15L G40 Balladeer (Axis) v Odonis (allies +16)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 bomber moved from Germany to Western Germany
                10 artilleries and 11 mech_infantrys moved from Eastern Poland to Belarus
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Germany to Southern Italy
                1 mech_infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in France
                2 fighters placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '18 '16 '15

    @Odonis:

    During the ANZAC move, I pressed submerge instead of remain. You also have the option to defend against my Sub, do you want to? If so, and you win, you can edit your transport back in.

    Nah, I’ll let the transport go  :cry:

  • '20 '19 '18 '15 '13

    Remind me how you were able to take Amur without triggering the Mongolia pact, and activating the Russian infantry?

    Was this a system error?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 mech_infantrys moved from Russia to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 mech_infantrys moved from Russia to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Italians with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    retreated to Western Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                3 aaGuns moved from Bryansk to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Tambov
                1 aaGun moved from Vologda to Russia
                2 aaGuns and 17 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Shensi to Szechwan

    Place Units - Russians
                4 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • '18 '16 '15

    @Odonis:

    Remind me how you were able to take Amur without triggering the Mongolia pact, and activating the Russian infantry?

    Was this a system error?

    Nope, you made it possible :)
    In Rus 3 you attacked Suiyuyan with 2 mech infantry from Russia. When Russia attacks Japan bordering Mongolia, the Mongolians stop supporting the Russians…

  • '20 '19 '18 '15 '13

    Ah, that makes sense then. Stupid me!

  • '18 '16 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shan State to Yunnan
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers, 4 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone

  • '18 '16 '15

    Scramble from midway?

  • '20 '19 '18 '15 '13

    scramble!

  • '18 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

  • '20 '19 '18 '15 '13

    gonna finish?

  • '18 '16 '15

    @Odonis:

    gonna finish?

    Huh, I played out this turn and posted it, but it didn’t get posted here? Great… The dice are also mailed, I’ll reconstruct what the dice diced…

  • '18 '16 '15

    @Balladeer:

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Ah, it is finished, pick up the game from this file, it’s the correct file, just not the right game summary!

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Northern Italy
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Northern Italy
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in Tobruk
                    Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 2 artilleries
                    Americans win, taking Tobruk from Italians with 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 armour and 2 artilleries
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 25 Sea Zone to Midway
                1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 carriers moved from 91 Sea Zone to 96 Sea Zone
                2 infantry moved from French West Africa to 87 Sea Zone
                2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 bomber moved from 96 Sea Zone to Malta

    Place Units - Americans
                1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Szechwan to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 artillery and 4 infantry moved from Szechwan to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Szechwan to Hopei
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                1 artillery and 4 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
                4 artilleries and 4 infantry moved from 99 Sea Zone to Greece

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
                4 artilleries and 4 infantry moved from 99 Sea Zone to Greece

    Combat - British
                Battle in Greece
                Battle in Shan State
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    British win, taking Greece from Italians, taking Shan State from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 artillery and 2 infantry moved from Eastern Persia to West India
                2 carriers and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from Egypt to 99 Sea Zone
                2 fighters moved from Egypt to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 1 infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

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