Axis (Odonis) vs ArtofWar1947 (allies +11) G40L15 - no tech

  • '20 '19 '18 '15 '13

    no scrambles


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 fighters moved from Normandy Bordeaux to 113 Sea Zone
                1 bomber moved from Normandy Bordeaux to 113 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 bombers moved from Soviet Far East to 6 Sea Zone
                1 submarine moved from 34 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in 113 Sea Zone
                    Americans attack with 1 bomber and 4 fighters
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 113 Sea Zone
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Norway
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 :  1/5 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 3 :  1/5 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                4 fighters moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from 113 Sea Zone to United Kingdom
                1 carrier, 1 fighter, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                4 bombers moved from Western United States to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 2 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from 10 Sea Zone to Western United States

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                2 bombers placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Queensland : 6 bombers, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 2 bombers
        44 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        2 Sea Zone : 1 flag
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 artillery and 2 infantry
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 infantry
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 1 carrier and 1 submarine
        Brazil : 1 flag
        126 Sea Zone : 1 transport
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 5 transports

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.765
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 23 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.765
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry and 3 transports moved from 83 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 armour and 2 fighters placed in Union of South Africa
                1 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 infantry and 5 transports
                EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
                EDIT: Adding units owned by British to Gibraltar: 2 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 5 transports
                EDIT: Adding units owned by British to 91 Sea Zone: 5 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 2 artilleries, 1 harbour and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 1 aaGun and 1 infantry
        Eire : 1 flag
        91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 5 transports

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 23 / 23
        UK_Pacific : 0 / 0
        Italians : 23 / 33
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.478
            Median : 4.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in Algeria

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from Kenya to Belgian Congo
                2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                3 armour moved from Egypt to Belgian Congo
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Egypt to Belgian Congo
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 3 artilleries and 3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 mech_infantrys placed in Egypt
                1 infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 43 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 21 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 39 / 58
        Russians : 32 / 33
        Japanese : 77 / 87
        Americans : 57 / 78
        Chinese : 0 / 4
        British : 21 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Poland to Baltic States
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                2 artilleries and 2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Baltic States
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 armour moved from Buryatia to Sakha
                      Germans take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Germans take Amur from Russians
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians

  • '20 '19 '18 '15 '13

    Germany turn

    G9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                      Russians take Yenisey from Germans
                      Russians take Yakut S.S.R. from Germans
                1 mech_infantry moved from Russia to Novosibirsk
                7 infantry moved from Kazakhstan to Novosibirsk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Germans
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Archangel to Karelia
                      Russians take Karelia from Germans
                1 mech_infantry moved from Archangel to Vyborg
                      Russians take Vyborg from Germans
                2 artilleries and 9 infantry moved from Novgorod to Baltic States
                3 artilleries and 17 infantry moved from Belarus to Baltic States
                2 infantry moved from Belarus to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
                6 artilleries, 7 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 5 artilleries and 26 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 5 artilleries and 26 infantry in Baltic States, round 2 :  7/31 hits
                        Germans roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 5 artilleries and 26 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 7 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 7 infantry and 1 mech_infantry in Novosibirsk, round 2 :  0/8 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Russians roll dice for 7 infantry and 1 mech_infantry in Novosibirsk, round 3 :  4/8 hits
                        Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 6 artilleries, 7 infantry and 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 6 artilleries, 7 infantry and 3 mech_infantrys in Western Ukraine, round 2 :  5/16 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 6 artilleries, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 aaGun and 1 infantry moved from Kazakhstan to Novosibirsk
                1 aaGun, 2 artilleries and 4 infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 aaGun and 4 infantry moved from Kazakhstan to Caucasus
                1 aaGun moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 aaGun moved from Belarus to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                10 artilleries and 5 infantry moved from Archangel to Belarus
                1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk

    Place Units - Russians
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 infantry and 2 mech_infantrys placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Novgorod

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 armour and 2 mech_infantrys
        Belarus : 10 artilleries and 5 infantry
        Karelia : 1 mech_infantry
        Baltic States : 2 aaGuns, 5 artilleries and 26 infantry
        Bryansk : 2 fighters and 1 tactical_bomber
        Vyborg : 1 mech_infantry
        Eastern Poland : 2 infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 1 factory_minor, 2 infantry and 2 mech_infantrys
        Western Ukraine : 1 aaGun, 6 artilleries, 9 infantry and 3 mech_infantrys
        Novosibirsk : 1 aaGun, 7 infantry and 1 mech_infantry
        Vologda : 1 artillery and 2 infantry
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Caucasus : 1 aaGun and 4 infantry
        112 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 aaGun, 2 artilleries, 5 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 34 / 39
        Japanese : 76 / 87
        Americans : 55 / 78
        Chinese : 0 / 4
        British : 21 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 16 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.740
            Median : 4.000
            Variance : 1.408
            Standard Deviation : 1.187
            Total rolls : 77

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.250
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 12 times
                2 was rolled 11 times
                3 was rolled 5 times
                4 was rolled 14 times
                5 was rolled 17 times
                6 was rolled 12 times
            Average roll : 3.690
            Median : 4.000
            Variance : 1.186
            Standard Deviation : 1.089
            Total rolls : 71

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Tanganyika Territory to South West Africa
                      Japanese take Rhodesia from British
                      Japanese take South West Africa from British
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Tanganyika Territory to South West Africa
                      Japanese take Rhodesia from British
                      Japanese take South West Africa from British
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Dutch New Guinea

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 armour moved from French Indo China to Shan State
                2 artilleries and 1 infantry moved from India to 39 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                2 artilleries and 1 infantry moved from 80 Sea Zone to Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Shensi to Persia
                1 tactical_bomber moved from Egypt to Persia
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 artillery moved from Tanganyika Territory to Rhodesia
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 4 mech_infantrys moved from Shensi to Sikang
                2 artilleries and 2 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan
                3 transports placed in 6 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Japanese collect 75 PUs (4 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Western United States to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                3 bombers moved from Queensland to Dutch New Guinea
                3 bombers moved from Queensland to Java
                1 carrier, 1 destroyer, 2 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from United Kingdom to 94 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea


  • Scramble 0, 1, or 2 fighters to defend SZ 6?

    Kamikaze attacks to defend SZ 6?

  • '20 '19 '18 '15 '13

    4 kamikazes - 2 at each DD

    scramble 2 FTRs

    Max defence


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Western United States to 6 Sea Zone
                2 bombers moved from Midway to 6 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                3 bombers moved from Queensland to Dutch New Guinea
                3 bombers moved from Queensland to Java
                1 carrier, 1 destroyer, 2 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from United Kingdom to 94 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 5,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,4
                Battle in 6 Sea Zone
                    Americans attack with 4 bombers, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 bombers, 1 destroyer and 1 transport in 6 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 :  4/5 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 fighters and 3 transports in 6 Sea Zone, round 3 :  1/2 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber and 1 transport in 6 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 4 :  1/1 hits
                        1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Japanese and Americans reach a stalemate
                    . Battle score for attacker is -10
                    Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for Americans: 4 bombers, 1 destroyer and 1 submarine
                Battle in Korea
                Battle in Java
                    Americans attack with 3 bombers
                    Japanese defend with 2 infantry
                        Americans roll dice for 3 bombers in Java, round 2 :  3/3 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Java
                    Americans win, taking Korea from Japanese with 2 bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 bomber
                Battle in Dutch New Guinea
                    Americans attack with 3 bombers
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 3 bombers in Dutch New Guinea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 :  1/2 hits
                        1 bomber owned by the Americans lost in Dutch New Guinea
                        Americans roll dice for 2 bombers in Dutch New Guinea, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Dutch New Guinea, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                        Americans roll dice for 2 bombers in Dutch New Guinea, round 4 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Dutch New Guinea, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Dutch New Guinea
                    Americans win with 2 bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Sumatra
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 submarines and 5 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 destroyer; Italians defend with 1 transport
                        Americans roll dice for 1 bomber and 1 fighter in 94 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 transport
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 fighter moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 126 Sea Zone to 112 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from Western United States to Soviet Far East
                1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Java to Northern Territory
                2 bombers moved from Dutch New Guinea to Northern Territory
                1 bomber moved from Java to Northern Territory
                6 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory
                1 fighter moved from 45 Sea Zone to Northern Territory
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 fighter
                EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 bombers and 1 fighter placed in Western United States
                2 destroyers placed in 10 Sea Zone
                1 factory_minor placed in Norway

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 2 infantry
        Northern Territory : 4 bombers, 7 fighters and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 fighter, 1 infantry and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        10 Sea Zone : 2 destroyers
        2 Sea Zone : 1 flag
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 transport
        62 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 artillery and 2 infantry
        Norway : 1 flag, 1 factory_minor and 1 infantry
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier and 1 submarine

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 33 / 39
        Japanese : 72 / 85
        Americans : 62 / 82
        Chinese : 0 / 4
        British : 19 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.372
            Standard Deviation : 0.610
            Total rolls : 44

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 33 / 39
        Japanese : 72 / 85
        Americans : 62 / 82
        Chinese : 0 / 4
        British : 19 / 23
        UK_Pacific : 0 / 0
        Italians : 26 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.372
            Standard Deviation : 0.610
            Total rolls : 44

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Rhodesia
                2 armour moved from Union of South Africa to South West Africa
                1 fighter moved from Union of South Africa to South West Africa
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from United Kingdom to 93 Sea Zone
                2 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 infantry and 5 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 6 infantry moved from 92 Sea Zone to Algeria
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria

    Combat - British
                Battle in Rhodesia
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 mech_infantrys in Rhodesia, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Rhodesia, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Rhodesia
                    British win, taking Rhodesia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in South West Africa
                    British attack with 2 armour and 1 fighter
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 2 armour and 1 fighter in South West Africa, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in South West Africa, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in South West Africa
                        British roll dice for 2 armour and 1 fighter in South West Africa, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in South West Africa, round 3 :  1/2 hits
                        1 armour owned by the British and 1 artillery owned by the Japanese lost in South West Africa
                        British roll dice for 1 armour and 1 fighter in South West Africa, round 4 :  2/2 hits
                        Japanese roll dice for 1 armour in South West Africa, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in South West Africa
                    British win, taking South West Africa from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 armour
                Battle in Algeria
                    British attack with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship and 2 cruisers in Algeria, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Algeria
                    British win, taking Algeria from Italians with 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 93 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 93 Sea Zone
                        British roll dice for 2 fighters in 93 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 93 Sea Zone to 92 Sea Zone
                1 fighter moved from Rhodesia to Union of South Africa
                1 fighter moved from South West Africa to Union of South Africa

    Place Units - British
                2 fighters and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5
                British collect 22 PUs; end with 22 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
        Scotland : 1 airfield
        South West Africa : 1 armour
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Rhodesia : 1 mech_infantry
        Algeria : 1 flag, 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry
        Eire : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 33 / 39
        Japanese : 70 / 85
        Americans : 62 / 82
        Chinese : 0 / 4
        British : 22 / 22
        UK_Pacific : 0 / 0
        Italians : 25 / 36
        ANZAC : 10 / 16
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 17 times
                3 was rolled 14 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 24 times
            Average roll : 3.713
            Median : 4.000
            Variance : 0.710
            Standard Deviation : 0.843
            Total rolls : 101

    Null / Other
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.926
            Median : 4.000
            Variance : 0.654
            Standard Deviation : 0.809
            Total rolls : 27

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.926
            Median : 4.000
            Variance : 0.654
            Standard Deviation : 0.809
            Total rolls : 27

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.842
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 19

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
                1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
                1 battleship moved from 72 Sea Zone to 70 Sea Zone
                3 artilleries, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia
                1 armour moved from Belgian Congo to Nigeria
                      Italians take Nigeria from British
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French

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