@Ghostglider Skipped scramble in Alex
2014 League Playoff - Ghostglider (4) vs. Boldfresh (5)
-
use the last post - since i had a save in noncom prior to posting i just decided to do a nice clean post no edits.
-
it’s time for me to get wild and crazy and lucky
-
our first three games had super crazy dice - i don’t think anything will be different in this one. clearly we avoided dice like the plague early on, but now the dice are coming out to play. it’s gonna be fun. :-o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Saudi Arabia to Iraq
Americans take Iraq from Germans
1 destroyer moved from 29 Sea Zone to 49 Sea Zone
2 fighters moved from 29 Sea Zone to 49 Sea Zone
5 fighters moved from New South Wales to 49 Sea Zone
1 infantry moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
1 mech_infantry moved from New South Wales to Western Australia
ANZAC take Western Australia from Japanese
1 carrier moved from 29 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 1 infantry, 3 submarines and 2 transports moved from 29 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 artillery, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 3 submarines and 2 transports
Japanese defend with 1 submarine
Americans win with 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
4 fighters moved from New South Wales to 49 Sea Zone
1 infantry moved from Argentina to Chile
Americans take Chile from Neutral_True
2 infantry moved from Argentina to Brazil
1 transport moved from 66 Sea Zone to 86 Sea Zone
3 aaGuns moved from Western United States to Central United States
1 artillery moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry moved from Argentina to Peru
Americans take Peru from Neutral_True
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_True
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Western United States to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Midway to Iwo Jima
1 fighter moved from Western United States to Midway
1 bomber moved from Western United States to Iwo Jima
3 fighters moved from Western United States to 13 Sea Zone
1 fighter moved from 13 Sea Zone to Midway
2 fighters moved from 13 Sea Zone to Hawaiian Islands
1 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 armour moved from Egypt to Saudi Arabia
2 bombers moved from Libya to Eastern Persia
1 fighter moved from Egypt to Eastern PersiaPlace Units - Americans
3 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
2 carriers and 1 destroyer placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine and 3 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Portugal to Spain
British take Spain from Germans
1 artillery moved from Portugal to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Sweden to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 mech_infantrys moved from Burma to Yunnan
8 mech_infantrys moved from India to Yunnan
4 infantry moved from Burma to Yunnan
1 battleship and 1 cruiser moved from 29 Sea Zone to 49 Sea ZoneCombat - British
Battle in 126 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Norway
British attack with 1 artillery
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery
Battle in Denmark
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 4 infantry and 10 mech_infantrys
Japanese defend with 1 airfield and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery, 4 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
4 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
2 fighters moved from Egypt to Eastern Persia
6 fighters and 2 tactical_bombers moved from Caucasus to Eastern Persia
4 fighters moved from Eastern Persia to India
1 aaGun moved from Burma to Yunnan
16 infantry moved from Burma to India
1 mech_infantry moved from Afghanistan to Eastern Persia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Portugal to Spain
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 armour moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from Angola to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Mozambique to Rhodesia
1 mech_infantry moved from Mozambique to Belgian Congo
1 mech_infantry moved from Angola to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Eastern Persia to IndiaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 artillery and 8 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 49 PUs; end with 49 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,1,2,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys -
What restraint…. was sure you would go for rome!
-
with +500 unit value, there is no reason for any battles with less than 75% success :-D
-
with +500 unit value, there is no reason for any battles with less than 75% success :-D
That’s about what it was…
-
you had an extra bomber from the 97 battle and i thought you would take the shot since you are killing expensive units even if you fail. win and it’s game over (even faster). anyway, we play on.
-
don’t blame you for playing it safe. clearly my whole game was premised on getting egypt cheap and when i lost the fleet for nothing it sort of wrecked those plans. :lol:
-
don’t blame you for playing it safe. clearly my whole game was premised on getting egypt cheap and when i lost the fleet for nothing it sort of wrecked those plans. :lol:
three airbases in the zone no less. it’s hilarious when you think it through. the lesson? don’t try to play quickly when you are more busy than at any other time in your life… :wink:
-
Actually I had expected that you would gamble in Sydney and try to take Sydney while at the same time forcing Germany/Italy to rush for India.
-
ha - sydney was less than 1% in the end wasn’t it?
-
granted my overall chance of winning may have been less than that.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 11 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
Germans take Western Germany from British
2 bombers moved from Northern Italy to Iraq
2 armour and 1 mech_infantry moved from Turkey to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 2 bombers and 1 mech_infantry
Americans defend with 2 infantry
Italians win, taking Iraq from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 bombers moved from Iraq to Greece
2 fighters moved from Normandy Bordeaux to Southern Italy
3 aaGuns, 1 artillery and 3 infantry moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,5,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Italians collect 10 PUs (7 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
it’s a shame - i think it would have been a really interesting scenario developing had i not let that fleet sink for nothing.
-
epic convoy roll. now lets see about giving you a 74% shot in rome! :wink:
-
to top for your convenience. probably a good thing that i’ll be getting eliminated. the rest of this year is even more insane.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 52 Sea Zone to 49 Sea Zone
1 destroyer moved from 29 Sea Zone to 26 Sea Zone
1 transport moved from 28 Sea Zone to 26 Sea Zone
1 cruiser moved from 29 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 10 PUs total





