2015 League General Discussion Thread


  • @Cmdr:

    Also, Gamer and I are still hashing out the official changes to the rules for League year 2015, we should have them done soon (I hope!)

    I can do my part right now, actually…

  • Liaison TripleA '11 '10

    @Cmdr:

    Null Perspiration, Chummer!

    Now I need to get my first game for 2015 (since I don’t think I actually finished a 2014 game…definitely not 8 games. lol.)

    Oh yea, and I am SOOOO gunna be top player this year!  (I vowed not to take a second job ever again…so I have time to play this year, and I get to remember what my kids look like, and I can like SLEEP, ya know, frivolous stuff!)

    Jennifer,

    If you are playing this year, than I have to put you on the hitlist…  Once I clear up a few games, we have a score to settle.

  • '15

    We may need a ruling on this - Kreighund says that when you buy more than you can legally place, you get to get a refund for any excess units, and you choose what is excess.

    http://www.axisandallies.org/forums/index.php?topic=34783.new#new


  • That rule has been in the rulebook for years, since 1st edition.

    However, we need Krieghund to first clarify the ambiguity of whether you are allowed to intentionally over-buy.


  • 2015 League rules edited and sent back to Jennifer -

    We’re getting closer to having the updated ground rules set, everyone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    @Karl7:

    FYI

    Garg and Karl7 and a few other guys are doing a FAF game in Vancouver BC Nov 21.�  Should be epic!

    Can we report the game as�  league game?

    Kill Kill Kill!

    This is actually a pretty serious matchup!  All experts at the table,  probably 400 games of Global experience alone.  At a balling location!

    Perhaps we’ll throw up a thread, and post mid game/live pics for the record!

    I am going to wear my special German shirt!

  • Liaison TripleA '11 '10

    The motherland will NOT Fall!

    Activate plan Z!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    The motherland will NOT Fall!

    Activate plan Z!

    Z for “ZERO” resistance.

  • '18 '17 '16 '11 Moderator

    @Gargantua:

    Jennifer,

    If you are playing this year, than I have to put you on the hitlist…  Once I clear up a few games, we have a score to settle.

    Mi’dear, I did not know you were a masochist.  I suppose if you want a loss on your record this early in the season, I can oblige.    :evil:

    I will hold off and you can be my first victim! mwuhahahahaha!

  • Liaison TripleA '11 '10

    @Karl7:

    @Gargantua:

    The motherland will NOT Fall!

    Activate plan Z!

    Z for “ZERO” resistance.

    http://www.youtube.com/watch?v=Z42Hh20-7hM

    More like Russian infantry that won’t die unless you shoot them in the head.

    Or lots of dead Germans in Berlin/Europe…

    Take your pic. :P


  • In my current game against Balladeer, the Japanese have a TUV of 999. Which basically confirms my suspicions… I am truly evil :evil:

  • '19 '18

    Shouldn’t it be 666 then?


  • @MrRoboto:

    Shouldn’t it be 666 then?

    It is 666 in reverse. True evil is never obvious.


  • According to G40 rules, if you can’t place all of your units, for whatever reason, during the place units phase, you get a cash refund and you get to choose which units are refunded.

    Several different questions about this have been asked of Krieghund recently.  He explained the history of Revised and AA50, and why it is now a cash refund (instead of carrying over to next turn as in AA50).  Long story short, this system can be gamed hard, in somewhat rare instances.

    It does not seem to me that the intent of the rule-writers was to allow for intentional over-buying and refunding.  If I was playing you face to face, I would stop you in the buy phase if you were purchasing more than you could possibly place (however, there is no rule expressly against this).

    The big advantage you can potentially get from over-buying, is that you can decide to refund certain units after seeing how the dice go.  For example, buying carriers to make fighter/tac attacks legal.  Another example is buying transports but only placing them if the threats to the new transports are succesfully neutralized.

    I think it’s clear the intent of the rules is that you purchase units before you know how the dice are going to fall.  This loophole allows you to effectively change your purchase after seeing your dice, which I think goes against the spirit of the game.

    Default rule in league play is now officially this:
    If you overpurchase, your OPPONENT will choose which units you are to refund.
    This rule is needed for online play since normally a complete turn is finished before the opponent even sees it.  In face to face play, the opponent would be with you phase by phase and would presumably stop you from purchasing more units than you could possibly place.

    If you and your opponent agree, you may play that over-purchasing is allowed.

  • '20 '16 '15 '14

    AWESOME ruling that makes complete sense – thanks Gamer!


  • What’s going on around the league today?

    We just had our first playoff result last night…

    Looking forward to more game results to see how the standings start to shake out!

  • '19 '18 '17 '16 '15

    @Gamerman01:

    What’s going on around the league today?

    We just had our first playoff result last night…

    Looking forward to more game results to see how the standings start to shake out!

    What´s the issue with the standings?? I think they are just Ok  :-D


  • Lookin’ good, Juan

  • '18 '17 '16 '11 Moderator

    I dunno, but I am starting to think the whole league is chicken. :P  No one has bothered to issue a challenge to me in my PM for at least a year now.  :evil:

    Big bad girl scaring y’all off, huh?

  • '16 '15 '10

    I’m curious whether there’s interest in a ladder league competition in 2015.  This would complement, not replace, Gamer’s ranking system.

    What I have in mind is this.  Anyone who wants to participate makes it known.  All of the participants are then divided into groups of 4, based on Gamer’s PPG ranking.  The highest ranked group is the “champion’s division” and whoever wins that, for the cycle, is the current champion.  This allows some more competitive action in addition to the yearly playoff and an opportunity for those with bad luck in the playoffs to win some glory.

    Each player would have 2 months (or perhaps 3 months) to play the other 3 players in their division.  For extra long games, we can form a committee responsible for deciding who has won or is winning a particular game, for the purposes of the ladder.

    At the end of the 2 (or 3) month period, the top player in the division moves up the ladder to the next division, and the bottom player moves down.  The middle 2 stay in the division.  Tiebreakers are decided by head-to-head matchups.  With divisions of 4, tie-breakers shouldn’t be too much of a problem, because if 2 players go 2-1 then whoever won the head to head matchup wins the division.

    I think this would help make Gamer’s PPG ratings more accurate as players with similar PPG would have incentive to play each other competitively.

    The downside to ladder league systems (imho) is if one drops out, one is usually expected to start at or near the bottom when re-entering, and this can be a problem if alot of people are participating (meaning it could take several cycles before one gets to the top).  However, with the advantage of having the PPG ratings, perhaps we could forget about moving up and down in terms of divisions based on the cycle results, and instead simply redraw the divisions every cycle based on the latest PPG of those wanting to participate in the cycle.  This would allow people to participate, not participate, and then come back and participate again.

    This is one way to go.  Another way is to go is to introduce some round-robins or tournaments into the Spring/Summer play time, so competitive minded players can participate then instead of waiting for the Fall/Winter.

Suggested Topics

  • 7
  • 11
  • 95
  • 85
  • 88
  • 244
  • 126
  • 228
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.7k

Users

40.4k

Topics

1.8m

Posts