15L G40 Balladeer (Axis) v Odonis (allies +16)

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser, 2 destroyers and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

  • '20 '19 '18 '15 '13

    OOL in SZ 110?

  • '18 '16 '15

    the first hits on the carriers, destroyer, 2nd hit on 1 carrier, cruiser, 2nd hit on the other carrier, tactical bombers, fighters.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser, 2 destroyers and 3 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Germans
                    Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa
                1 fighter moved from 25 Sea Zone to Midway
                1 battleship, 2 carriers, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                2 fighters moved from Queensland to 26 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States
                1 bomber placed in Western United States
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 artillery and 6 infantry moved from Szechwan to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 artillery and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 6 infantry
                    Japanese defend with 1 aaGun, 4 artilleries, 7 infantry and 4 mech_infantrys
                    Japanese win with 4 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Chinese: 1 artillery and 6 infantry

    Non Combat Move - Chinese
                1 artillery moved from Shensi to Szechwan
                1 fighter moved from Kweichow to Szechwan
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 artillery, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 4 artilleries, 5 infantry and 4 mech_infantrys
                    British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Japanese: 4 artilleries, 5 infantry and 4 mech_infantrys
                    Casualties for British: 10 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to India
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 transports moved from 81 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
                3 fighters moved from Gibraltar to Egypt
                1 fighter moved from 104 Sea Zone to Gibraltar
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk

    Place Units - British
                1 carrier and 1 transport placed in 98 Sea Zone
                1 airfield placed in Anglo Egyptian Sudan
                British undo move 2.
                1 airfield placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

  • '18 '16 '15

    Since it’s very clear after the China attack that you were gonna stack Yunnan, I’d rather keep an AA instead of an infantry (giving me 50% chance of shooting down an airplane).

    I’m not quite sure how to handle that however.

    Maybe it’s best to keep the dice, but add 3 rolls at a 1 for the airplanes. Then the question of the 1 infantry that shot too much in round 1: we could reroll 1 die, if that’s a hit, nothing changes, if that’s a miss, you get 1 added infantry.
    We both get a chance that we were better off then we are in the battle (if your airplane dies, it still fires some shots, if my infantry dies it still gets a chance to shoot).

    Or do you have a better idea of how to handle this?

  • '20 '19 '18 '15 '13

    Ok, sounds good, I’ll roll below:

    DiceRolls: 3@1; Total Hits: 03@1: (5, 3, 4)

    INF

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '20 '19 '18 '15 '13

    So, based on the result, I get one added infantry.

    Sorry bout that, thought it was an obvious max defence, but see your point.

  • '18 '16 '15

    @Odonis:

    So, based on the result, I get one added infantry.

    Sorry bout that, thought it was an obvious max defence, but see your point.

    No problem, that’s what happens with those 3 USA/China/UK turns after eachother. Sadly, no 1’s :-(

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 infantry and 2 mech_infantrys
                    Italians win, taking Tobruk from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 4 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 armour moved from Bessarabia to Romania
                1 bomber moved from Ukraine to Romania
                2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 18 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun, 1 fighter and 2 infantry moved from Queensland to South Australia
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 fighter moved from 91 Sea Zone to Gibraltar

    Turn Complete - French

  • '20 '19 '18 '15 '13

    During the ANZAC move, I pressed submerge instead of remain. You also have the option to defend against my Sub, do you want to? If so, and you win, you can edit your transport back in.

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 bomber moved from Germany to Western Germany
                10 artilleries and 11 mech_infantrys moved from Eastern Poland to Belarus
                8 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Germany to Southern Italy
                1 mech_infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in France
                2 fighters placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '18 '16 '15

    @Odonis:

    During the ANZAC move, I pressed submerge instead of remain. You also have the option to defend against my Sub, do you want to? If so, and you win, you can edit your transport back in.

    Nah, I’ll let the transport go  :cry:

  • '20 '19 '18 '15 '13

    Remind me how you were able to take Amur without triggering the Mongolia pact, and activating the Russian infantry?

    Was this a system error?

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