@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Libya to Alexandria
3 infantry moved from Tunisia to Libya
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Greece to Alexandria
5 artilleries and 5 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
5 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour, 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
Gibraltar : 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 3 infantry
93 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 2 infantry
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transports
Production/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 62 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 9
ANZAC : 18 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
BUMP #2.
Correction; BUMP #1.
sorry, didn’t know it was my turn!
Will move tomorrow…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transports; Americans defend with 1 cruiser, 1 destroyer and 4 transports
1 submarine owned by the British Submerged
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is -30
Casualties for Italians: 3 fighters
Non Combat Move - Italians
1 battleship moved from 81 Sea Zone to 77 Sea Zone
2 transports moved from 81 Sea Zone to 72 Sea Zone
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,6,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,2,4,1,2,6,2,6,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,2,2,2,6,3,3,4,6,6,5
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 carrier and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
Non Combat Move - ANZAC
2 fighters moved from Borneo to 45 Sea Zone
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 bomber and 1 fighter moved from New South Wales to Queensland
2 submarines moved from 37 Sea Zone to 45 Sea Zone
5 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 armour, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 2 fighters and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
45 Sea Zone : 5 destroyers and 2 submarines
37 Sea Zone : 1 transport
62 Sea Zone : 1 carrier and 1 submarine
Production/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 56 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 8
ANZAC : 24 / 35
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from 71 Sea Zone to Union of South Africa
Combat - French
Battle in Union of South Africa
French attack with 1 fighter and 2 infantry
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
French roll dice for 1 fighter and 2 infantry in Union of South Africa, round 2 : 1/3 hits
Japanese roll dice for 2 fighters in Union of South Africa, round 2 : 2/2 hits
2 infantry owned by the French and 1 fighter owned by the Japanese lost in Union of South Africa
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for French: 2 infantry
1 fighter owned by the French retreated
Non Combat Move - French
1 fighter moved from Union of South Africa to 71 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Libya : 1 infantry
71 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 31 / 38
Russians : 50 / 70
Japanese : 56 / 66
Americans : 62 / 82
Chinese : 0 / 2
British : 21 / 21
UK_Pacific : 0 / 0
Italians : 19 / 8
ANZAC : 24 / 35
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
French Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
5 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
3 artilleries and 3 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 artilleries and 14 infantry moved from Northern Italy to Yugoslavia
16 artilleries, 36 infantry and 17 mech_infantrys moved from Slovakia Hungary to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 98 Sea Zone
5 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
3 artilleries and 3 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
3 artilleries and 14 infantry moved from Northern Italy to Yugoslavia
16 artilleries, 36 infantry and 17 mech_infantrys moved from Slovakia Hungary to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 16 artilleries, 36 infantry and 17 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 16 artilleries, 36 infantry and 17 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 artilleries and 14 infantry
Russians defend with 4 infantry and 1 mech_infantry
Germans win, taking Yugoslavia from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry and 1 mech_infantry
Battle in Romania
Germans attack with 3 artilleries, 3 infantry and 3 mech_infantrys
Russians defend with 3 mech_infantrys
Germans win, taking Romania from Russians with 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 mech_infantrys
Battle in 98 Sea Zone
Germans attack with 6 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 5 transports; Americans defend with 1 cruiser, 1 destroyer and 4 transports
1 submarine owned by the British Submerged
retreated to 98 Sea Zone
British win with 1 battleship, 2 cruisers, 2 fighters and 9 transports remaining. Battle score for attacker is -30
Casualties for Germans: 6 fighters and 2 tactical_bombers
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Casualties for Americans: 1 destroyer
2 fighters owned by the British forced to land in Alexandria
Non Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 infantry moved from Slovakia Hungary to Poland
5 artilleries and 5 infantry moved from Western Germany to Germany
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Germany
Place Units - Germans
3 infantry placed in Western Germany
7 infantry placed in Germany
2 mech_infantrys placed in Greater Southern Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,3,1,2,4,3,1,6,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 40 PUs
that was a waste of a perfectly good airforce! I took your carrier as a casualty there but you may want to edit it back in and lose something else…
Cannot seem to post Soviet-14 map. The file is too large. I saved the map and will try sending as an email attachment.
There should be a second Soviet fighter in SZ 80. (I apparently replaced only 1 of the 2 fighters I removed from Persia.)
Correction: Place the second purchased Soviet fighter in Russia.
US-, China-, & UK-14 sent via email.
Please move 1 UK fighter from UK to Gibraltar (NCM).
Bump #2.
no attachment in your latest email
Sorry; I have re-sent the message by email with the attachment of Soviet-15.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy nothing; Remaining resources: 53 PUs;
Combat Move - Russians
Turn Complete - Russians
Russians collect 39 PUs; end with 92 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 97 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 76 to 38
EDIT: Changing PUs for Russians from 106 to 53
EDIT: Changing PUs for Americans from 164 to 82
EDIT: Changing PUs for Chinese from 4 to 2
EDIT: Changing PUs for British from 47 to 26
EDIT: Changing PUs for Italians from 36 to 6
EDIT: Changing PUs for ANZAC from 42 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to Trans-Jordan: 1 bomber, 5 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from French Central Africa: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Removing units owned by French from French West Africa: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 airfield
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Tsinghai : 1 infantry
Kazakhstan : 1 artillery and 2 mech_infantrys
Ulaanbaatar : 1 flag
Trans-Jordan : 1 infantry
Syria : 1 flag
Ethiopia : 1 flag, 1 infantry
Karelia : 1 artillery, 1 infantry and 1 mech_infantry
Bryansk : 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 1 infantry
81 Sea Zone : 1 carrier
Northwest Persia : 1 flag, 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 3 aaGuns, 4 artilleries, 1 factory_minor and 5 infantry
Finland : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 38
Russians : 39 / 53
Japanese : 56 / 63
Americans : 62 / 82
Chinese : 1 / 2
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 16 / 6
ANZAC : 21 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Edited the old US-11 map (the last non-bugged map). The Soviet-15 map now appears as (the second) Soviet-12 map (the most recent post) on our strand…
Everything squares with old map except:
(a) The Japanese have one extra unit worth 6 (a tank or sub), which I cannot find any where.
(b) The U.S. has two extra infantry units in Korea, which I could not edit out despite repeated efforts (keeps asking for the removal of transports, which had already been removed).
You probably got a slew of Martis, because I had to fight the US-11 battles all over again. Just disregard.