@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
15L bonusbent(Axis) vs Bjergmose (Allies +12)
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Ja du må bare ikke angribe dem hvis du vil loade. De kalder det magicQ loophole. Så du kan rykke ud i combat move, men kan ikke loade i den zone de ligger i hvis du vil angribe dem. Det skulle være confirmed af krieghund. Og hvis du bliver liggende og angriber kan de jo ikke move bagefter.
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ser ud til at jeg ikke har holdt mig opdateret :roll:
tjekker lige mine subs moves…stand by for new ordersThe latest FAQ clarifies that you may COMBAT MOVE whatever ships you want, away from a zone to avoid combat even if it’s not a hostile zone (only has subs/transports).
HOWEVER, it is important to note that it is a combat move away from the zone to avoid combat, so just as if the zone were hostile (surface warships), you CANNOT load up transports unless they are doing an amphibious assault this turn, and since ships are moved in the combat movement phase, they cannot do anything in the non-combat movement phase (transports will not be able to load/unload in the non-combat movement phase)
If you have any questions, please ask.
League games are played by the rulebook and official FAQ/errata, and the official FAQ was amended recently for the unintended rulebook wording that only allowed you to make a combat move that did not result in combat (escaping combat) from HOSTILE sea zones so that you can now also escape combat in non-hostile sea zones.It should be noted that many of the implications of escaping combat still exist (If you noncom subs into an enemy fleet, they still won’t be able to attack your subs and also use the transports in non-com - can only make amphibious assaults with them).
The only unintended portion of the rulebook per Krieghund, is the specification that the zone be HOSTILE. -
nej subs ligger som beordret…proceed :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers and 1 fighter moved from Western Germany to Karelia
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
10 infantry moved from Poland to Baltic States
10 artilleries moved from Poland to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 bombers and 1 fighter moved from Western Germany to Karelia
1 mech_infantry moved from Norway to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Southern Italy to Bessarabia
10 infantry moved from Poland to Baltic States
10 artilleries moved from Poland to Baltic StatesCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 10 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 6 bombers, 1 fighter, 8 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 2 artilleries and 8 infantry
Germans win, taking Karelia from Russians with 6 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 8 infantryNon Combat Move - Germans
5 infantry moved from Poland to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern Poland
6 bombers moved from Karelia to Eastern Poland
3 armour moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
3 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
2 infantry moved from Bulgaria to Romania
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Western Germany to France
1 transport moved from 112 Sea Zone to 126 Sea ZonePlace Units - Germans
1 infantry placed in France
1 infantry placed in Western Germany
2 bombers and 1 fighter placed in Western Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 infantry moved from Novgorod to Vyborg
4 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 1 mech_infantry
Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in 126 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 5 infantry moved from Belarus to Bryansk
1 armour, 1 artillery and 7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 5 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
6 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Hopei
1 armour moved from Suiyuyan to NovosibirskPlace Units - Russians
2 infantry placed in Novgorod
2 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total -
Hej Bjergmose
Min tur kommer ud mandag. Havde haabet, jeg kunne naa det i dag, men fik ikke mulighed for det.
bonusbent
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Arh…du føler presset…fair nok :wink:
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Tyskland og Italien er jo helt til rotterne, og Japan er ikke paa toppen heller, saa presset nok til at jeg ikke ville forhaste mig fredag morgen :-)
Har netop hentet save. Der kommer en tur ud inden saa forfaerdelig laenge.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Siberia
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Jehol to Anhwe
1 bomber moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 carriers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from Manchuria to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 cruiser moved from 19 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Amur to Korea
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Siberia
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Amur to Korea
1 infantry moved from Jehol to Anhwe
1 bomber moved from Manchuria to Siberia
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 carriers moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
1 bomber moved from Manchuria to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 cruiser moved from 19 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Amur to Korea
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to AnhweCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Korea from Russians with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone
1 bomber moved from Siberia to Japan
1 bomber moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
1 artillery placed in Kwangtung
2 destroyers placed in 20 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from French Guiana to 104 Sea ZoneCombat - Americans
Battle in Southern France
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 cruiser
Americans win, taking Southern France from Germans with 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Hopei to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Hunan to Kiangsi
1 fighter moved from Burma to Kiangsi
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 3 infantry
retreated to Kiangsi
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 4 infantry placed in Hunan
Chinese undo move 1.
1 artillery and 3 infantry placed in Hunan
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,1
Chinese collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 18 to 20
EDIT: Turning off Edit Mode
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Burma to Kiangsi
1 infantry moved from French Indo China to Shan State
1 artillery moved from Siam to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Kiangsu
1 infantry moved from Burma to Shan StateCombat - British
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Battle in Normandy Bordeaux
Battle in Kiangsi
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 aaGun, 2 artilleries and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 bomber moved from Kiangsu to Hunan
2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
4 infantry moved from French Guiana to Brazil
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Egypt to Iraq
1 fighter moved from Iraq to Eastern PersiaPlace Units - British
1 factory_minor placed in Iraq
1 bomber and 1 fighter placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4,1,2,4,1,4,2,4,4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Tunisia to Algeria
1 bomber moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 armour moved from Eastern Poland to Novgorod
2 artilleries and 2 infantry moved from Eastern Poland to BessarabiaCombat - Italians
Battle in Novgorod
Italians attack with 2 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Bessarabia
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bessarabia from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Algeria
Italians attack with 1 bomber and 1 infantry
British defend with 1 armour
retreated to Algeria
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Libya
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Libya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
2 artilleries moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 bomber moved from Algeria to Southern Italy
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Italians
2 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
De italienske fly har vaeret en katastrofe hele spillet igennem. Heldigt at den italienske oekonomi ikke laengere fordrer nye fly.
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Hvis du spiller din tur inden kl. 17.00 kan jeg spille Tyskland inden kl. 18.00.
Men ok… du foeler dig maaske presset 8-)
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er i gang…min store fordel er at jeg altid rykker uden at tænk :?
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Du vinder jo nok alligevel… tager hovedet under armen og forbereder Tysklands naeste traek
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs