poland
3 tactical_bombers moved from Novgorod to Belarus
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 aaGuns moved from 127 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Greece to Belarus
2 aaGuns moved from Western Ukraine to Ukraine
1 cruiser moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
4 bombers and 3 infantry placed in Western Germany
3 infantry placed in United KingdomTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
6 armour moved from Rostov to Russia
3 artilleries and 3 infantry moved from Rostov to Ukraine
2 armour, 1 artillery and 13 infantry moved from Karelia to FinlandCombat - Russians
Battle in Finland
Russians attack with 2 armour, 1 artillery and 13 infantry
Germans defend with 2 aaGuns, 5 artilleries and 8 infantry
Russians win, taking Finland from Germans with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 2 aaGuns, 5 artilleries and 8 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 aaGuns, 1 factory_minor and 4 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for Russians: 3 artilleries and 3 infantryNon Combat Move - Russians
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 aaGun
EDIT: Adding units owned by Russians to Finland: 1 aaGun
EDIT: Turning off Edit Mode
6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
what the hell :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
3 fighters moved from Manchuria to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
ANZAC defend with 2 battleships; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans and 1 battleship owned by the ANZAC
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the ANZAC
Americans win with 3 battleships, 1 cruiser and 2 transports remaining. Battle score for attacker is -71
Casualties for Japanese: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser and 2 destroyers
Battle in 19 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 battleship and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 battleship
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Timguska to Novosibirsk
1 mech_infantry moved from Soviet Far East to Amur
3 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs total -
I cannot believe how seriously lopsided dicing has been this entire game, then again its just me and it seems to happen all the time…
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Are you seriously complaining about dicing when you’re going to win?!?
Where’s the FU emoticon?lol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 7 destroyers, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Morocco
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to MoroccoCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Germans defend with 2 fighters; Italians defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 37
Casualties for Germans: 2 fighters
Casualties for Italians: 1 aaGun, 2 fighters and 5 infantry
Casualties for Americans: 5 infantry and 2 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 destroyer remaining. Battle score for attacker is 43
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 transports
Casualties for Americans: 1 cruiser and 3 submarines
Battle in Philippines
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Philippines from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 6 Sea Zone to AnhwePlace Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
7 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Jehol
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kwangtung to Shensi
2 fighters and 1 tactical_bomber moved from India to Caucasus
4 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Tanganyika Territory to Rhodesia
British take Rhodesia from Italians
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery and 3 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Battle in 80 Sea Zone
British attack with 4 destroyers
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 4 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 aaGun moved from Burma to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 aaGun moved from Yunnan to Burma
1 aaGun moved from Kwangtung to KwangsiPlace Units - UK_Pacific
3 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 fighters -
wow, but I am not surprised… only I lose 90% major battles on a consistent basis
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ps next time you still need to ask for scramble orders
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from South West Africa to Rhodesia
1 artillery and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Iraq to 80 Sea Zone
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
1 battleship and 2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour moved from Western Ukraine to Rostov
Italians take Rostov from RussiansCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 3 destroyers and 2 fighters
British defend with 4 destroyers
Units damaged: 1 battleship owned by the Italians
Italians win, taking 80 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 4 destroyers
Casualties for Italians: 2 destroyers
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 2 infantry
Italians win, taking Alexandria from French with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry
Battle in Rhodesia
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Rhodesia from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Rhodesia to Egypt
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to PersiaPlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern Italy
3 infantry placed in Egypt
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 80 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Italians from Western Ukraine: 3 infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 aaGun and 2 artilleries
EDIT: Adding units owned by Italians to Ukraine: 1 aaGun, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 units repaired.
2 battleships moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 transport moved from 83 Sea Zone to 86 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine; Americans loiter and taunt with
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
1 battleship and 1 destroyer moved from 62 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Brazil
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French