Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific2015 League General Discussion Thread
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According to G40 rules, if you can’t place all of your units, for whatever reason, during the place units phase, you get a cash refund and you get to choose which units are refunded.
Several different questions about this have been asked of Krieghund recently. He explained the history of Revised and AA50, and why it is now a cash refund (instead of carrying over to next turn as in AA50). Long story short, this system can be gamed hard, in somewhat rare instances.
It does not seem to me that the intent of the rule-writers was to allow for intentional over-buying and refunding. If I was playing you face to face, I would stop you in the buy phase if you were purchasing more than you could possibly place (however, there is no rule expressly against this).
The big advantage you can potentially get from over-buying, is that you can decide to refund certain units after seeing how the dice go. For example, buying carriers to make fighter/tac attacks legal. Another example is buying transports but only placing them if the threats to the new transports are succesfully neutralized.
I think it’s clear the intent of the rules is that you purchase units before you know how the dice are going to fall. This loophole allows you to effectively change your purchase after seeing your dice, which I think goes against the spirit of the game.
Default rule in league play is now officially this:
If you overpurchase, your OPPONENT will choose which units you are to refund.
This rule is needed for online play since normally a complete turn is finished before the opponent even sees it. In face to face play, the opponent would be with you phase by phase and would presumably stop you from purchasing more units than you could possibly place.If you and your opponent agree, you may play that over-purchasing is allowed.
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AWESOME ruling that makes complete sense – thanks Gamer!
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What’s going on around the league today?
We just had our first playoff result last night…
Looking forward to more game results to see how the standings start to shake out!
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What’s going on around the league today?
We just had our first playoff result last night…
Looking forward to more game results to see how the standings start to shake out!
What´s the issue with the standings?? I think they are just Ok :-D
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Lookin’ good, Juan
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I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
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I’m curious whether there’s interest in a ladder league competition in 2015. This would complement, not replace, Gamer’s ranking system.
What I have in mind is this. Anyone who wants to participate makes it known. All of the participants are then divided into groups of 4, based on Gamer’s PPG ranking. The highest ranked group is the “champion’s division” and whoever wins that, for the cycle, is the current champion. This allows some more competitive action in addition to the yearly playoff and an opportunity for those with bad luck in the playoffs to win some glory.
Each player would have 2 months (or perhaps 3 months) to play the other 3 players in their division. For extra long games, we can form a committee responsible for deciding who has won or is winning a particular game, for the purposes of the ladder.
At the end of the 2 (or 3) month period, the top player in the division moves up the ladder to the next division, and the bottom player moves down. The middle 2 stay in the division. Tiebreakers are decided by head-to-head matchups. With divisions of 4, tie-breakers shouldn’t be too much of a problem, because if 2 players go 2-1 then whoever won the head to head matchup wins the division.
I think this would help make Gamer’s PPG ratings more accurate as players with similar PPG would have incentive to play each other competitively.
The downside to ladder league systems (imho) is if one drops out, one is usually expected to start at or near the bottom when re-entering, and this can be a problem if alot of people are participating (meaning it could take several cycles before one gets to the top). However, with the advantage of having the PPG ratings, perhaps we could forget about moving up and down in terms of divisions based on the cycle results, and instead simply redraw the divisions every cycle based on the latest PPG of those wanting to participate in the cycle. This would allow people to participate, not participate, and then come back and participate again.
This is one way to go. Another way is to go is to introduce some round-robins or tournaments into the Spring/Summer play time, so competitive minded players can participate then instead of waiting for the Fall/Winter.
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@Cmdr:
I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
Didn’t I recently give you about a 50 bid or something?
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@Cmdr:
I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
Well we decided to spare you the embarrassment of losing and let you remain undefeated even if it means you won´t be able to play a single game :lol:
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@Cmdr:
I dunno, but I am starting to think the whole league is chicken. :P No one has bothered to issue a challenge to me in my PM for at least a year now. :evil:
Big bad girl scaring y’all off, huh?
Didn’t I recently give you about a 50 bid or something?
no but I’ll take it. :P
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Happy birthday, Boldfresh! :mrgreen:
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Happy birthday, Boldfresh! :mrgreen:
Ha thanks Gamer!
So now that you are older and wiser, are you trying to weasel out of your bid offer to me? wink
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I would have used the flashing lights, but they are apparently not available any more? :?
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Where can I find the league rankings and playoff brackets? I have enjoyed following some of these games and would like to see the big picture.
Thanks
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Great, Thomas, welcome!
In the league section of the website, look at the stickied threads. There is one with the standings/rankings where you can find the link.
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Thank you Gamerman. I must say I feel kind of silly. It was hiding in plain sight. :-D
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Does anyone else run into the problem of the save games being too big to post around round 10 or so? Is there any way the forum settings could allow for bigger attachments?
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Yes, I’ve had that problem before, Shin Ji.
I got an early release patch update from Veqryn a little while back that seemed to have fixed the problem. Maybe this update is not ready for everyone yet? You might want to ask Veq.
Meanwhile, 1 option is to edit a new map to your current game situation to get it small again. Calcs and loading it up will be faster again, so there are benefits.





