@surfer Scramble? You have 6 planes!
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Anhwe
2 artilleries and 4 infantry moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 54 / 58
Russians : 30 / 37
Japanese : 44 / 55
Americans : 66 / 91
Chinese : 17 / 23
British : 33 / 37
UK_Pacific : 12 / 8
Italians : 9 / 10
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
ridiculousness. why don’t i just leave a few inf in novgorod please? nothing but rush rush rush and that’s what it gets ya. so frustrating.
-
and of course i can’t get a dice break in nov. can’t even down a bomber. ugh.
-
my blindness for american bombers is embarrassing :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
-
you do know that attacking three bombers with 2 bombers is only a 78% battle. and on the heels of getting smoked in china. so annoying.
-
oh i did kill a bomber in nov. at least that’s a teeny tiny consolation. :-P :-P
-
well those bombers were the entire story of the game. two major devastating hits. oh well - just wish i had the time to be meticulous.
-
so let’s see. your 6 bombers took out the beginnings of a megafleet in the med, including 4 transports and stalling the axis offensive to egypt/middle east, making the neutral crush worthless. then, they take out 3 german bombers. it’s just too much :roll: :roll: you capitalized on every error and the dice cooperated each time. incredible.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Germans
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Spain to Holland Belgium
1 fighter moved from Gibraltar to Holland BelgiumCombat - British
British creates battle in territory 22 Sea Zone
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking 22 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
2 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Spain to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Spain
1 aaGun moved from 104 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to French Equatorial Africa
4 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Persia to Northwest Persia
1 fighter and 5 mech_infantrys moved from Yunnan to India
1 aaGun and 1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Siam to French Indo China
1 mech_infantry moved from Hopei to Tsagaan Olom
1 mech_infantry moved from Hopei to Tsagaan Olom
1 fighter moved from Hopei to India
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 battleship and 1 cruiser moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
3 fighters moved from Holland Belgium to Southern FrancePlace Units - British
3 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,4,1,5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,3,2
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 mech_infantrysProduction/PUs Summary :
Germans : 49 / 58
Russians : 30 / 37
Japanese : 42 / 55
Americans : 66 / 91
Chinese : 19 / 23
British : 38 / 38
UK_Pacific : 12 / 9
Italians : 9 / 10
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
i my world when i capitalize on errors, the dice screw me at least half the time. :-P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
11 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Germany to Yugoslavia
2 mech_infantrys moved from Greece to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,2,1,3,2,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,5
Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode -
the ftr was meant to place in n italy
-
only playin this out with you since we are so far ahead of the other games and you are gonna have a long layoff. trying to keep you sharp :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea Zone
3 infantry moved from Alexandria to EgyptTurn Complete - French
-
The two French INF is on one TRN.
Fine for me to continue the game :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers moved from Greece to Turkey
2 bombers, 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Turkey
1 armour and 4 mech_infantrys moved from Bulgaria to Turkey
2 tactical_bombers moved from Northern Italy to Turkey
1 artillery and 3 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry; Americans defend with 1 bomber
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Casualties for Americans: 1 bomber
Battle in Turkey
Germans attack with 1 armour, 2 bombers, 8 fighters, 9 infantry, 5 mech_infantrys and 5 tactical_bombers
Russians defend with 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys; Americans defend with 1 aaGun, 5 fighters and 1 infantry
Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 armour, 4 fighters, 9 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys
Casualties for Americans: 1 aaGun, 5 fighters and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 mech_infantrys moved from Eastern Poland to Bulgaria
22 mech_infantrys moved from Romania to Bulgaria
1 aaGun moved from Southern Italy to Northern Italy
3 tactical_bombers moved from Turkey to Greece
2 bombers, 4 fighters and 2 tactical_bombers moved from Turkey to Northern Italy
11 artilleries and 24 infantry moved from Eastern Poland to Baltic States
1 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in Greece
3 infantry placed in Novgorod
Germans undo move 2.
3 artilleries placed in Novgorod
4 artilleries, 3 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,6,3,2,5,6,3
Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
well i can’t do any better than average. that was a nice opportunity for the germans to roll up after round 1 but amazingly it ended up back on par.
-
oops just realized i clicked through on the final casualty choice - want to keep one more ftr and lose a tac instead - quick edit coming. ftr lands in n. italy i think.
-
yeah, here use this map please





