@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
did i call the dicey thing or what? yeesh.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 3 fighters
Japanese defend with 1 airfield, 1 artillery and 1 mech_infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 29 Sea Zone
1 transport moved from 63 Sea Zone to 28 Sea Zone
1 destroyer moved from 63 Sea Zone to 52 Sea Zone
Place Units - ANZAC
1 airfield and 3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Production/PUs Summary :
Germans : 30 / 69
Russians : 39 / 49
Japanese : 59 / 68
Americans : 60 / 80
Chinese : 8 / 8
British : 47 / 47
UK_Pacific : 6 / 8
Italians : 15 / 20
ANZAC : 7 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0
ok these dice are getting bad. i’m going to be rolling on the forum for a while i hate it when Marti dice seem to get caught in these ruts (like our 4 previous games did? lol)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Norway
1 bomber moved from Turkey to Archangel
1 bomber moved from Turkey to Belarus
2 fighters moved from Turkey to Romania
2 mech_infantrys moved from Yugoslavia to Romania
2 mech_infantrys moved from Southern France to Western Germany
2 artilleries and 2 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
2 tactical_bombers moved from Southern France to Western Germany
1 armour, 2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 armour moved from Southern France to Spain
Germans take Spain from British
1 armour moved from Spain to Normandy Bordeaux
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Norway
2 fighters and 1 infantry moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Persia
1 mech_infantry moved from Iraq to Persia
6 artilleries and 20 infantry moved from Novgorod to Baltic States
denmark - inf, art, ftr, tac vs. inf, art
attack:
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (5, 1)1@3: (4)1@4: (4)
defend:
Rolls: 2@2; Total Hits: 12@2: (4, 1)
den twlo inf
norway - inf, art, 2 ftr, 2 tac vs. inf, 2 ftr
attack:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (6, 6)2@3: (2, 6)2@4: (2, 2)
defend:
Rolls: 1@2 2@4; Total Hits: 11@2: (6)2@4: (1, 6)
nwy twlo inf
arc - inf, bom vs. inf
attack:
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (1)
defend:
Rolls: 1@2; Total Hits: 01@2: (6)
arc twol
bel - inf, bom vs. inf
attack:
Rolls: 1@1 1@4; Total Hits: 11@1: (1)1@4: (6)
defend:
Rolls: 1@2; Total Hits: 11@2: (2)
bel cwlo inf
bst - 20 inf, 6 art vs. inf
attack:
Rolls: 14@1 12@2; Total Hits: 314@1: (5, 5, 2, 3, 4, 2, 6, 4, 3, 1, 6, 4, 3, 3)12@2: (6, 6, 6, 6, 2, 5, 6, 5, 6, 6, 1, 5)
defend:
Rolls: 1@2; Total Hits: 11@2: (2)
bst twlo inf
nw persia - inf, 2 ftr vs. inf
attack:
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (2, 1)
defend:
Rolls: 1@2; Total Hits: 11@2: (1)
dang
nw per cwlo inf
slovakia - 9 inf, 2 art, arm vs. arm
attack:
Rolls: 7@1 4@2 1@3; Total Hits: 17@1: (3, 4, 3, 2, 5, 1, 3)4@2: (3, 3, 6, 6)1@3: (6)
defend:
Rolls: 1@3; Total Hits: 11@3: (3)
barely - slovakia twlo inf
watch when i run the local tripleA dice they will go better for me :lol:
romania - 2 mech, 2 ftr vs. arm
attack:
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (5, 3)
defend:
Rolls: 1@3; Total Hits: 01@3: (6)
romania twol
persia - mech, 2 ftr vs. art
attack:
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (2, 4)
defend:
Rolls: 1@2; Total Hits: 11@2: (2)
incredible defenses in middle east deny me 6 bucks ouch.
by the way i see my map did not have the sub attacking the transport in 113 which i promise was part of the map and was done for sure. when i went from local to live to post the map i guess either i didn’t save the final map?
one more battle, w germany - 2 mech, 2 tac vs. 2 inf
attack:
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 6)2@3: (5, 5)
defend:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
round 2
attack:
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 3)2@3: (3, 4)
defend:
Rolls: 2@2; Total Hits: 12@2: (1, 3)
here we go…
round 3
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (5, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
unreal. it doesn’t matter does it geez
round 3
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
another 5 bucks for the british coffers which are bursting already. :-D