this makes me wonder again how much the axis advantage in victory conditions affects the games overall balance; that the axis can win with less than a full victory, whereas the allies basically need what amounts to a total military victory.
Alternate Universe axisdominion/wheatbeer endgame
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If I would going to save any dice, I’d rather save Italy’s SBR dice (if Italy has reason to launch an SBR again).
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ok well i’m taking a different approach, with no naval
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 tactical_bombers moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from Volgograd to RussiaCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Russia causes 3 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 4 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 3 cruisers
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 bomber moved from Northern Italy to Norway
1 bomber moved from Russia to Karelia
4 fighters moved from 110 Sea Zone to Karelia
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 5 artilleries, 4 carriers, 6 infantry, 2 mech_infantrys and 8 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
1 aaGun, 3 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 123 Sea Zone to 125 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 125 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from Holland Belgium to 125 Sea Zone
1 fighter moved from Southern France to Norway
1 fighter moved from Southern France to Norway
1 fighter moved from Southern France to Norway
1 fighter moved from Southern France to Norway
1 tactical_bomber moved from Southern France to Norway
1 tactical_bomber moved from Southern France to Norway
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 submarines moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Persia to VolgogradPlace Units - Americans
1 factory_minor placed in Korea
5 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to YunnanPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 12 artilleries
EDIT: Adding units owned by Chinese to Jehol: 12 artilleries and 1 infantry
EDIT: Removing units owned by Chinese from Shantung: 1 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 2 artilleries and 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
2 artilleries and 2 infantry placed in Jehol
Chinese undo move 4.
1 infantry placed in Sikang
2 artilleries and 1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
British take Western Germany from Germans
1 bomber moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from Eastern Persia to Kazakhstan
6 fighters moved from Persia to Kazakhstan
1 artillery moved from Northwest Persia to Iraq
British take Iraq from ItaliansCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Kazakhstan
British attack with 6 fighters and 2 mech_infantrys
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
6 fighters moved from Kazakhstan to Volgograd
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Turkmenistan to Volgograd
1 aaGun and 4 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 aaGun and 5 infantry moved from India to West India
2 infantry moved from Burma to Shan State
1 aaGun and 4 infantry moved from Burma to India
2 infantry moved from Belgian Congo to French Equatorial Africa
1 bomber moved from Northern Italy to Norway
3 fighters moved from United Kingdom to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Norway
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 6 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
4 infantry moved from United Kingdom to ScotlandPlace Units - British
2 armour and 1 mech_infantry placed in Norway
1 aaGun, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,1,2,6,5,4,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 34 PUs (6 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,3,6,5,1,6,4,3,2,3,1,4
UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 aaGun
EDIT: Adding units owned by British to Jehol: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from France to Iraq
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 fighters moved from France to Western Germany
1 artillery moved from France to Holland Belgium
1 artillery moved from Northern Italy to Southern France
1 infantry moved from France to Western GermanyCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Iraq
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 0/2 hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Iraq, round 3 : 1/2 hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Holland Belgium
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/2 hits
1 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Americans win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Germany, round 2 : 1/5 hits
British roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 3 infantry
French defend with 2 infantry; British defend with 1 aaGun; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Italians roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 3/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for French: 2 infantry
Casualties for British: 1 aaGun
Casualties for Italians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Rostov from British to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Germany
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Iraq to Trans-Jordan
1 aaGun, 3 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Northern Italy to Western Germany
2 aaGuns, 4 infantry and 9 mech_infantrys moved from France to Western GermanyPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Egypt
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUsProduction/PUs Summary :
Germans : 43 / 62
Russians : 11 / 0
Japanese : 39 / 32
Americans : 58 / 84
Chinese : 17 / 23
British : 31 / 34
UK_Pacific : 14 / 11
Italians : 32 / 44
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Rostov from British to Italians
EDIT: Turning off Edit ModeMissed the Rostov walk-in on this third go round.
Also, in case it matters to you, you have 9 US/UK fighters in Volgograd rather than 8 … doesn’t matter to me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 submarine
ANZAC win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Shan State
1 bomber moved from 42 Sea Zone to India
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 48 Sea Zone to 54 Sea Zone
3 fighters moved from Kweichow to VolgogradPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 56 PUs;
Germans buy 2 artilleries, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from British
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
15 armour, 18 artilleries, 7 bombers, 24 infantry and 9 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
3 armour and 1 mech_infantry moved from Russia to Volgograd
2 fighters, 6 mech_infantrys and 3 tactical_bombers moved from Bryansk to Volgograd
3 tactical_bombers moved from Novgorod to Volgograd
1 bomber moved from Kansu to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 18 armour, 18 artilleries, 8 bombers, 2 fighters, 24 infantry, 17 mech_infantrys and 6 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys; Russians defend with 5 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 45 infantry and 8 mech_infantrys; Americans defend with 3 fighters
AA fire in Volgograd : 2/15 hits
2 fighters owned by the Germans lost in Volgograd
Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 24 infantry, 17 mech_infantrys and 6 tactical_bombers in Volgograd, round 2 : 31/91 hits
Russians roll dice for 5 aaGuns, 4 armour, 2 artilleries, 14 fighters, 45 infantry and 12 mech_infantrys in Volgograd, round 2 : 25/77 hits
26 infantry owned by the Russians, 24 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 5 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 18 armour, 18 artilleries, 8 bombers, 16 mech_infantrys and 6 tactical_bombers in Volgograd, round 3 : 36/66 hits
Russians roll dice for 4 armour, 2 artilleries, 14 fighters, 19 infantry and 12 mech_infantrys in Volgograd, round 3 : 23/51 hits
19 infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the British, 1 artillery owned by the Russians, 8 mech_infantrys owned by the Russians, 1 artillery owned by the British, 4 mech_infantrys owned by the British, 14 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 18 armour, 4 artilleries, 8 bombers, 7 mech_infantrys and 6 tactical_bombers in Volgograd, round 4 : 21/43 hits
Russians roll dice for 1 armour and 14 fighters in Volgograd, round 4 : 12/15 hits
3 fighters owned by the Americans, 1 armour owned by the Russians, 1 armour owned by the Germans, 5 fighters owned by the British, 3 fighters owned by the Russians, 4 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 3 fighters owned by the ANZAC lost in Volgograd
Germans win, taking Volgograd from Russians with 17 armour, 8 bombers and 6 tactical_bombers remaining. Battle score for attacker is 142
Casualties for ANZAC: 3 fighters
Casualties for Germans: 1 armour, 18 artilleries, 2 fighters, 24 infantry and 17 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 5 fighters and 4 mech_infantrys
Casualties for Russians: 5 aaGuns, 3 armour, 1 artillery, 3 fighters, 45 infantry and 8 mech_infantrys
Casualties for Americans: 3 fightersNon Combat Move - Germans
1 aaGun moved from France to Western Germany
3 artilleries and 2 infantry moved from France to Western Germany
8 bombers moved from Volgograd to Russia
3 tactical_bombers moved from Volgograd to Russia
3 tactical_bombers moved from Volgograd to Rostov
1 carrier, 1 submarine and 1 transport moved from 97 Sea Zone to 93 Sea Zone
6 mech_infantrys moved from France to Western Germany
1 fighter moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 armour moved from Germany to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Novgorod to BelarusPlace Units - Germans
1 submarine placed in 127 Sea Zone
2 infantry placed in Novgorod
2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
2 artilleries, 5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 50 / 75
Russians : 9 / 0
Japanese : 35 / 32
Americans : 55 / 84
Chinese : 17 / 23
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 32 / 44
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ok so i take it the sub blocks me from conquering with america huh?
you’re too sneaky for me…now that i didn’t even consider
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I believe so long as I can scramble (and force combat inside SZ127), that I have the right to surface … but I’m actually not 100% certain.
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yah i just tested it out. it’s very cheap imo
disregard the martis as i was just testing it out
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from ItaliansCombat - Russians
Non Combat Move - Russians
1 armour moved from Eastern Persia to PersiaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
1 armour moved from Samara to Nenetsia
Japanese take Nenetsia from Russians
1 armour and 2 mech_infantrys moved from Kansu to KazakhstanCombat - Japanese
Japanese creates battle in territory 41 Sea Zone
Battle in Kazakhstan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 4 : 0/3 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 4 : 2/2 hits
2 mech_infantrys owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 5 : 1/1 hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 5 : 0/2 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 93 Sea Zone
2 battleships and 1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
1 armour moved from Shensi to Novosibirsk
5 fighters and 1 tactical_bomber moved from 39 Sea Zone to Trans-Jordan
3 carriers moved from 39 Sea Zone to 80 Sea Zone
3 submarines moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Union of South Africa
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,4,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,5,2,5,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,3,3,5,3,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2,5,2
Japanese collect 17 PUs (22 lost to blockades); end with 17 PUs totalProduction/PUs Summary :
Germans : 50 / 75
Russians : 9 / 0
Japanese : 39 / 17
Americans : 55 / 84
Chinese : 17 / 23
British : 25 / 34
UK_Pacific : 14 / 11
Italians : 32 / 44
ANZAC : 14 / 24
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 4 fighters moved from Karelia to Novgorod
1 bomber, 5 fighters and 2 tactical_bombers moved from Norway to Novgorod
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Novgorod
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to FormosaCombat - Americans
Battle in Formosa
Battle in Novgorod
Americans attack with 2 bombers, 11 fighters and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 fighter and 2 infantry
Americans win, taking Formosa from Japanese with 2 bombers, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Italians: 1 fighter and 2 infantry
Casualties for Americans: 3 fightersNon Combat Move - Americans
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 aaGun, 8 artilleries and 10 infantry moved from Norway to 125 Sea Zone
1 aaGun, 8 artilleries, 10 infantry and 10 transports moved from 125 Sea Zone to 127 Sea Zone
1 aaGun, 8 artilleries and 10 infantry moved from 127 Sea Zone to Karelia
1 carrier moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Novgorod to 127 Sea Zone
4 fighters moved from Novgorod to 125 Sea Zone
3 tactical_bombers moved from Novgorod to Karelia
2 bombers moved from Novgorod to Karelia
1 carrier moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Novgorod to 127 Sea Zone
2 transports moved from 125 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from 125 Sea Zone to Norway
4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
2 infantry moved from Korea to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
2 fighters and 1 tactical_bomber moved from Korea to Kweichow
2 submarines moved from 71 Sea Zone to 70 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 armour and 1 mech_infantry placed in KoreaTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
14 artilleries and 3 infantry moved from Jehol to Manchuria
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Manchuria
Chinese attack with 14 artilleries and 3 infantry
Japanese defend with 1 aaGun, 6 artilleries, 1 factory_minor and 10 infantry
6 artilleries owned by the Chinese retreated to Jehol
Japanese win with 6 artilleries and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Chinese: 8 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Jehol
1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
1 infantry placed in Kweichow
3 artilleries and 2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
1 battleship moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 carrier moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from Norway to Nenetsia
1 fighter moved from Norway to Nenetsia
1 tactical_bomber moved from Norway to Nenetsia
2 fighters moved from Norway to 127 Sea Zone
1 bomber moved from Norway to NenetsiaCombat - British
Battle in 127 Sea Zone
British attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans loiter and taunt with
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Archangel
Battle in Nenetsia
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Archangel from Germans, taking Nenetsia from Japanese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in NovgorodNon Combat Move - British
2 aaGuns moved from Finland to Karelia
2 fighters moved from 127 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
2 fighters moved from Nenetsia to 127 Sea Zone
1 bomber moved from Nenetsia to Norway
1 tactical_bomber moved from Nenetsia to Karelia
3 cruisers moved from 125 Sea Zone to 127 Sea Zone
1 aaGun, 4 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
1 aaGun and 5 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from Persia to Eastern Persia
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 armour and 1 mech_infantry moved from Norway to Karelia
2 artilleries moved from Norway to FinlandPlace Units - British
1 destroyer placed in 125 Sea Zone
1 fighter placed in United Kingdom
3 infantry placed in Persia
British undo move 3.
1 artillery and 2 infantry placed in Persia
2 infantry placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,5,5,5,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,1,4,1,4
UK_Pacific collect 6 PUs (8 lost to blockades); end with 7 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 12 PUs
Some Units in India change ownership: 1 fighter -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kweichow: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Kwangtung: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
made a small ncm edit plz use latest





