No problem, the first few rounds are the most critical not to make a major error.
On the battle in Guam, I would have scrambled in the US fighter in that situation. Are you OK if I edit to taking the hit on the DD and restoring an infantry to Guam?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 75 PUs;
Germans buy 4 armour, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 artilleries and 11 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 bombers moved from Western Germany to Western Ukraine
2 bombers moved from Scotland to 125 Sea Zone
7 armour and 4 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Romania to Western Ukraine
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Scotland to 113 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 113 Sea Zone
Germans attack with 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 7 armour, 2 bombers, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 7 armour, 2 bombers, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 5 artilleries and 11 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
2 aaGuns moved from Eastern Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from 125 Sea Zone to Eastern Poland
4 infantry moved from Romania to Bessarabia
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 armour moved from United Kingdom to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 5 artilleries, 5 infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 112 Sea Zone to Norway
2 tactical_bombers moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Gibraltar to Norway
2 tactical_bombers moved from Gibraltar to Greece
Place Units - Germans
3 infantry placed in United Kingdom
6 infantry placed in Western Germany
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
your attrition hit rate is unbelievable :?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Finland to Novgorod
1 artillery moved from Karelia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour and 1 artillery
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Russians
1 aaGun, 2 armour, 1 artillery and 13 infantry moved from Finland to Karelia
1 aaGun and 2 infantry moved from Ukraine to Bryansk
6 armour, 3 artilleries and 3 infantry moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries and 3 infantry moved from Shensi to Szechwan
1 infantry moved from Sikang to Szechwan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 bomber and 3 fighters moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 3 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber and 3 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Anhwe to Japan
1 fighter moved from 34 Sea Zone to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 4 transports moved from 21 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Manchuria
1 aaGun moved from Yenisey to Timguska
Place Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
5 bombers moved from New Guinea to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Western United States to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 23 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 5 bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -22
Casualties for Japanese: 1 carrier, 1 cruiser and 1 fighter
Casualties for Americans: 5 bombers
1 fighter owned by the Japanese forced to land in Kiangsu
Non Combat Move - Americans
1 bomber moved from 23 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Chahar from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Hopei to Chahar
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsi: 3 infantry
EDIT: Adding units owned by Chinese to Anhwe: 3 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 fighter and 1 infantry moved from Kiangsi to Kiangsu
1 armour moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 artillery and 4 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
Combat - British
Battle in Kiangsu
British attack with 3 armour, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor, 1 fighter and 3 infantry
British win, taking Kiangsu from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for British: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Turning off Edit Mode
1 aaGun moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 aaGun moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Burma
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Place Units - UK_Pacific
3 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers
you should have asked where I landed that fighter, it definitely not would have been in kiangsu where I vacated and landed my other fighters in manchuria. I’m going to edit that.
not surprisingly my dice rolls continue to be horrific :?
yeah, i was going to ask where you wanted to land it. Also put back the inf it killed when you move the fighter.
Except for that one destroyer taking out 2 subs, i did pretty well! :lol: Go bomber crew!
the dicing has been absolutely ridiculous :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Adding units owned by British to Kiangsu: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from French with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 infantry moved from Persia to Iraq
1 battleship, 2 cruisers and 1 transport moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 aaGun and 2 artilleries moved from Romania to Bessarabia
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Greece to Egypt
Place Units - Italians
1 artillery and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 carrier and 2 destroyers
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 carrier and 2 destroyers
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 battleship and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
kami’s in 19? got 1 sub 1 battleship going after your damaged one
yes, all 6 to the battleship
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 battleship and 1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 battleship owned by the ANZAC scoring 1 hits. Rolls: 4,3,3,4,2,5
Units damaged: 1 battleship owned by the ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 battleship and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC win, taking 19 Sea Zone from Japanese with 1 battleship and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Tobruk to Alexandria
French take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
had a 2:1 to win that battle :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 armour moved from Norway to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour and 2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
7 armour, 4 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
5 artilleries and 9 infantry moved from Belarus to Bryansk
4 bombers moved from Eastern Poland to Russia
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 tactical_bombers moved from Norway to Novgorod
4 infantry moved from 127 Sea Zone to Novgorod
5 artilleries and 8 infantry moved from Norway to Finland
Germans take Finland from Russians
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Novgorod
Germans attack with 4 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 13 infantry and 12 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Archangel from Russians, taking Bryansk from Russians with 9 armour, 5 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Russia to Eastern Poland
3 tactical_bombers moved from Novgorod to Belarus
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 aaGuns moved from 127 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from Greece to Belarus
2 aaGuns moved from Western Ukraine to Ukraine
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
4 bombers and 3 infantry placed in Western Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
6 armour moved from Rostov to Russia
3 artilleries and 3 infantry moved from Rostov to Ukraine
2 armour, 1 artillery and 13 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 1 artillery and 13 infantry
Germans defend with 2 aaGuns, 5 artilleries and 8 infantry
Russians win, taking Finland from Germans with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 2 aaGuns, 5 artilleries and 8 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 aaGuns, 1 factory_minor and 4 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for Russians: 3 artilleries and 3 infantry
Non Combat Move - Russians
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 aaGun
EDIT: Adding units owned by Russians to Finland: 1 aaGun
EDIT: Turning off Edit Mode
6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
what the hell :?