TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech
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I think this one will be a slow one, as I’m going to need to see the results round by round to determine the OOL.
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Probably handed you the game with bringing my bombers to Hawaii instead of leaving them in Australia and W.U.S.
In any case, first round: U.S. gets 13 hits. Japanese loses?
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2 BB hits, 2 SS, 6 CV, 2 Cruisers, 1 TAC
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highly unlikely that i survive btw - but had to go for it while I had a chance…
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6 damaged CVs or 3 sunk CVs?
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sorry, 6 damaged
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Round 2: Japanese take another 13 hits. Allocation?
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what was my roll?
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US lost 5 CVs and Ss + wounded BB (13 hits).
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lose the 6 damaged CVs, take 1 BB and 6 TAC
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Japanese have 3 CVs, 9 fighters and 1 BB left and took another 12 hits in Round 3.
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Yeah, that’s some fortunate rolling there…
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Like 12 0f 16 …
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Yet another case for LL.
OOL for the 12 hits on Round 3?
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kill the CVs, and lose 6 FTRs
Then Max defence after, I’m going to bed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from British Columbia to 26 Sea Zone
1 bomber and 7 fighters moved from Western United States to 26 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 armour moved from French West Africa to Nigeria
British take Nigeria from Italians
1 armour moved from Nigeria to French Central Africa
Americans take French Central Africa from Italians
1 artillery and 2 infantry moved from French West Africa to French Central Africa
2 submarines moved from 94 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 16 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 6 artilleries, 2 battleships, 9 carriers, 2 cruisers, 10 fighters, 6 infantry, 2 submarines, 6 tactical_bombers and 6 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 7 destroyers, 16 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 13/28 hits
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 10 fighters and 6 tactical_bombers in 26 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 9 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 : 4/13 hits
2 submarines owned by the Americans, 2 cruisers owned by the Japanese, 5 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 submarines owned by the Japanese and 1 fighter owned by the ANZAC lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 7 destroyers, 16 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 13/28 hits
Japanese roll dice for 2 battleships, 9 carriers, 10 fighters, 5 tactical_bombers and 6 transports in 26 Sea Zone, round 3 : 12/26 hits
5 fighters owned by the Americans, 7 destroyers owned by the Americans, 5 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese, 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 11 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 12/16 hits
Japanese roll dice for 1 battleship, 3 carriers, 9 fighters and 6 transports in 26 Sea Zone, round 4 : 9/13 hits
8 fighters owned by the Americans, 3 carriers owned by the Japanese, 1 bomber owned by the Americans and 6 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 5 : 5/7 hits
Japanese roll dice for 1 battleship, 3 fighters and 6 transports in 26 Sea Zone, round 5 : 2/4 hits
1 fighter owned by the Americans, 1 transport owned by the Japanese, 1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 artillery owned by the Japanese lost in 26 Sea Zone
5 transports owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is 149
Casualties for Japanese: 6 artilleries, 2 battleships, 9 carriers, 2 cruisers, 10 fighters, 6 infantry, 2 submarines, 6 tactical_bombers and 6 transports
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 bomber, 5 carriers, 7 destroyers, 14 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 carrier and 2 transports moved from 87 Sea Zone to 92 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 bomber placed in Western United States
6 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 carriers
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 fighters
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (4 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry and 1 mech_infantry
44 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 battleship and 2 cruisers
10 Sea Zone : 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Morocco : 1 armour, 1 artillery and 2 infantry
French Central Africa : 1 flag, 1 armour, 1 artillery and 2 infantry
Algeria : 1 artillery and 2 infantry
Norway : 1 flag, 1 factory_minor, 3 fighters and 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
92 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 31 / 41
Russians : 43 / 64
Japanese : 55 / 60
Americans : 63 / 79
Chinese : 8 / 3
British : 20 / 21
UK_Pacific : 0 / 0
Italians : 25 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 38 times
3 was rolled 42 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.515
Median : 4.000
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 233Null / Other
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Japanese Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Americans Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.346
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 81 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kansu : 2 infantry
Production/PUs Summary :
Germans : 31 / 41
Russians : 43 / 64
Japanese : 55 / 60
Americans : 63 / 79
Chinese : 8 / 8
British : 20 / 21
UK_Pacific : 0 / 0
Italians : 25 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 38 times
3 was rolled 42 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.515
Median : 4.000
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 233Null / Other
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Japanese Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Americans Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.346
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 81 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 93 Sea ZoneNon Combat Move - British
1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - British
1 bomber and 1 infantry placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 20 PUs; end with 20 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Algeria : 1 flag, 4 artilleries and 9 infantry
Tunisia : 1 flag
Libya : 1 flag, 1 armour and 1 mech_infantry
93 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 5 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 31 / 41
Russians : 43 / 64
Japanese : 55 / 60
Americans : 63 / 79
Chinese : 8 / 8
British : 20 / 20
UK_Pacific : 0 / 0
Italians : 25 / 32
ANZAC : 18 / 19
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 38 times
3 was rolled 42 times
4 was rolled 44 times
5 was rolled 38 times
6 was rolled 36 times
Average roll : 3.515
Median : 4.000
Variance : 0.280
Standard Deviation : 0.529
Total rolls : 233Null / Other
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Japanese Combat
1 was rolled 11 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.605
Median : 4.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 76Americans Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.346
Median : 3.000
Variance : 0.462
Standard Deviation : 0.680
Total rolls : 81 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Poland
1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Southern Italy to Poland
1 mech_infantry moved from Belgian Congo to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in Poland
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Poland to Germany
3 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour moved from South West Africa to Belgian Congo
1 battleship and 1 transport moved from 70 Sea Zone to 71 Sea Zone
1 cruiser and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
1 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4
Italians collect 21 PUs (5 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs