shitty dice all around, but ok
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
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so let’s see. your 6 bombers took out the beginnings of a megafleet in the med, including 4 transports and stalling the axis offensive to egypt/middle east, making the neutral crush worthless. then, they take out 3 german bombers. it’s just too much :roll: :roll: you capitalized on every error and the dice cooperated each time. incredible.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Germans
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 fighter moved from Gibraltar to Holland BelgiumCombat - British
British creates battle in territory 22 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking 22 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Spain to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 aaGun moved from 104 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to French Equatorial Africa
4 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Persia to Northwest Persia
1 fighter and 5 mech_infantrys moved from Yunnan to India
1 aaGun and 1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Hopei to Tsagaan Olom
1 mech_infantry moved from Hopei to Tsagaan Olom
1 fighter moved from Hopei to India
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 battleship and 1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
3 fighters moved from Holland Belgium to Southern FrancePlace Units - British
3 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,4,1,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,3,2
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 58
Russians : 30 / 37
Japanese : 42 / 55
Americans : 66 / 91
Chinese : 19 / 23
British : 38 / 38
UK_Pacific : 12 / 9
Italians : 9 / 10
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
i my world when i capitalize on errors, the dice screw me at least half the time. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
11 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Germany to Yugoslavia
2 mech_infantrys moved from Greece to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,2,1,3,2,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,5
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode -
the ftr was meant to place in n italy
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only playin this out with you since we are so far ahead of the other games and you are gonna have a long layoff. trying to keep you sharp :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from Alexandria to EgyptTurn Complete - French
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The two French INF is on one TRN.
Fine for me to continue the game :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers moved from Greece to Turkey
2 bombers, 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Turkey
1 armour and 4 mech_infantrys moved from Bulgaria to Turkey
2 tactical_bombers moved from Northern Italy to Turkey
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry; Americans defend with 1 bomber
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 bomber
Battle in Turkey
Germans attack with 1 armour, 2 bombers, 8 fighters, 9 infantry, 5 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys; Americans defend with 1 aaGun, 5 fighters and 1 infantry
Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 armour, 4 fighters, 9 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun, 5 fighters and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 mech_infantrys moved from Eastern Poland to Bulgaria
22 mech_infantrys moved from Romania to Bulgaria
1 aaGun moved from Southern Italy to Northern Italy
3 tactical_bombers moved from Turkey to Greece
2 bombers, 4 fighters and 2 tactical_bombers moved from Turkey to Northern Italy
11 artilleries and 24 infantry moved from Eastern Poland to Baltic States
1 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Greece
3 infantry placed in Novgorod
Germans undo move 2.
3 artilleries placed in Novgorod
4 artilleries, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,6,3,2,5,6,3
Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
well i can’t do any better than average. that was a nice opportunity for the germans to roll up after round 1 but amazingly it ended up back on par.
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oops just realized i clicked through on the final casualty choice - want to keep one more ftr and lose a tac instead - quick edit coming. ftr lands in n. italy i think.
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yeah, here use this map please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Hopei to Tsagaan Olom
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 7 infantry moved from Smolensk to Belarus
4 artilleries and 48 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Iraq to Saudi Arabia
Russians take Saudi Arabia from Germans
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Yunnan to KweichowCombat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 5 artilleries, 55 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 54 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Bryansk to Russia
1 aaGun moved from Iraq to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
3 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 aaGun and 1 infantry moved from Rostov to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Ukraine
4 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Shan State to French Indo China
10 infantry moved from Shan State to French Indo China
1 bomber moved from Japan to 19 Sea Zone
3 fighters moved from Japan to Manchuria
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Shantung
3 bombers moved from Japan to Shantung
1 bomber moved from Japan to Shantung
2 bombers moved from Japan to French Indo China
2 infantry and 1 transport moved from 75 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
6 artilleries, 6 infantry and 6 transports moved from 75 Sea Zone to 80 Sea Zone
1 fighter moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Buryatia to Amur
6 artilleries and 6 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Jehol to Manchuria
1 fighter moved from Jehol to Buyant-Uhaa
1 tactical_bomber moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to Buyant-UhaaCombat - Japanese
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 4 bombers and 1 infantry
British defend with 1 mech_infantry; Chinese defend with 1 harbour
Japanese win, taking Shantung from Chinese with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Buyant-Uhaa
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Buyant-Uhaa from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 99 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Italian Somaliland
Battle in Iraq
Battle in French Indo China
Japanese attack with 2 bombers and 11 infantry
British defend with 1 infantry
Japanese win, taking Italian Somaliland from Russians, taking Iraq from Americans, taking French Indo China from UK_Pacific with 2 bombers and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from French Indo China to Shan State
3 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 37 Sea Zone to 75 Sea Zone
2 carriers moved from 75 Sea Zone to 76 Sea Zone
2 battleships and 2 cruisers moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
1 submarine moved from 75 Sea Zone to 80 Sea Zone
2 carriers moved from 75 Sea Zone to 76 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Northern Italy to 80 Sea Zone
1 carrier moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
8 fighters and 3 tactical_bombers moved from Jehol to Shan State
1 bomber moved from 19 Sea Zone to Shan State
4 bombers moved from Shantung to Shan State
2 fighters and 1 tactical_bomber moved from Buyant-Uhaa to Jehol
3 fighters and 1 tactical_bomber moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Siberia
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 99 Sea Zone to Northern Italy
1 tactical_bomber moved from Northern Italy to 80 Sea ZonePlace Units - Japanese
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,5,5,3,3,2
Japanese collect 40 PUs (11 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
that is a very healthy convoy
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z20 is attacked with 1 DD, 3 FTR. Do you want to use any kamikaze?
If you want any, we will roll them here in forum and adjust map accordingly.
You can see the result of the battle before you choose. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
7 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total -
watch my dice get really awesome when it no longer matters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
1 mech_infantry moved from Belgian Congo to Italian Somaliland
4 fighters moved from French Equatorial Africa to Italian Somaliland
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Norway
Battle in Italian Somaliland
British attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Norway from Germans with 4 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 infantry moved from Kwangsi to Hunan
4 fighters moved from Italian Somaliland to Kenya
4 infantry moved from Belgian Congo to Kenya
8 mech_infantrys moved from Belgian Congo to Kenya
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 104 Sea Zone to 109 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 104 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 armour moved from Southern France to Normandy Bordeaux
2 aaGuns and 2 infantry moved from Spain to Southern France
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Turkey
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
British collect 44 PUs (3 lost to blockades); end with 44 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 38 / 55
Russians : 32 / 44
Japanese : 46 / 50
Americans : 68 / 93
Chinese : 17 / 19
British : 47 / 44
UK_Pacific : 9 / 6
Italians : 8 / 0
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0





