That went perfectly!
15L Alexgreat vs MrRoboto
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Burma to Shan State
Japanese take Shan State from Americans
1 mech_infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Shan State to Malaya
4 fighters and 1 tactical_bomber moved from Yunnan to Malaya
1 submarine moved from 8 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
4 fighters moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from Philippines to Borneo
1 transport moved from 2 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 3/7 hits
Americans roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Malaya
Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 fighter; Americans defend with 1 harbour
Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/7 hits
Americans roll dice for 1 artillery and 1 fighter in Malaya, round 2 : 1/2 hits
1 artillery owned by the ANZAC, 1 fighter owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from Americans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
4 fighters moved from Borneo to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 fighters moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 armour moved from India to YunnanPlace Units - Japanese
1 carrier and 1 submarine placed in 36 Sea Zone
1 airfield, 1 armour and 1 harbour placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,1,4,1,1,1,6,4,3,5,4,6,3,6,1,1,6,4,5,6,2,2,1,2,2,3,2,4,2,1,4,1,3,6,5,6,1,1,5,1,1,1,4,3,5,6,5,4,4,1,5,2,4
Japanese collect 49 PUs (5 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
19 artilleries, 66 infantry and 3 mech_infantrys moved from Persia to Iraq
4 infantry moved from Trans-Jordan to Saudi Arabia
3 fighters moved from Persia to Saudi ArabiaCombat - British
Battle in Iraq
British attack with 19 artilleries, 66 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
British win, taking Iraq from Germans with 19 artilleries, 65 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Saudi Arabia
British attack with 3 fighters and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 fighters moved from Saudi Arabia to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to EgyptPlace Units - British
3 infantry placed in Persia
3 artilleries placed in Egypt
1 fighter placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
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now we really have it all, the Allies securing a safe landing place via neutral crush. A costly mistake for the Axis, probably, not to cover this as well, and I really tried to minimize those.
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it’s still looking nice for you.
I do not feel very comfortable. I should have never left north persia
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bump (#1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Italians roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Holland Belgium to France
1 armour and 3 mech_infantrys moved from Western Germany to Southern France
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 artilleries moved from Western Germany to France
2 aaGuns moved from Western Germany to France
1 aaGun, 1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to CaucasusPlace Units - Italians
1 armour placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,2,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,6,3,2,2,2,6,6,5,4,4
Italians collect 2 PUs (13 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 19
Combat Move - French
Non Combat Move - French
1 fighter and 1 infantry moved from Persia to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 102 PUs;
Germans buy 3 armour, 1 factory_minor, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from French Indo China to Malaya
1 bomber moved from India to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Persia
3 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 bomber moved from Rostov to Persia
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from Denmark to Normandy BordeauxCombat - Germans
Battle in Malaya
Germans attack with 2 bombers
Americans defend with 1 artillery and 1 harbour
Germans roll dice for 2 bombers in Malaya, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 bomber owned by the Germans lost in Malaya
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for Americans: 1 artillery
Battle in Shan State
Germans attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 fighter owned by the Germans lost in Shan State
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Persia, round 2 : 7/11 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 6/13 hits
Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
2 artilleries owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Shan State to India
1 bomber moved from Malaya to India
1 aaGun, 20 armour, 9 artilleries, 10 infantry and 20 mech_infantrys moved from Northwest Persia to Turkey
Germans take Turkey from Neutral_True
3 armour moved from Caucasus to Turkey
2 bombers, 3 fighters and 2 tactical_bombers moved from Persia to Turkey
1 bomber moved from Turkey to Southern Italy
1 fighter and 1 tactical_bomber moved from Rostov to Turkey
3 mech_infantrys moved from Volgograd to Turkey
1 bomber moved from Normandy Bordeaux to Southern Italy
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
3 artilleries moved from Western Germany to France
1 armour and 13 mech_infantrys moved from Western Germany to Southern France
9 infantry moved from France to Southern France
2 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
3 aaGuns moved from Denmark to Western Germany
3 mech_infantrys moved from Novgorod to 115 Sea Zone
1 mech_infantry moved from Finland to 115 Sea Zone
4 mech_infantrys and 4 transports moved from 115 Sea Zone to 114 Sea Zone
4 mech_infantrys moved from 114 Sea Zone to Germany
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 mech_infantrys moved from Finland to SwedenPlace Units - Germans
1 factory_minor placed in Turkey
3 armour placed in Caucasus
1 fighter and 2 tactical_bombers placed in Ukraine
1 fighter and 1 tactical_bomber placed in Rostov
3 mech_infantrys placed in France
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,1,3,4,4,3,5,1,3,6,2,2
Germans collect 82 PUs (5 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
Japan tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 bomber, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Yunnan to Malaya
Japanese take Shan State from Americans
Japanese take Malaya from Americans
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transportsNon Combat Move - Japanese
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 aaGun and 1 infantry moved from Yunnan to French Indo China
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from India to French Indo ChinaPlace Units - Japanese
1 bomber and 1 infantry placed in Japan
2 mech_infantrys placed in Manchuria
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
2 submarines placed in 20 Sea Zone
2 transports placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Amur: 1 armour
EDIT: Adding units owned by Germans to Sakha: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,2,6,3,2,6,5,3,1,6,6,1,3,2,6,1,4,3,2,6,6,6,2,4,4,4,4,5,4,6,3,6,3,6,1,6,6,5,1,3,6,4,5,4,4,3,3,3,6,6,3,5,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,5,2
Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
forgot one attack in SZ 55… i hope you don’t mind that i roll it here.
attack: one sub, 7 fighter, 1 tac
Rolls: 1@2 6@3 2@4; Total Hits: 61@2: (2)6@3: (4, 6, 3, 1, 2, 2)2@4: (4, 6)defender: 1 dd
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - British
British buy 3 aaGuns, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
4 fighters moved from Egypt to Persia
3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Persia
British attack with 4 fighters and 3 infantry
Germans defend with 1 factory_minor and 4 infantry
British win, taking Persia from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
British win, taking Northwest Persia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Persia to Iraq
3 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Holland Belgium to SpainPlace Units - British
3 aaGuns placed in Iraq
2 artilleries and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in United Kingdom
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys moved from Southern France to Spain
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
3 fighters moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Spain
Italians attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
British defend with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Americans defend with 11 artilleries, 1 factory_minor, 7 fighters and 13 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Spain, round 2 : 3/9 hits
Americans roll dice for 1 armour, 11 artilleries, 8 fighters, 15 infantry and 1 mech_infantry in Spain, round 2 : 11/36 hits
2 infantry owned by the British, 1 fighter owned by the Italians, 4 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Spain
Americans win with 1 armour, 11 artilleries, 8 fighters and 13 infantry remaining. Battle score for attacker is -35
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Battle in Northwest Persia
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Northwest Persia to Turkey
1 aaGun moved from Caucasus to Northwest PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,4,5,3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5,4,5,6,1,4,4,3,4
Italians collect 4 PUs (11 lost to blockades); end with 6 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 8 PUs -
please chose the three casualties in Spain to your liking.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 107 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Turkey to Persia
1 bomber, 1 fighter and 2 tactical_bombers moved from India to Persia
1 fighter and 2 tactical_bombers moved from Ukraine to Syria
2 infantry moved from Turkey to Syria
1 fighter moved from Turkey to Persia
3 fighters and 3 tactical_bombers moved from Turkey to Trans-Jordan
1 bomber moved from Turkey to Spain
2 bombers moved from Southern Italy to Spain
1 armour, 9 infantry and 13 mech_infantrys moved from Southern France to Spain
4 fighters and 4 tactical_bombers moved from France to Spain
3 artilleries moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Switzerland to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 4 mech_infantrys in Normandy Bordeaux, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Battle in Syria
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Syria, round 2 : 1/5 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Syria
Germans win, taking Syria from British with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 2/7 hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits
2 infantry owned by the British lost in Persia
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 4/7 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Trans-Jordan
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 3 artilleries
Germans roll dice for 3 fighters and 3 tactical_bombers in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 3 artilleries in Trans-Jordan, round 2 : 0/3 hits
3 artilleries owned by the British lost in Trans-Jordan
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Battle in Spain
Germans attack with 1 armour, 3 bombers, 4 fighters, 9 infantry, 13 mech_infantrys and 4 tactical_bombers
British defend with 1 armour and 1 fighter; Americans defend with 11 artilleries, 1 factory_minor, 7 fighters and 13 infantry
Germans roll dice for 1 armour, 3 bombers, 4 fighters, 9 infantry, 13 mech_infantrys and 4 tactical_bombers in Spain, round 2 : 8/34 hits
Americans roll dice for 1 armour, 11 artilleries, 8 fighters and 13 infantry in Spain, round 2 : 16/33 hits
9 infantry owned by the Germans, 8 infantry owned by the Americans and 7 mech_infantrys owned by the Germans lost in Spain
Germans roll dice for 1 armour, 3 bombers, 4 fighters, 6 mech_infantrys and 4 tactical_bombers in Spain, round 3 : 11/18 hits
Americans roll dice for 1 armour, 11 artilleries, 8 fighters and 5 infantry in Spain, round 3 : 15/25 hits
6 artilleries owned by the Americans, 4 tactical_bombers owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 4 fighters owned by the Germans lost in Spain
retreated to Spain
Americans win with 1 armour, 5 artilleries and 8 fighters remaining. Battle score for attacker is -106
Casualties for Germans: 1 armour, 4 fighters, 9 infantry, 13 mech_infantrys and 4 tactical_bombers
Casualties for Americans: 6 artilleries and 13 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to Turkey
1 fighter and 2 tactical_bombers moved from Syria to Turkey
3 armour moved from Caucasus to Turkey
3 fighters and 3 tactical_bombers moved from Trans-Jordan to Turkey
2 bombers moved from Spain to Southern Italy
1 bomber moved from Spain to Southern France
2 infantry moved from Switzerland to France
1 mech_infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to France
4 infantry moved from Sweden to 114 Sea Zone
4 mech_infantrys moved from Sweden to 114 Sea Zone
4 infantry and 4 mech_infantrys moved from 114 Sea Zone to Germany
1 armour moved from Sakha to BuryatiaPlace Units - Germans
3 mech_infantrys placed in France
10 mech_infantrys placed in Western Germany
3 artilleries placed in Turkey
3 armour placed in Caucasus
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,1,3,5,3,4,2,1,1
Germans collect 80 PUs (8 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
really really was hoping for a normal loss at least, but to lose 8 air even after Rd2 and no retreat chance for them, that was not foreseen in the dry runs. You have it within your grasp now.
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one fig and one tac from Turkey to Caucasus.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Malaya
9 fighters and 3 tactical_bombers moved from 36 Sea Zone to Malaya
2 mech_infantrys moved from Manchuria to Siberia
1 bomber moved from Japan to Siberia
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Celebes
Battle in Java
Battle in Malaya
Japanese attack with 1 armour, 9 fighters and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 harbour
Japanese roll dice for 1 armour, 9 fighters and 3 tactical_bombers in Malaya, round 2 : 8/13 hits
ANZAC roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Celebes from ANZAC, taking Java from Americans, taking Malaya from ANZAC with 1 armour, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 artillery
Battle in Siberia
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Siberia, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 2/2 hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Siberia
retreated to Siberia
Americans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Siberia to Japan
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from India to French Indo China
9 fighters and 2 tactical_bombers moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Afghanistan to Persia
1 mech_infantry moved from Eastern Persia to Persia
4 infantry moved from Afghanistan to West IndiaPlace Units - Japanese
1 transport placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
2 submarines placed in 19 Sea Zone
1 armour placed in Manchuria
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,2,5,3,2,5,6,1,3,6,5,6,3,3,3,4,2,3,6,4,5,6,2,1,5,1,4,6,5,2,3,6,4,2,5,4,2,5,6,6,2,3,3,5,6,5,2,2,4,4,2,5,4,1,5,6,1,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,4,4
Japanese collect 48 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 armour moved from Spain to Northern Italy
British take Northern Italy from Italians
3 fighters moved from Iraq to Persia
1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter and 3 infantry moved from Iraq to Syria
1 fighter moved from Egypt to SyriaCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Syria from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 2 mech_infantrys; Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 fighters and 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Italians defend with 1 aaGun and 1 artillery
British win, taking Northwest Persia from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun and 1 artilleryNon Combat Move - British
1 fighter moved from Persia to Egypt
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Syria to Trans-Jordan
3 aaGuns, 16 artilleries, 57 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
3 infantry placed in Iraq
3 artilleries placed in Egypt
7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,5
British collect 42 PUs (1 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific





