@Elrood let’s see if he is on site tomorrow am. He usually does his turns in his games in the mornings during the week. If he is not on the site tomorrow then he may have some issues going on and you can do his turn for him.
AeV/Wittmann Axis vs majikforce/legion386 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Novgorod
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Russia to Novosibirsk
2 fighters moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
1 bomber moved from Karelia to NovgorodCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
2 aaGuns moved from Siberia to Amur
11 infantry moved from Siberia to Amur
3 infantry moved from Russia to Samara
1 mech_infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
3 infantry moved from Smolensk to Russia
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
1 bomber moved from Novgorod to Russia
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 aaGun moved from Karelia to FinlandPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 armour and 1 artillery placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 cruiser moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Java to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
1 cruiser moved from 35 Sea Zone to 18 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea ZoneCombat - Japanese
Battle in 18 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 fighter
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
3 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 2 fighters remaining. Battle score for attacker is 48
Casualties for Japanese: 2 bombers, 3 fighters and 5 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters and 3 transportsNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 artillery, 1 battleship, 1 carrier and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 19 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in Kiangsu
1 destroyer and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,3,4
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag, 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Kazakhstan : 1 flag, 1 artillery
Java : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier and 2 transports
19 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
18 Sea Zone : 1 cruiser and 1 destroyer
6 Sea Zone : 1 destroyer, 3 submarines and 1 transport
54 Sea Zone : 1 destroyer
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 44 / 60
Russians : 34 / 42
Japanese : 51 / 46
Americans : 53 / 73
Chinese : 2 / 4
British : 31 / 32
UK_Pacific : 12 / 12
Italians : 16 / 31
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from 86 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 86 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 submarines moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 cruiser and 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
retreated to Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 bomber, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from India to Hunan
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KweichowCombat - British
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in AlgeriaNon Combat Move - British
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from United Kingdom to Morocco
2 submarines moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Hunan to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 aaGun and 6 infantry moved from India to BurmaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 bomber placed in United Kingdom
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Ukraine
1 bomber moved from Romania to Ukraine
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Baltic States to SmolenskCombat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 3/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 armour moved from Baltic States to Archangel
1 bomber moved from Ukraine to BessarabiaPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Belarus : 1 flag
Baltic States : 1 flag
Archangel : 1 armour
Bessarabia : 1 flag, 1 aaGun, 1 artillery, 1 bomber and 4 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Smolensk : 1 flag, 1 armour
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 44 / 60
Russians : 31 / 42
Japanese : 47 / 46
Americans : 54 / 76
Chinese : 5 / 9
British : 31 / 31
UK_Pacific : 13 / 13
Italians : 18 / 28
ANZAC : 17 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 0,706
Standard Deviation : 0,840
Total rolls : 18Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,308
Median : 3,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 13British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Celebes to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
Battle in 54 Sea Zone
ANZAC attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 bomber moved from 54 Sea Zone to Queensland
2 aaGuns and 1 artillery moved from New South Wales to Queensland
2 fighters moved from Sumatra to IndiaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
1 infantry moved from Archangel to Novgorod
4 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Finland
1 bomber moved from Baltic States to NovgorodCombat - Germans
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Do you like to scramble?
Sz 110, you got 1x UK Ftr + 1xFra Ftr…
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter moved from Baltic States to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
1 infantry moved from Archangel to Novgorod
4 infantry moved from Norway to Finland
1 fighter moved from Western Germany to Finland
1 bomber moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Novgorod, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 aaGun and 5 infantry
AA fire in Finland : 0/1 hits
Germans roll dice for 1 fighter and 4 infantry in Finland, round 2 : 0/5 hits
Russians roll dice for 1 aaGun and 5 infantry in Finland, round 2 : 2/5 hits
2 infantry owned by the Germans lost in Finland
2 infantry owned by the Germans retreated to Norway
Russians win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun moved from Baltic States to Novgorod
2 armour moved from Germany to Eastern Poland
8 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber moved from Novgorod to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to Belarus
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Finland to Archangel
1 infantry moved from Archangel to NovgorodPlace Units - Germans
6 armour, 2 fighters and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 factory_minor
Poland : 1 aaGun
Germany : 1 aaGun, 6 armour, 1 factory_major, 2 fighters and 1 mech_infantry
Norway : 2 infantry
Belarus : 1 infantry
Archangel : 1 flag, 11 armour, 2 artilleries, 1 fighter, 9 infantry and 10 mech_infantrys
Eastern Poland : 1 flag, 1 aaGun, 2 armour, 2 bombers, 1 fighter, 10 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
98 Sea Zone : 1 submarine and 1 transport
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 48 / 58
Russians : 27 / 42
Japanese : 43 / 46
Americans : 54 / 76
Chinese : 5 / 9
British : 31 / 31
UK_Pacific : 13 / 13
Italians : 18 / 28
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3,824
Median : 4,000
Variance : 1,152
Standard Deviation : 1,073
Total rolls : 34Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4,136
Median : 4,500
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 22British Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3,182
Median : 4,000
Variance : 2,100
Standard Deviation : 1,449
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Vologda to Urals
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
2 infantry moved from Bryansk to Ukraine
5 infantry moved from Finland to Norway
1 artillery moved from Volgograd to Kazakhstan
2 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Urals
2 fighters moved from Russia to Smolensk
1 armour moved from Russia to KazakhstanCombat - Russians
Battle in Urals
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
retreated to Urals
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Alexandria
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 5 infantry
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Finland to Norway
1 infantry moved from Karelia to Finland
1 bomber moved from Urals to Russia
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 fighters moved from Smolensk to Russia
13 infantry moved from Bryansk to Rostov
10 infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
1 armour, 7 infantry, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,3,6
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from 19 Sea Zone to Kwangsi
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
3 submarines moved from 6 Sea Zone to 18 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from 19 Sea Zone to Kwangsi
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
3 submarines moved from 6 Sea Zone to 18 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer and 3 submarines
Americans defend with 2 submarines
Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Hopei
1 aaGun moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun and 1 infantry
Kwangsi : 1 flag, 1 airfield, 1 infantry and 2 mech_infantrys
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag, 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 fighter, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
18 Sea Zone : 1 destroyer and 3 submarines
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 3 transports
Urals : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 35 / 44
Japanese : 43 / 43
Americans : 54 / 76
Chinese : 3 / 9
British : 31 / 31
UK_Pacific : 13 / 13
Italians : 15 / 28
ANZAC : 21 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Bitch DD sank my Battleship and saved your TT for Borneo landing!
I am having a rough time as Japan. -
I see that! Wow that was a rough one! This game always seems to kick you in the teeth just when you need a little break.
-
@wittmann:
b���� DD sank my Battleship and saved your TT for Borneo landing!
I am having a rough time as Japan.Bad steel :x
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry moved from Brazil to British Guiana
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 mech_infantry moved from Central United States to Western United StatesCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Germans with 1 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber and 1 tactical_bomber moved from Gibraltar to Morocco
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry and 1 tactical_bomber placed in Western United States
1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs





