I have played 4 or 5 sessions using rules 7.0 through 7.2. I have played the Axis 4 times and the allies once. In each Axis game I have followed the same path.
Turn 1 - Take Reims, Paris, Denmark, Oslo, Narvik, Warsaw, and West Poland. I active Finland and the other Axis Minors. Hit China in 3 spots killing 6 or 7 INF and build a couple factories on the main land. Occupy FIC and Siam. Take out Greece.
Turn 2 - Take Eastern Poland if offered. Sink the Eastern Med Fleet. Reduce China a bit further.
Turn 3 - Hit Russia and hit DEI in the pacific
In all 4 sessions Japan has exploded with 90+ IPC by turn 5. Topping out out in my most recent game around 110 with more growth coming. Germany tends to do well with 70 to 80 IPC and Italy struggles with 30 or so. I generally win an attrition struggle in Russia and with Calcutta secure an Axis victory. I do not think this strategy is unbeatable in anyway but it is somewhat historical. My 5-0 record has mostly to do with my roommate. Who is a very nice guy that has a lot learn about strategy games. In each of our games he has lost significant battles late in the game by overlooking my force dynamics and positions. This results in the American counter-attack being delayed a couple turns and the Axis using the time to secure a victory. In our most recent game he finally came close to victory and with the speed he improves will certainly be competitive if I continue doing the same opening over and over.
In that light I want to swap to an Operation Sealion on turn 1 to shake things up. Here is my basic opening.
Combat moves impulse #1
1 - German Navy at Stettin to Sea zone 15. TRS carries 1 Tank and 1 INF. Sink DD in 15. Amphib into Scotland. Support amphib with BB and CA for shore bombardment and 1 Bomber for ground support.
2 - Elbing forces move into Warsaw with 1 FTR in support.
3 - Hit Reims with 10 INF + 5 MECH + 1 ART + 2 TANKS + 2 FTR + 2 TAC
4 - Hot London -SBR- 2 FTR 2 TAC - Target AA (can be reduced to 1 TAC but I want that AA)
Builds
3 TRS - Stettin
7 INF + 2 ART - West Germany
1 ARM - WEST Germany
NCM
1 - Rebase 1 INF to Helsinki (Bomber to West Germany)
2 - MECH through the Axis Minors to active
3 - Berlin INF move to West Germany to support ops against London
4 - Position Atlantic naval assets for impulse 2
Combat Moves Impulse 2
1 - All subs hit carrier fleet off the Scapa Flow (northern UK fleet)
2 - Survivors from Scotland + 4 INF + 2 ART + 2 ARM hit Liverpool + 1 or 2 FTR in support
3 - SBR - London - 2 FTR + 2 BMB + 2 TAC
4 - Paris - All in Reims + 1 or 2 FTR + 3 TAC
5 - Hit the canadian fleet with a CA and 1 sub
This should result in Liverpool being reduced to a Minor factory and 7 or 8 Land units occupying it. Turn 1 UK has 32 points to spend (with the 3 going to SA) and 20 points of damage on the UK factory. (21 being the average from the bombers hitting the factory.
All German naval assets are in area 15 under the scramble protection of West Germany. Turn 2 sees a London assault with 12 to 15 units plus air support. The US enters a turn or so early compared to my usual actions. However I like the play of the game from that point. First Italy is freed up to expand against a weakened UK. Japan gets free reign to strike where they want. German simply needs to expand into Norway and the Balkans and defend against Russia rather than attack.
Some of the Axis powers that are undermined by normal Allied play now have teeth. For example, the German +1/-1 attack on the Eastern Front reads on the first turn Germany attacks Russia. Normally the Russians backwards deploy their forces making the attack wasted. Now the Germans can use it as a devastating counter-attack.
In any case I invite critique from the peanut gallery. Thanks