15L Alexgreat vs MrRoboto

  • 17 16 15 12

    a thriller, won by a whisker. After Rd1 attack, my heart stopped for a felt minute.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - British
                British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Volgograd

    Combat - British
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Volgograd to Iraq
                3 artilleries and 12 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                8 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 94 Sea Zone to 91 Sea Zone

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,3
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • 17 16 15 12

    MrRoboto, the two French inf, are they on a US TT, on two US TTs, or on the UK TT, please?

  • 19 18

    they are on one us tt

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 91 PUs;
                Germans buy 2 artilleries, 11 infantry, 2 tactical_bombers and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Vologda
                      Germans take Vologda from Russians
                1 bomber moved from Russia to 115 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians
                7 fighters and 1 tactical_bomber moved from Caucasus to Persia
                2 tactical_bombers moved from Caucasus to Western Germany
                3 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 bomber and 2 fighters moved from Southern Italy to Normandy Bordeaux
                2 fighters moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 destroyer and 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 carrier and 1 destroyer in 115 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 carrier and 1 destroyer in 115 Sea Zone, round 3 :  0/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 3 :  1/1 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 115 Sea Zone
                        Germans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 4 :  1/2 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 4 :  1/1 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
                        Germans roll dice for 1 bomber in 115 Sea Zone, round 5 :  1/1 hits
                        Russians roll dice for 1 cruiser in 115 Sea Zone, round 5 :  0/1 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  0/5 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 :  3/5 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber, 3 fighters and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 :  2/7 hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  2/2 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Persia
                    Germans attack with 7 fighters and 1 tactical_bomber
                    British defend with 1 artillery, 1 factory_minor and 2 infantry
                        Germans roll dice for 7 fighters and 1 tactical_bomber in Persia, round 2 :  4/8 hits
                        British roll dice for 1 artillery and 2 infantry in Persia, round 2 :  0/3 hits
                        2 infantry owned by the British and 1 artillery owned by the British lost in Persia
                    Germans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Germans
                7 fighters and 1 tactical_bomber moved from Persia to Caucasus
                3 infantry moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 tactical_bombers moved from Shensi to Caucasus
                1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                5 armour moved from Suiyuyan to Novosibirsk
                1 mech_infantry moved from Russia to Belarus
                1 armour moved from Evenkiyskiy to Vologda
                1 armour and 3 mech_infantrys moved from Yugoslavia to Western Germany
                1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
                2 aaGuns, 1 artillery and 11 mech_infantrys moved from France to Western Germany
                1 bomber and 3 fighters moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Holland Belgium to Western Germany
                1 bomber moved from 115 Sea Zone to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern France to France
                1 mech_infantry moved from Western Germany to Denmark

    Place Units - Germans
                3 transports placed in 115 Sea Zone
                1 transport placed in 114 Sea Zone
                2 tactical_bombers placed in Germany
                2 artilleries and 2 infantry placed in Germany
                3 infantry placed in Caucasus
                3 infantry placed in Volgograd
                3 infantry placed in Rostov

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,6,4,4,6,3,5,5,6,5,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Germans collect 76 PUs (2 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • 17 16 15 12

    Russians go out with a bang.

  • 19 18

    waiting for japan

  • 17 16 15 12

    I know, trying but cant promise to have the time today.

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Hopei to Hunan
                1 armour moved from Kweichow to Hunan
                1 tactical_bomber moved from Yunnan to Caucasus
                3 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 fighters and 1 tactical_bomber moved from Anhwe to Hunan
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                5 fighters moved from Philippines to Celebes
                3 tactical_bombers moved from Philippines to Celebes
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 :  5/10 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Malaya
                Battle in Hunan
                    Japanese attack with 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 5 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  1/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  2/2 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    retreated to Hunan
                    Chinese win, taking Malaya from UK_Pacific with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Hunan to Yunnan
                1 tactical_bomber moved from Yunnan to Szechwan
                3 fighters moved from Hunan to French Indo China
                1 tactical_bomber moved from Hunan to French Indo China
                2 fighters moved from Hunan to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 55 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                2 submarines moved from 19 Sea Zone to 35 Sea Zone
                5 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
                2 infantry moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                3 submarines placed in 19 Sea Zone
                1 destroyer and 2 transports placed in 20 Sea Zone
                1 armour and 2 infantry placed in French Indo China
                1 mech_infantry and 1 tactical_bomber placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

  • 17 16 15 12

    really those freak results, I could do without them. Low luck is surely not the solution, but sometimes…  :)

  • 19 18

    I don’t think anyone of us can complain about dice results this game. You had your share of luck with Japan, I had mine with Russia…

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iraq to Rostov

    Combat - British
                Strategic bombing raid in Rostov
                    1 bomber killed by AA
                    Bombing raid in Rostov causes 0 damage total.

    Non Combat Move - British
                1 mech_infantry moved from Iraq to Persia
                15 artilleries, 43 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
                3 fighters moved from Iraq to Persia
                3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                2 transports placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
                EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Removing units owned by British from 91 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Persia
                3 infantry placed in Iraq
                1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 fighter and 1 infantry moved from Northwest Persia to Persia
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

  • 17 16 15 12

    My remark was not meant to decry unluckiness, we both had luck. Nobody can foretell big naval battles etc., but results like Hunan surely make every player shake their head simply because of the freaky unlikeliness - although clearly this has to happen from time to time and one just remembers if it went against one :)

  • 17 16 15 12

    will roll Italy in Forum.

  • 17 16 15 12

    Build: one mech, remaining IPCs zero

    Holland: Italy attacks with 1 armor, 4 mechs, 3 figs; US defends with 3@2.
    NW-Persia: Italy attacks with inf, fig; UK defends with one inf

    Holland
    A
    DiceRolls: 4@3, 4@1; Total Hits: 24@3,: (1, 5, 5, 6)4@1: (4, 3, 4, 1)
    D
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 5)

  • 17 16 15 12

    Holland Rd2

    A
    DiceRolls: 4@3 4@1; Total Hits: 24@3: (4, 6, 6, 6)4@1: (1, 6, 1, 6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17 16 15 12

    NW Persia
    A
    DiceRolls: 1@3 1@1; Total Hits: 11@3: (3)1@1: (2)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 17 16 15 12

    will edit accordingly.

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