2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 4 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Hopei to Yakut S.S.R.
                2 bombers moved from Turkey to Novgorod
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Italians
                1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Spain to Normandy Bordeaux
                1 mech_infantry moved from Marianas to 22 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Novgorod
                    Americans attack with 2 bombers
                    Germans defend with 1 airfield, 3 bombers, 1 factory_minor and 1 harbour
                    Americans win with 1 bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 3 bombers
                    Casualties for Americans: 1 bomber
                Battle in Yakut S.S.R.
                    Americans attack with 2 bombers
                    Japanese defend with 1 mech_infantry
                    Americans win with 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Philippines

    Non Combat Move - Americans
                1 bomber moved from Yakut S.S.R. to Tsagaan Olom
                1 bomber moved from Novgorod to Belarus
                2 fighters moved from 92 Sea Zone to Turkey
                2 fighters moved from Gibraltar to Turkey
                1 infantry moved from Spain to 92 Sea Zone
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from 99 Sea Zone to Turkey
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 92 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 aaGun moved from Gibraltar to Spain
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Southern France
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to Spain
                3 infantry moved from Brazil to Suriname
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 carriers moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                3 submarines moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                2 fighters moved from 22 Sea Zone to Hawaiian Islands
                4 fighters moved from 22 Sea Zone to 26 Sea Zone
                1 battleship, 7 carriers, 2 cruisers, 5 destroyers and 7 fighters moved from 22 Sea Zone to 35 Sea Zone
                2 fighters moved from Western United States to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                2 fighters moved from Normandy Bordeaux to Spain

    Place Units - Americans
                1 bomber and 4 fighters placed in Eastern United States
                2 armour, 1 artillery and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Production/PUs Summary :

    Germans : 54 / 58
        Russians : 30 / 37
        Japanese : 47 / 55
        Americans : 66 / 91
        Chinese : 14 / 19
        British : 33 / 37
        UK_Pacific : 12 / 8
        Italians : 9 / 10
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    oh son of a……


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 infantry moved from Chahar to Anhwe
                2 artilleries and 4 infantry moved from Hopei to Kweichow

    Place Units - Chinese
                1 artillery and 5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 54 / 58
        Russians : 30 / 37
        Japanese : 44 / 55
        Americans : 66 / 91
        Chinese : 17 / 23
        British : 33 / 37
        UK_Pacific : 12 / 8
        Italians : 9 / 10
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    ridiculousness.  why don’t i just leave a few inf in novgorod please?   nothing but rush rush rush and that’s what it gets ya.  so frustrating.

  • 12

    and of course i can’t get a dice break in nov.  can’t even down a bomber.  ugh.

  • 12

    my blindness for american bombers is embarrassing  :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

  • 12

    you do know that attacking three bombers with 2 bombers is only a 78% battle.  and on the heels of getting smoked in china.  so annoying.

  • 12

    oh i did kill a bomber in nov.  at least that’s a teeny tiny consolation.  :-P :-P

  • 12

    well those bombers were the entire story of the game.  two major devastating hits.  oh well - just wish i had the time to be meticulous.

  • 12

    so let’s see.  your 6 bombers took out the beginnings of a megafleet in the med, including 4 transports and stalling the axis offensive to egypt/middle east, making the neutral crush worthless.  then, they take out 3 german bombers.  it’s just too much  :roll: :roll:  you capitalized on every error and the dice cooperated each time.  incredible.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                      British take Egypt from Germans
                1 mech_infantry moved from Hopei to Shantung
                      Chinese take Shantung from Japanese
                1 mech_infantry moved from Hopei to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Scotland to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from Spain to Holland Belgium
                1 fighter moved from Gibraltar to Holland Belgium

    Combat - British
                British creates battle in territory 22 Sea Zone
                Battle in Holland Belgium
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking 22 Sea Zone from Japanese, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                2 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Spain to Southern France
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                1 infantry moved from 104 Sea Zone to Spain
                1 aaGun moved from 104 Sea Zone to Spain
                4 fighters moved from 91 Sea Zone to French Equatorial Africa
                4 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Persia to Northwest Persia
                1 fighter and 5 mech_infantrys moved from Yunnan to India
                1 aaGun and 1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Siam to French Indo China
                1 mech_infantry moved from Hopei to Tsagaan Olom
                1 mech_infantry moved from Hopei to Tsagaan Olom
                1 fighter moved from Hopei to India
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 battleship and 1 cruiser moved from 22 Sea Zone to 35 Sea Zone
                1 fighter moved from Holland Belgium to 91 Sea Zone
                3 fighters moved from Holland Belgium to Southern France

    Place Units - British
                3 infantry placed in Union of South Africa
                2 artilleries and 2 infantry placed in United Kingdom
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,4,5,4,1,5,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,3,2
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 30 / 37
        Japanese : 42 / 55
        Americans : 66 / 91
        Chinese : 19 / 23
        British : 38 / 38
        UK_Pacific : 12 / 9
        Italians : 9 / 10
        ANZAC : 10 / 21
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • 12

    i my world when i capitalize on errors, the dice screw me at least half the time.  :-P

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                11 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Germany to Yugoslavia
                2 mech_infantrys moved from Greece to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,2,1,3,2,5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,6,5
                Italians collect 0 PUs (9 lost to blockades); end with 0 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
                EDIT: Turning off Edit Mode

  • 12

    the ftr was meant to place in n italy

  • 12

    only playin this out with you since we are so far ahead of the other games and you are gonna have a long layoff.  trying to keep you sharp  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - ANZAC
                1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 109 Sea Zone
                3 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • The two French INF is on one TRN.
    Fine for me to continue the game  :-)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers moved from Greece to Turkey
                2 bombers, 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Turkey
                1 armour and 4 mech_infantrys moved from Bulgaria to Turkey
                2 tactical_bombers moved from Northern Italy to Turkey
                1 artillery and 3 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry; Americans defend with 1 bomber
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in Turkey
                    Germans attack with 1 armour, 2 bombers, 8 fighters, 9 infantry, 5 mech_infantrys and 5 tactical_bombers
                    Russians defend with 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys; Americans defend with 1 aaGun, 5 fighters and 1 infantry
                    Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 armour, 4 fighters, 9 infantry and 5 mech_infantrys
                    Casualties for Russians: 1 aaGun, 3 artilleries, 11 infantry and 3 mech_infantrys
                    Casualties for Americans: 1 aaGun, 5 fighters and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 mech_infantrys moved from Eastern Poland to Bulgaria
                22 mech_infantrys moved from Romania to Bulgaria
                1 aaGun moved from Southern Italy to Northern Italy
                3 tactical_bombers moved from Turkey to Greece
                2 bombers, 4 fighters and 2 tactical_bombers moved from Turkey to Northern Italy
                11 artilleries and 24 infantry moved from Eastern Poland to Baltic States
                1 armour and 6 mech_infantrys moved from Southern Italy to Yugoslavia
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                6 infantry moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Greece
                3 infantry placed in Novgorod
                Germans undo move 2.
                3 artilleries placed in Novgorod
                4 artilleries, 3 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,5,6,3,2,5,6,3
                Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • 12

    well i can’t do any better than average.  that was a nice opportunity for the germans to roll up after round 1 but amazingly it ended up back on par.

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