@sunkhareb scramble decisions for yoi
15L MrRoboto (Axis) vs rpg44 (Allies+14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 90 PUs;
Germans buy 9 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 bombers moved from France to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour and 3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Caucasus
2 armour, 1 artillery and 2 mech_infantrys moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
7 armour and 3 mech_infantrys moved from Russia to Kazakhstan
2 bombers moved from Northwest Persia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from 104 Sea Zone to France
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 carriers, 3 destroyers, 4 infantry, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Rostov
3 artilleries placed in Caucasus
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1,1,6,5,2
Germans collect 64 PUs (7 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to PersiaTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Olgiy : 1 flag
Persia : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
3 submarines moved from 19 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 cruiser and 2 transports
Japanese win, taking 6 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transportsNon Combat Move - Japanese
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 12 fighters, 4 submarines and 8 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
12 fighters and 8 tactical_bombers moved from 36 Sea Zone to Shan State
2 battleships, 9 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 armour, 3 artilleries and 2 mech_infantrys moved from India to West India
1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
2 bombers moved from Buyant-Uhaa to India
1 mech_infantry moved from Amur to Korea
2 mech_infantrys moved from Buryatia to Korea
3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Ulaanbaatar
3 armour and 4 mech_infantrys moved from Ulaanbaatar to Central Mongolia
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
1 carrier and 2 destroyers moved from 19 Sea Zone to 37 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 10 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 carriers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
9 fighters moved from 25 Sea Zone to Korea
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Americans
Battle in 6 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 8 submarines and 1 transport
Japanese defend with 3 submarines
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 6/8 hits
3 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 carriers, 1 destroyer, 8 submarines and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Korea
Americans attack with 1 artillery and 9 fighters
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 artillery and 9 fighters in Korea, round 2 : 8/10 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 2 : 2/3 hits
2 fighters owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 2 fightersNon Combat Move - Americans
7 fighters moved from Korea to 6 Sea Zone
3 carriers moved from 25 Sea Zone to 33 Sea Zone
2 carriers moved from 25 Sea Zone to 10 Sea Zone
4 submarines moved from 25 Sea Zone to 33 Sea Zone
1 transport moved from 25 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 21 Sea Zone to 45 Sea ZonePlace Units - Americans
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Americans undo move 2.
1 armour and 1 infantry placed in Japan
10 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery
Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 mech_infantry
Chahar : 1 mech_infantry
Sikang : 1 infantry
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 mech_infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 submarine
33 Sea Zone : 3 carriers, 4 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers and 1 destroyer
6 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 7 fighters, 8 submarines and 2 transports
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 1 infantry
Gibraltar : 3 aaGuns, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
United Kingdom : 1 artillery, 1 fighter and 1 infantry
Algeria : 1 flag, 1 airfield
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 factory_minor and 3 infantry
101 Sea Zone : 1 submarine
Persia : 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
91 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 4 transports
110 Sea Zone : 1 destroyer
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 57 / 0
Americans : 68 / 88
Chinese : 7 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Hopei : 2 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 56 / 0
Americans : 68 / 88
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Iraq to Northwest Persia
6 fighters moved from Persia to Northwest Persia
1 bomber moved from Persia to CaucasusCombat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 2 infantry in Northwest Persia, round 2 : 5/8 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
6 fighters moved from Northwest Persia to Persia
3 transports moved from 25 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
2 carriers and 4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Egypt to PersiaPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
33 Sea Zone : 1 battleship, 2 carriers and 2 cruisers
10 Sea Zone : 3 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 26 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 artillery, 1 infantry and 3 mech_infantrys
92 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 38 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports
88 Sea Zone : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 56 / 0
Americans : 68 / 88
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,2,5,5,1
Italians collect 2 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from JapaneseCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Philippines
ANZAC roll dice for 1 artillery in Philippines, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Philippines, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 transport moved from 26 Sea Zone to 63 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery placed in Queensland
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 4 fighters, 1 submarine and 1 transport
35 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 transport
63 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 54 / 0
Americans : 70 / 88
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Persia : 1 fighterProduction/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 54 / 0
Americans : 70 / 88
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 85 PUs;
Germans buy 10 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
Germans take Kansu from Chinese
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 bomber moved from Southern Italy to Sikang
1 bomber moved from Rostov to Shensi
1 bomber moved from Rostov to Suiyuyan
2 bombers moved from Southern Italy to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from France to 110 Sea ZoneCombat - Germans
Battle in Shensi
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sikang
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Sikang from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
4 artilleries, 2 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 artilleries moved from Volgograd to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 artillery moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 bomber moved from Sikang to Kazakhstan
1 bomber moved from Shensi to Kazakhstan
1 bomber moved from Suiyuyan to Tsagaan Olom
3 carriers, 3 destroyers, 2 submarines and 3 transports moved from 112 Sea Zone to 113 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
4 infantry moved from Western Germany to France
2 bombers moved from Northwest Persia to CaucasusPlace Units - Germans
3 artilleries placed in Caucasus
1 artillery and 2 infantry placed in France
1 infantry placed in Western Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Ukraine
3 artilleries placed in Rostov
3 artilleries placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4,3,6,3,5
Germans collect 71 PUs (7 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Japanese
1 bomber moved from India to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
3 armour and 4 mech_infantrys moved from Central Mongolia to Hopei
1 infantry moved from Kweichow to Szechwan
1 bomber moved from India to SzechwanCombat - Japanese
Battle in Hopei
Japanese attack with 3 armour and 4 mech_infantrys
Chinese defend with 2 infantry; Americans defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 80 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
French defend with 1 destroyer
Japanese win, taking 80 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Szechwan to Eastern Persia
1 armour and 2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Burma to West India
3 artilleries moved from West India to Eastern Persia
12 fighters and 8 tactical_bombers moved from Shan State to Eastern Persia
2 battleships, 10 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from Ulaanbaatar to Amur
3 mech_infantrys moved from Malaya to BurmaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Northwest Persia to IraqTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Iraq : 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 78 / 98
Russians : 2 / 0
Japanese : 54 / 0
Americans : 70 / 88
Chinese : 3 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you loaded ANZAC rather than France so I just edited the French move in.
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I already did japan…
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well you attacked the French destroyer that wasn’t actually there, so I need to put the French DD in Suez but you have the option of changing your fleet/ship moves since you wouldn’t be attacking that DD
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no changes then - can’t attack that dd in suez
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Persia to Northwest Persia
Americans take Northwest Persia from Germans
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Battle in Okinawa
Battle in CelebesNon Combat Move - Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
4 fighters moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
8 submarines moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
4 fighters moved from Eastern United States to 110 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Iraq
1 bomber moved from Western United States to United Kingdom
1 submarine moved from 45 Sea Zone to 35 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
1 artillery placed in Eastern United States
1 artillery and 2 infantry placed in Japan
1 factory_minor placed in Korea
1 bomber and 3 fighters placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 armour, 1 factory_minor and 4 fighters
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Jehol : 1 mech_infantry
Okinawa : 1 flag, 1 harbour and 1 infantry
Manchuria : 1 artillery
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 mech_infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
35 Sea Zone : 5 carriers and 13 submarines
26 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
19 Sea Zone : 1 carrier, 2 fighters and 1 transport
6 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Gibraltar : 2 aaGuns and 2 fighters
United Kingdom : 1 aaGun, 3 artilleries, 1 bomber, 8 fighters and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 airfield
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
89 Sea Zone : 2 carriers
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 4 submarines
Iraq : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 7 infantry and 4 mech_infantrys
101 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 infantry
91 Sea Zone : 2 fighters and 1 submarine
110 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 76 / 98
Russians : 2 / 0
Japanese : 47 / 0
Americans : 76 / 101
Chinese : 6 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Manchuria : 2 infantry
Production/PUs Summary :
Germans : 76 / 98
Russians : 2 / 0
Japanese : 47 / 0
Americans : 76 / 101
Chinese : 6 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber and 1 fighter moved from Persia to TurkmenistanCombat - British
Battle in Holland Belgium
Battle in Turkmenistan
British attack with 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 fighter in Turkmenistan, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkmenistan
British win, taking Holland Belgium from Germans with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 bomber moved from Turkmenistan to Iraq
1 fighter moved from Turkmenistan to Northwest Persia
3 aaGuns, 2 armour, 3 artilleries, 6 fighters, 38 infantry and 1 mech_infantry moved from Persia to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
3 transports moved from 10 Sea Zone to 89 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
44 Sea Zone : 2 carriers
35 Sea Zone : 1 battleship and 1 cruiser
6 Sea Zone : 1 cruiser
Eastern United States : 1 artillery and 1 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 26 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Holland Belgium : 1 flag, 1 infantry
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
89 Sea Zone : 3 transports
Iraq : 3 aaGuns, 2 armour, 4 artilleries, 1 bomber, 6 fighters, 39 infantry and 8 mech_infantrys
92 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 fighter
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 73 / 98
Russians : 2 / 0
Japanese : 47 / 0
Americans : 76 / 101
Chinese : 6 / 8
British : 37 / 42
UK_Pacific : 0 / 0
Italians : 10 / 12
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 6 artilleries and 12 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,6,1,1,2,6
Italians collect 2 PUs (8 lost to blockades); end with 6 PUs total