15L Alexgreat vs MrRoboto

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Hopei to Hunan
                1 armour moved from Kweichow to Hunan
                1 tactical_bomber moved from Yunnan to Caucasus
                3 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                5 fighters moved from Philippines to Celebes
                3 tactical_bombers moved from Philippines to Celebes
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 :  5/10 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Malaya
                Battle in Hunan
                    Japanese attack with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  1/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  2/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    retreated to Hunan
                    Chinese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Yunnan to Szechwan
                3 fighters moved from Hunan to French Indo China
                1 tactical_bomber moved from Hunan to French Indo China
                2 fighters moved from Hunan to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                2 submarines moved from 19 Sea Zone to 35 Sea Zone
                5 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                2 infantry moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 submarines placed in 19 Sea Zone
                1 destroyer and 2 transports placed in 20 Sea Zone
                1 armour and 2 infantry placed in French Indo China
                1 mech_infantry and 1 tactical_bomber placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

  • 17 16 15 12

    really those freak results, I could do without them. Low luck is surely not the solution, but sometimes…  :)

  • 19 18

    I don’t think anyone of us can complain about dice results this game. You had your share of luck with Japan, I had mine with Russia…

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Rostov

    Combat - British
                Strategic bombing raid in Rostov
                    1 bomber killed by AA
                    Bombing raid in Rostov causes 0 damage total.

    Non Combat Move - British
                1 mech_infantry moved from Iraq to Persia
                15 artilleries, 43 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
                3 fighters moved from Iraq to Persia
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                2 transports placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 fighter and 1 infantry moved from Northwest Persia to Persia
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

  • 17 16 15 12

    My remark was not meant to decry unluckiness, we both had luck. Nobody can foretell big naval battles etc., but results like Hunan surely make every player shake their head simply because of the freaky unlikeliness - although clearly this has to happen from time to time and one just remembers if it went against one :)

  • 17 16 15 12

    will roll Italy in Forum.

  • 17 16 15 12

    Build: one mech, remaining IPCs zero

    Holland: Italy attacks with 1 armor, 4 mechs, 3 figs; US defends with 3@2.
    NW-Persia: Italy attacks with inf, fig; UK defends with one inf

    Holland
    A
    DiceRolls: 4@3, 4@1; Total Hits: 24@3,: (1, 5, 5, 6)4@1: (4, 3, 4, 1)
    D
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 5)

  • 17 16 15 12

    Holland Rd2

    A
    DiceRolls: 4@3 4@1; Total Hits: 24@3: (4, 6, 6, 6)4@1: (1, 6, 1, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17 16 15 12

    NW Persia
    A
    DiceRolls: 1@3 1@1; Total Hits: 11@3: (3)1@1: (2)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17 16 15 12

    will edit accordingly.

  • 17 16 15 12

    Income 20, your blockade rolls gave 13, 7 IPCs in bank. However, right now I dont know if Holland should revert to German or stay Italian. Will edit if Italy is wrong, checking now.

  • 17 16 15 12

    Reverts to Germany in TripleA, if incorrect, pls let me know. Italy then with 4 in bank.

  • 15 14

    @alexgreat:

    Reverts to Germany in TripleA, if incorrect, pls let me know. Italy then with 4 in bank.

    It’s correct. Holland becomes grey once liberated by Italy.

  • 19 18

    holland definitely becomes German.

    But NW Persia is incorrect. By the time of your Italian turn, I still had anzac+french units there. I doubt you would attack that…

  • 17 16 15 12

    you are right, I will correct this, sorry. This thing confuses me a bit, not thinking it through.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 92 PUs;
                Germans buy 6 armour, 3 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Germans take Amur from Russians
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Germans take Eastern Persia from British
                2 infantry moved from Caucasus to Northwest Persia
                7 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
                1 infantry moved from France to Normandy Bordeaux
                1 armour, 2 bombers, 5 fighters, 15 mech_infantrys and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 7 fighters, 2 infantry and 4 tactical_bombers
                    French defend with 1 infantry
                        Germans roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Northwest Persia, round 2 :  6/13 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 7 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 bombers, 5 fighters, 1 infantry, 15 mech_infantrys and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 7 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                        AA fire in Normandy Bordeaux :  1/3 hits
                        1 fighter owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 bombers, 4 fighters, 1 infantry, 15 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 :  9/25 hits
                        Americans roll dice for 1 aaGun, 1 armour, 7 artilleries and 10 infantry in Normandy Bordeaux, round 2 :  7/18 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans, 7 infantry owned by the Americans, 6 mech_infantrys owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 bombers, 4 fighters, 9 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 :  6/18 hits
                        Americans roll dice for 1 armour, 7 artilleries and 2 infantry in Normandy Bordeaux, round 3 :  4/10 hits
                        2 infantry owned by the French, 4 artilleries owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 armour, 2 bombers, 4 fighters, 5 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 4 :  4/14 hits
                        Americans roll dice for 1 armour and 3 artilleries in Normandy Bordeaux, round 4 :  2/4 hits
                        3 artilleries owned by the Americans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 fighter, 1 infantry and 12 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 armour, 7 artilleries and 7 infantry

    Non Combat Move - Germans
                2 bombers moved from Normandy Bordeaux to Southern Italy
                4 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                2 artilleries, 2 infantry and 2 tactical_bombers moved from Germany to Western Germany
                1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Belarus to Karelia
                1 mech_infantry moved from Finland to Norway
                7 fighters and 4 tactical_bombers moved from Northwest Persia to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                5 armour moved from Novosibirsk to Caucasus
                3 infantry moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Vologda to Volgograd
                1 artillery moved from Northern Italy to Western Germany
                5 infantry moved from Northern Italy to France

    Place Units - Germans
                3 infantry placed in France
                1 infantry and 5 mech_infantrys placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Rostov
                1 bomber placed in Russia
                3 artilleries placed in Caucasus

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,1,3,4,2,1,4,1,5,4,6,2
                Germans collect 78 PUs (2 lost to blockades); end with 78 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs

  • 19 18

    japan?

  • 17 16 15 12

    coming

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 tactical_bomber moved from Szechwan to Kweichow
                1 tactical_bomber moved from Caucasus to Kweichow
                1 tactical_bomber moved from India to Kweichow
                1 armour moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Malaya
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                      Japanese take 36 Sea Zone from ANZAC
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Philippines to Borneo
                1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
                2 infantry moved from 37 Sea Zone to Malaya
                2 fighters moved from French Indo China to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                6 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer, 1 submarine and 2 transports
                        Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  6/9 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 :  1/1 hits
                        2 transports owned by the ANZAC, 1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 2 transports
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Borneo
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Kweichow
                    Japanese attack with 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry and 3 tactical_bombers in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                6 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
                2 fighters moved from 37 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 armour and 1 mech_infantry moved from India to Shan State
                1 tactical_bomber moved from Kweichow to India
                1 tactical_bomber moved from Kweichow to Yunnan
                1 tactical_bomber moved from Kweichow to Yunnan

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                1 infantry placed in Japan
                2 submarines placed in 6 Sea Zone
                1 destroyer and 1 transport placed in 20 Sea Zone
                1 armour and 2 infantry placed in French Indo China
                1 mech_infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

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