Alternate Universe axisdominion/wheatbeer endgame

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Southern France
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from France to Iraq
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                2 fighters moved from France to Western Germany
                1 artillery moved from France to Holland Belgium
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from France to Western Germany

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Americans, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  2/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Iraq
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 infantry in Iraq, round 2 :  0/2 hits
                        British roll dice for 1 artillery in Iraq, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 infantry in Iraq, round 3 :  1/2 hits
                        British roll dice for 1 artillery in Iraq, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Holland Belgium
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 mech_infantry
                        Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/2 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/2 hits
                        1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Western Germany
                    Italians attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Germany, round 2 :  1/5 hits
                        British roll dice for 1 mech_infantry in Western Germany, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Western Germany
                    Italians win, taking Western Germany from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Italians attack with 2 artilleries and 3 infantry
                    French defend with 2 infantry; British defend with 1 aaGun; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  0/2 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                        Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 :  3/4 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Rostov from British to Italians
                EDIT: Turning off Edit Mode
                1 fighter moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to Germany
                1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Iraq to Trans-Jordan
                1 aaGun, 3 artilleries and 8 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Vyborg to Novgorod
                1 artillery and 2 infantry moved from Ukraine to Rostov
                2 infantry moved from Northern Italy to Western Germany
                2 aaGuns, 4 infantry and 9 mech_infantrys moved from France to Western Germany

    Place Units - Italians
                1 fighter and 2 mech_infantrys placed in Southern Italy
                3 mech_infantrys placed in Egypt
                1 infantry and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Italians collect 32 PUs; end with 32 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    Production/PUs Summary :

    Germans : 43 / 62
        Russians : 11 / 0
        Japanese : 39 / 32
        Americans : 58 / 84
        Chinese : 17 / 23
        British : 31 / 34
        UK_Pacific : 14 / 11
        Italians : 32 / 44
        ANZAC : 10 / 21
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    @wheatbeer:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
            Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Rostov from British to Italians
                EDIT: Turning off Edit Mode

    Missed the Rostov walk-in on this third go round.

    Also, in case it matters to you, you have 9 US/UK fighters in Volgograd rather than 8 … doesn’t matter to me.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 submarine
                    ANZAC win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Shan State
                1 bomber moved from 42 Sea Zone to India
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 48 Sea Zone to 54 Sea Zone
                3 fighters moved from Kweichow to Volgograd

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                1 transport placed in 54 Sea Zone
                1 artillery and 1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 125 Sea Zone to Norway

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 56 PUs;
                Germans buy 2 artilleries, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from British
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from Americans
                15 armour, 18 artilleries, 7 bombers, 24 infantry and 9 mech_infantrys moved from Tambov to Volgograd
                1 mech_infantry moved from Novosibirsk to Volgograd
                3 armour and 1 mech_infantry moved from Russia to Volgograd
                2 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Volgograd
                3 tactical_bombers moved from Novgorod to Volgograd
                1 bomber moved from Kansu to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 18 armour, 18 artilleries, 8 bombers, 2 fighters, 24 infantry, 17 mech_infantrys and 6 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys; Russians defend with 5 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 45 infantry and 8 mech_infantrys; Americans defend with 3 fighters
                        AA fire in Volgograd :  2/15 hits
                        2 fighters owned by the Germans lost in Volgograd
                        Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 24 infantry, 17 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 :  31/91 hits
                        Russians roll dice for 5 aaGuns, 4 armour, 2 artilleries, 14 fighters, 45 infantry and 12 mech_infantrys in Volgograd, round 2 :  25/77 hits
                        26 infantry owned by the Russians, 24 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Volgograd
                        Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 16 mech_infantrys and 6 tactical_bombers in Volgograd, round 3 :  36/66 hits
                        Russians roll dice for 4 armour, 2 artilleries, 14 fighters, 19 infantry and 12 mech_infantrys in Volgograd, round 3 :  23/51 hits
                        19 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the British, 1 artillery owned by the Russians, 8 mech_infantrys owned by the Russians, 1 artillery owned by the British, 4 mech_infantrys owned by the British, 14 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Volgograd
                        Germans roll dice for 18 armour, 4 artilleries, 8 bombers, 7 mech_infantrys and 6 tactical_bombers in Volgograd, round 4 :  21/43 hits
                        Russians roll dice for 1 armour and 14 fighters in Volgograd, round 4 :  12/15 hits
                        3 fighters owned by the Americans, 1 armour owned by the Russians, 1 armour owned by the Germans, 5 fighters owned by the British, 3 fighters owned by the Russians, 4 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 3 fighters owned by the ANZAC lost in Volgograd
                    Germans win, taking Volgograd from Russians with 17 armour, 8 bombers and 6 tactical_bombers remaining. Battle score for attacker is 142
                    Casualties for ANZAC: 3 fighters
                    Casualties for Germans: 1 armour, 18 artilleries, 2 fighters, 24 infantry and 17 mech_infantrys
                    Casualties for British: 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys
                    Casualties for Russians: 5 aaGuns, 3 armour, 1 artillery, 3 fighters, 45 infantry and 8 mech_infantrys
                    Casualties for Americans: 3 fighters

    Non Combat Move - Germans
                1 aaGun moved from France to Western Germany
                3 artilleries and 2 infantry moved from France to Western Germany
                8 bombers moved from Volgograd to Russia
                3 tactical_bombers moved from Volgograd to Russia
                3 tactical_bombers moved from Volgograd to Rostov
                1 carrier, 1 submarine and 1 transport moved from 97 Sea Zone to 93 Sea Zone
                6 mech_infantrys moved from France to Western Germany
                1 fighter moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                2 armour moved from Germany to Western Germany
                2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 artillery moved from Novgorod to Belarus

    Place Units - Germans
                1 submarine placed in 127 Sea Zone
                2 infantry placed in Novgorod
                2 mech_infantrys placed in Russia
                3 infantry placed in Western Germany
                2 artilleries, 5 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 9 / 0
        Japanese : 35 / 32
        Americans : 55 / 84
        Chinese : 17 / 23
        British : 29 / 34
        UK_Pacific : 14 / 11
        Italians : 32 / 44
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    ok so i take it the sub blocks me from conquering with america huh?

    you’re too sneaky for me…now that i didn’t even consider

  • 17

    I believe so long as I can scramble (and force combat inside SZ127), that I have the right to surface … but I’m actually not 100% certain.

  • 25 24 22 21 20 19 18 16 15

    yah i just tested it out. it’s very cheap imo

    disregard the martis as i was just testing it out

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Karelia to Vyborg
                      Russians take Vyborg from Italians

    Combat - Russians

    Non Combat Move - Russians
                1 armour moved from Eastern Persia to Persia

    Turn Complete - Russians

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      Japanese take Rhodesia from British
                      Japanese take Tanganyika Territory from British
                1 armour moved from Samara to Nenetsia
                      Japanese take Nenetsia from Russians
                1 armour and 2 mech_infantrys moved from Kansu to Kazakhstan

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  0/3 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 :  0/3 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 4 :  2/2 hits
                        2 mech_infantrys owned by the Japanese lost in Kazakhstan
                        Japanese roll dice for 1 armour in Kazakhstan, round 5 :  1/1 hits
                        British roll dice for 2 mech_infantrys in Kazakhstan, round 5 :  0/2 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        Japanese roll dice for 1 armour in Kazakhstan, round 6 :  1/1 hits
                        British roll dice for 1 mech_infantry in Kazakhstan, round 6 :  0/1 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                    Japanese win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
                2 battleships and 1 carrier moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 fighters moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
                1 armour moved from Shensi to Novosibirsk
                5 fighters and 1 tactical_bomber moved from 39 Sea Zone to Trans-Jordan
                3 carriers moved from 39 Sea Zone to 80 Sea Zone
                3 submarines moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Union of South Africa
                6 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,6,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,5,2,5,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,3,3,5,3,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2,5,2
                Japanese collect 17 PUs (22 lost to blockades); end with 17 PUs total

    Production/PUs Summary :

    Germans : 50 / 75
        Russians : 9 / 0
        Japanese : 39 / 17
        Americans : 55 / 84
        Chinese : 17 / 23
        British : 25 / 34
        UK_Pacific : 14 / 11
        Italians : 32 / 44
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber and 4 fighters moved from Karelia to Novgorod
                1 bomber, 5 fighters and 2 tactical_bombers moved from Norway to Novgorod
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Novgorod
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Formosa

    Combat - Americans
                Battle in Formosa
                Battle in Novgorod
                    Americans attack with 2 bombers, 11 fighters and 3 tactical_bombers
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 fighter and 2 infantry
                    Americans win, taking Formosa from Japanese with 2 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
                    Casualties for Italians: 1 fighter and 2 infantry
                    Casualties for Americans: 3 fighters

    Non Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Norway to Karelia
                1 aaGun, 8 artilleries and 10 infantry moved from Norway to 125 Sea Zone
                1 aaGun, 8 artilleries, 10 infantry and 10 transports moved from 125 Sea Zone to 127 Sea Zone
                1 aaGun, 8 artilleries and 10 infantry moved from 127 Sea Zone to Karelia
                1 carrier moved from 125 Sea Zone to 127 Sea Zone
                2 fighters moved from Novgorod to 127 Sea Zone
                4 fighters moved from Novgorod to 125 Sea Zone
                3 tactical_bombers moved from Novgorod to Karelia
                2 bombers moved from Novgorod to Karelia
                1 carrier moved from 125 Sea Zone to 127 Sea Zone
                2 fighters moved from Novgorod to 127 Sea Zone
                2 transports moved from 125 Sea Zone to 123 Sea Zone
                3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
                3 artilleries and 3 infantry moved from 125 Sea Zone to Norway
                4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Central United States to 101 Sea Zone
                1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
                1 aaGun, 4 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
                2 infantry moved from Korea to 6 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                2 fighters and 1 tactical_bomber moved from Korea to Kweichow
                2 submarines moved from 71 Sea Zone to 70 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Central United States
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 armour and 1 mech_infantry placed in Korea

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                14 artilleries and 3 infantry moved from Jehol to Manchuria
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 14 artilleries and 3 infantry
                    Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor and 10 infantry
                    6 artilleries owned by the Chinese retreated to Jehol
                    Japanese win with 6 artilleries and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 aaGun and 9 infantry
                    Casualties for Chinese: 8 artilleries and 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Jehol
                1 infantry moved from Kiangsu to Shantung

    Place Units - Chinese
                1 infantry placed in Kweichow
                3 artilleries and 2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                1 destroyer moved from 125 Sea Zone to 127 Sea Zone
                1 battleship moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Novgorod
                2 infantry moved from Norway to 125 Sea Zone
                2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                1 carrier moved from 125 Sea Zone to 127 Sea Zone
                1 fighter moved from Norway to Nenetsia
                1 fighter moved from Norway to Nenetsia
                1 tactical_bomber moved from Norway to Nenetsia
                2 fighters moved from Norway to 127 Sea Zone
                1 bomber moved from Norway to Nenetsia

    Combat - British
                Battle in 127 Sea Zone
                    British attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans loiter and taunt with
                    Germans defend with 1 submarine
                    Units damaged: 1 battleship owned by the British
                    British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Archangel
                Battle in Nenetsia
                    British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                    British win, taking Archangel from Germans, taking Nenetsia from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Novgorod

    Non Combat Move - British
                2 aaGuns moved from Finland to Karelia
                2 fighters moved from 127 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                2 fighters moved from Nenetsia to 127 Sea Zone
                1 bomber moved from Nenetsia to Norway
                1 tactical_bomber moved from Nenetsia to Karelia
                3 cruisers moved from 125 Sea Zone to 127 Sea Zone
                1 aaGun, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
                1 aaGun and 5 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                3 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 aaGun moved from Persia to Eastern Persia
                1 transport moved from 125 Sea Zone to 111 Sea Zone
                2 infantry moved from Scotland to 111 Sea Zone
                2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                2 armour and 1 mech_infantry moved from Norway to Karelia
                2 artilleries moved from Norway to Finland

    Place Units - British
                1 destroyer placed in 125 Sea Zone
                1 fighter placed in United Kingdom
                3 infantry placed in Persia
                British undo move 3.
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in Norway

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,5,5,5,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,4,1,4
                UK_Pacific collect 6 PUs (8 lost to blockades); end with 7 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
                Some Units in India change ownership: 1 fighter

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kweichow: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to Kwangtung: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • 25 24 22 21 20 19 18 16 15

    made a small ncm edit plz use latest

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kweichow: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to Kwangtung: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British

    Combat - Italians

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Belarus
                1 aaGun, 3 artilleries and 8 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Trans-Jordan to Russia
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Southern France to France
                2 artilleries and 2 infantry moved from Normandy Bordeaux to France
                1 fighter and 2 mech_infantrys moved from Southern Italy to Western Germany
                1 fighter moved from Germany to Western Germany

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Southern Italy
                Italians undo move 3.
                3 mech_infantrys placed in Southern France
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

    Production/PUs Summary :

    Germans : 47 / 75
        Russians : 9 / 0
        Japanese : 35 / 17
        Americans : 56 / 76
        Chinese : 20 / 28
        British : 27 / 28
        UK_Pacific : 14 / 12
        Italians : 33 / 47
        ANZAC : 14 / 24
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Sumatra
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 fighter moved from Queensland to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Borneo
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 2 submarines
                    ANZAC win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 submarines
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Eastern Persia
                1 fighter moved from 37 Sea Zone to Shan State
                1 bomber moved from Sumatra to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter and 1 infantry placed in Queensland
                ANZAC undo move 2.
                1 artillery and 1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 17

    France?

  • 25 24 22 21 20 19 18 16 15

    Ah Damn, forgot to post it didn’t I. I can’t get to triplea now, you can just go ahead and complete France for me. I think just move the two inf closer to novgorod and that’s it. Thanks.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Nenetsia
                1 mech_infantry moved from Russia to Archangel
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Nenetsia
                2 bombers moved from Russia to Nenetsia
                2 bombers moved from Russia to Archangel
                2 bombers moved from Russia to Novgorod
                2 bombers moved from Russia to Nenetsia
                1 tactical_bomber moved from Rostov to Archangel
                2 tactical_bombers moved from Rostov to Novgorod

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 :  2/5 hits
                        British roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Nenetsia
                    Germans attack with 4 bombers, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Germans roll dice for 4 bombers, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 :  3/6 hits
                        British roll dice for 2 infantry in Nenetsia, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Novgorod
                    Germans attack with 2 bombers, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 bombers, 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 :  4/7 hits
                        British roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from British with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
                1 fighter moved from Western Germany to Belarus
                1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                17 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Caucasus to Bryansk
                2 tactical_bombers moved from Archangel to Belarus
                1 tactical_bomber moved from Nenetsia to Belarus
                3 tactical_bombers moved from Novgorod to Belarus
                2 bombers moved from Archangel to Bryansk
                4 bombers moved from Nenetsia to Bryansk
                2 bombers moved from Novgorod to Bryansk
                1 carrier, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 infantry moved from Holland Belgium to Western Germany
                2 aaGuns, 5 artilleries and 17 infantry moved from Germany to Poland
                1 aaGun, 3 artilleries and 7 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia
                7 mech_infantrys placed in Germany
                Germans undo move 3.
                3 artilleries placed in Russia
                1 armour and 2 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 49 / 74
        Russians : 9 / 0
        Japanese : 27 / 17
        Americans : 56 / 76
        Chinese : 20 / 28
        British : 25 / 28
        UK_Pacific : 18 / 12
        Italians : 33 / 47
        ANZAC : 18 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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