a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
G40 2nd edition Slovenehero/Bezuchov (Axis) v Jeffm/Rgp44 (Allies +6)
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Our brave pilots ran out of sake :cry:
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that was painful to watch as I’ve been there before, you keep hitting “remain” hoping the dice will turn and you just keep digging a bigger hole
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Normandy Bordeaux
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 aaGun moved from Eastern United States to Quebec
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 8 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Eastern Persia to 39 Sea ZoneCombat - British
British creates battle in territory 109 Sea Zone
Battle in Holland Belgium
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 infantry moved from West India to India
1 artillery moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from Morocco to Egypt
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
1 carrier placed in 110 Sea Zone
2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
2 artilleries moved from Western Germany to France
2 artilleries moved from Northern Italy to France
3 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Italians collect 17 PUs (2 lost to blockades); end with 18 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 4 artilleries, 1 bomber and 4 infantry
Slovakia Hungary : 1 armour and 2 mech_infantrys
Western Germany : 1 aaGun, 3 fighters and 2 infantry
Holland Belgium : 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Belarus : 1 flag
Bryansk : 1 flag
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 100
Russians : 28 / 0
Japanese : 50 / 62
Americans : 58 / 80
Chinese : 8 / 10
British : 31 / 39
UK_Pacific : 9 / 8
Italians : 19 / 18
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,000
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,000
Median : 3,000
Variance : 0,571
Standard Deviation : 0,756
Total rolls : 8Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeCombat Move - French
Combat - French
French creates battle in territory 109 Sea ZoneNon Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 cruisers moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 2 carriers and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
1 armour moved from Russia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Germany to Yugoslavia
7 mech_infantrys moved from Western Germany to Yugoslavia
1 bomber moved from Smolensk to Yugoslavia
1 bomber moved from Smolensk to YugoslaviaCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 2 bombers and 7 mech_infantrys
Neutral_Allies defend with 1 infantry
Germans roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Yugoslavia, round 2 : 3/10 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 mech_infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Yugoslavia to Western Germany
3 bombers moved from Smolensk to Novgorod
3 fighters and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Tambov to Russia
2 artilleries moved from France to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 battleship and 2 carriers placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Germans :
France : 1 flag, 3 aaGuns, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major and 6 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 8 bombers, 1 factory_minor, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
106 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 armour and 6 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 0
Japanese : 46 / 62
Americans : 58 / 80
Chinese : 8 / 10
British : 31 / 39
UK_Pacific : 9 / 8
Italians : 19 / 18
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3,364
Median : 3,000
Variance : 1,700
Standard Deviation : 1,304
Total rolls : 11Neutral_Allies Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3,500
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 11 infantry moved from Novosibirsk to Samara
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 aaGun and 4 infantry moved from Kansu to ShensiTurn Complete - Russians
Territory Summary for Russians :
Shensi : 1 aaGun and 4 infantry
Amur : 1 infantry
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 3 infantry
Samara : 1 aaGun, 1 armour, 12 infantry and 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 0
Japanese : 46 / 62
Americans : 58 / 80
Chinese : 8 / 10
British : 31 / 39
UK_Pacific : 9 / 8
Italians : 19 / 18
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
isn’t building a BB illegal?
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Nothing is illegal in Nazi Germany :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 fighters, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from Shan State to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/7 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
3 fighters moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 armour moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
3 armour moved from Kwangsi to Burma
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to French Indo China
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to 36 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
3 fighters placed in Japan
3 transports placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 2 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 5 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 tactical_bombers
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 4 transports
35 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 0
Japanese : 47 / 47
Americans : 58 / 80
Chinese : 7 / 10
British : 31 / 39
UK_Pacific : 9 / 8
Italians : 19 / 18
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.957
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.938
Median : 4.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 fighters moved from 33 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 35 Sea Zone to Caroline Islands
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter moved from Western United States to Midway
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Alexandria to Trans-Jordan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 aaGun moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 artillery placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in Chahar
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
1 armour, 1 fighter, 2 infantry and 2 mech_infantrys moved from India to West India
1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 fighter moved from West India to Persia
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 fighter and 3 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from Western Germany to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 5 fighters in 93 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 93 Sea Zone to Yugoslavia
2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from France to Russia
1 artillery moved from France to Northern Italy
1 artillery moved from France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 2 artilleries and 1 infantry
Western Germany : 1 fighter
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Bryansk : 1 flag
Russia : 1 bomber
Western Ukraine : 1 armour and 2 mech_infantrys
Smolensk : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 3 fightersProduction/PUs Summary :
Germans : 49 / 64
Russians : 25 / 0
Japanese : 39 / 47
Americans : 63 / 89
Chinese : 10 / 11
British : 31 / 36
UK_Pacific : 9 / 6
Italians : 19 / 15
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2,778
Median : 2,000
Variance : 0,875
Standard Deviation : 0,935
Total rolls : 9Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,167
Median : 2,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6Americans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - French