@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 2nd edition Slovenehero/Bezuchov (Axis) v Jeffm/Rgp44 (Allies +6)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 1 armour moved from Libya to Alexandria
 Americans take Tobruk from Italians
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
 1 artillery moved from 44 Sea Zone to Celebes
 1 infantry moved from 44 Sea Zone to Celebes
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 bomber moved from Caroline Islands to 42 Sea Zone
 1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans 
 Battle in Borneo
 Battle in Normandy Bordeaux
 Battle in 42 Sea Zone
 Americans attack with 1 bomber and 1 submarine
 Japanese defend with 1 destroyer
 Americans win, taking Borneo from Japanese, taking Normandy Bordeaux from Italians, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Celebes
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
 2 fighters moved from Midway to 33 Sea Zone
 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry moved from 33 Sea Zone to Caroline Islands
 2 fighters moved from Western United States to Hawaiian Islands
 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
 1 bomber moved from 42 Sea Zone to Queensland
 1 transport moved from 109 Sea Zone to 106 Sea Zone
 1 infantry moved from Eastern United States to Quebec
 1 aaGun moved from Eastern United States to Quebec
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 aaGun moved from Eastern United States to 101 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 aaGun moved from 91 Sea Zone to Gibraltar
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from Eastern United States to Gibraltar
 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans 
 1 carrier and 1 submarine placed in 101 Sea Zone
 1 fighter placed in Eastern United States
 1 fighter placed in Western United States
 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
 1 infantry placed in Western United States
 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 60 PUs; end with 60 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 2 infantry moved from Szechwan to Yunnan
 1 artillery moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to Yunnan
 1 infantry moved from Kansu to Suiyuyan
 Chinese take Suiyuyan from Japanese
 6 artilleries and 8 infantry moved from Szechwan to Kweichow
 Chinese take Kweichow from Japanese
 1 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to ShensiPlace Units - Chinese 
 2 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - British 
 British buy 1 carrier, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy nothing; Remaining resources: 2 PUs;Combat Move - British 
 1 transport moved from 109 Sea Zone to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from Eastern Persia to 39 Sea ZoneCombat - British 
 British creates battle in territory 109 Sea Zone
 Battle in Holland Belgium
 Battle in 39 Sea Zone
 British attack with 1 fighter
 Japanese defend with 2 submarines and 2 transports
 2 submarines owned by the Japanese Submerged
 British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transportsNon Combat Move - British 
 1 infantry moved from West India to India
 1 artillery moved from Eastern Persia to West India
 1 infantry moved from Eastern Persia to West India
 1 mech_infantry moved from Iraq to Eastern Persia
 1 armour moved from Iraq to Eastern Persia
 2 mech_infantrys moved from Iraq to Caucasus
 1 artillery moved from Trans-Jordan to Iraq
 2 infantry moved from Egypt to Trans-Jordan
 1 transport moved from 80 Sea Zone to 72 Sea Zone
 1 fighter moved from 39 Sea Zone to India
 1 fighter moved from 92 Sea Zone to Gibraltar
 1 bomber moved from Morocco to Egypt
 1 transport moved from 109 Sea Zone to 106 Sea Zone
 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
 1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea ZonePlace Units - British 
 1 submarine placed in 98 Sea Zone
 1 transport placed in 106 Sea Zone
 1 carrier placed in 110 Sea Zone
 2 infantry placed in Egypt
 3 infantry placed in PersiaTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,1,4
 UK_Pacific collect 6 PUs (3 lost to blockades); end with 8 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 1 infantry moved from Western Germany to Holland Belgium
 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
 1 fighter moved from Northern Italy to Normandy Bordeaux
 1 bomber moved from Western Germany to Normandy Bordeaux
 1 fighter moved from Western Germany to Normandy Bordeaux
 3 fighters moved from Western Germany to Holland BelgiumCombat - Italians 
 Battle in Normandy Bordeaux
 Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
 Americans defend with 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits
 Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
 1 infantry owned by the Americans lost in Normandy Bordeaux
 Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Americans: 1 infantry
 Battle in Holland Belgium
 Italians attack with 3 fighters and 1 infantry
 British defend with 1 infantry
 Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
 British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
 1 infantry owned by the British lost in Holland Belgium
 Italians win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Italians 
 1 mech_infantry moved from Western Germany to Slovakia Hungary
 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 1 armour moved from Western Germany to Slovakia Hungary
 1 fighter moved from Normandy Bordeaux to Southern Italy
 1 fighter moved from Normandy Bordeaux to Western Germany
 2 fighters moved from Holland Belgium to Western Germany
 1 fighter moved from Holland Belgium to Southern Italy
 2 artilleries moved from Western Germany to France
 2 artilleries moved from Northern Italy to France
 3 infantry moved from Northern Italy to France
 1 infantry moved from Northern Italy to France
 1 aaGun moved from Northern Italy to Southern Italy
 1 infantry moved from Northern Italy to Southern Italy
 1 bomber moved from Normandy Bordeaux to France
 2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
 Italians collect 17 PUs (2 lost to blockades); end with 18 PUs totalTerritory Summary for Italians : Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry 
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 4 artilleries, 1 bomber and 4 infantry
 Slovakia Hungary : 1 armour and 2 mech_infantrys
 Western Germany : 1 aaGun, 3 fighters and 2 infantry
 Holland Belgium : 1 infantry
 Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
 Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
 Belarus : 1 flag
 Bryansk : 1 flag
 Smolensk : 1 flag
 Bulgaria : 1 flag
 Greece : 1 flag
 97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary : Germans : 44 / 100 
 Russians : 28 / 0
 Japanese : 50 / 62
 Americans : 58 / 80
 Chinese : 8 / 10
 British : 31 / 39
 UK_Pacific : 9 / 8
 Italians : 19 / 18
 ANZAC : 10 / 15
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 4 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3,500
 Median : 3,000
 Variance : 0,545
 Standard Deviation : 0,739
 Total rolls : 12Null / Other 
 3 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4,500
 Median : 4,500
 Variance : 2,000
 Standard Deviation : 1,414
 Total rolls : 2British Combat 
 3 was rolled 1 times
 Average roll : 3,000
 Median : 3,000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Italians Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 2 times
 Average roll : 3,000
 Median : 3,000
 Variance : 0,571
 Standard Deviation : 0,756
 Total rolls : 8Americans Combat 
 6 was rolled 1 times
 Average roll : 6,000
 Median : 6,000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC 
 Battle in Java
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 1 submarine moved from 44 Sea Zone to 41 Sea Zone
 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Politics - French 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
 EDIT: Removing units owned by ANZAC from Iraq: 1 infantry
 EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
 EDIT: Turning off Edit ModeCombat Move - French Combat - French 
 French creates battle in territory 109 Sea ZoneNon Combat Move - French 
 1 infantry moved from Egypt to Trans-Jordan
 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
 2 cruisers moved from 109 Sea Zone to 110 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 battleship, 2 carriers and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 armour moved from Russia to Tambov
 Germans take Tambov from Russians
 1 armour moved from Russia to Western Ukraine
 Germans take Western Ukraine from Russians
 1 armour moved from Western Germany to Yugoslavia
 7 mech_infantrys moved from Western Germany to Yugoslavia
 1 bomber moved from Smolensk to Yugoslavia
 1 bomber moved from Smolensk to YugoslaviaCombat - Germans 
 Battle in Yugoslavia
 Germans attack with 1 armour, 2 bombers and 7 mech_infantrys
 Neutral_Allies defend with 1 infantry
 Germans roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Yugoslavia, round 2 : 3/10 hits
 Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
 1 infantry owned by the Neutral_Allies and 1 mech_infantry owned by the Germans lost in Yugoslavia
 Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is -1
 Casualties for Neutral_Allies: 1 infantry
 Casualties for Germans: 1 mech_infantryNon Combat Move - Germans 
 2 bombers moved from Yugoslavia to Western Germany
 3 bombers moved from Smolensk to Novgorod
 3 fighters and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
 1 armour moved from Tambov to Russia
 2 artilleries moved from France to Western Germany
 1 aaGun moved from Western Germany to FrancePlace Units - Germans 
 1 battleship and 2 carriers placed in 112 Sea Zone
 3 mech_infantrys placed in Novgorod
 3 mech_infantrys placed in Russia
 6 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 49 PUs; end with 49 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Germans : France : 1 flag, 3 aaGuns, 1 airfield and 1 factory_minor 
 Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
 Germany : 1 factory_major and 6 mech_infantrys
 Karelia : 1 flag
 Baltic States : 1 flag
 Vyborg : 1 flag
 Eastern Poland : 1 flag
 Bessarabia : 1 flag
 Russia : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 3 mech_infantrys
 Tambov : 1 flag
 Western Ukraine : 1 flag, 1 armour
 Novgorod : 1 flag, 1 airfield, 8 bombers, 1 factory_minor, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
 112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
 106 Sea Zone : 1 flag
 Yugoslavia : 1 flag, 1 armour and 6 mech_infantrys
 Finland : 1 flagProduction/PUs Summary : Germans : 49 / 64 
 Russians : 25 / 0
 Japanese : 46 / 62
 Americans : 58 / 80
 Chinese : 8 / 10
 British : 31 / 39
 UK_Pacific : 9 / 8
 Italians : 19 / 18
 ANZAC : 14 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 2 was rolled 4 times
 3 was rolled 3 times
 4 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3,364
 Median : 3,000
 Variance : 1,700
 Standard Deviation : 1,304
 Total rolls : 11Neutral_Allies Combat 
 2 was rolled 1 times
 Average roll : 2,000
 Median : 2,000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Germans Combat 
 2 was rolled 3 times
 3 was rolled 3 times
 4 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3,500
 Median : 3,000
 Variance : 1,333
 Standard Deviation : 1,155
 Total rolls : 10
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - Russians Non Combat Move - Russians 
 1 aaGun and 11 infantry moved from Novosibirsk to Samara
 1 armour and 1 mech_infantry moved from Caucasus to Samara
 1 aaGun and 4 infantry moved from Kansu to ShensiTurn Complete - Russians Territory Summary for Russians : Shensi : 1 aaGun and 4 infantry 
 Amur : 1 infantry
 Ukraine : 1 factory_minor
 Vologda : 1 infantry
 Volgograd : 1 factory_minor
 Caucasus : 3 infantry
 Samara : 1 aaGun, 1 armour, 12 infantry and 1 mech_infantry
 Iraq : 1 flag
 Northwest Persia : 1 flag
 105 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 49 / 64 
 Russians : 25 / 0
 Japanese : 46 / 62
 Americans : 58 / 80
 Chinese : 8 / 10
 British : 31 / 39
 UK_Pacific : 9 / 8
 Italians : 19 / 18
 ANZAC : 14 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 isn’t building a BB illegal? 
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 Nothing is illegal in Nazi Germany :evil: 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 3 fighters, 1 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 submarine moved from 39 Sea Zone to 42 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 1 tactical_bomber moved from Shan State to 43 Sea Zone
 2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
 3 infantry moved from Kwangsi to YunnanCombat - Japanese 
 Battle in 42 Sea Zone
 Japanese attack with 1 submarine
 ANZAC defend with 1 transport; Americans defend with 1 submarine
 1 submarine owned by the Americans Submerged
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
 Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 43 Sea Zone
 Japanese attack with 1 tactical_bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 43 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Yunnan
 Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 1 artillery and 2 infantry
 Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits
 Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/7 hits
 Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
 1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese 
 3 fighters moved from Yunnan to Burma
 2 tactical_bombers moved from Yunnan to Burma
 1 armour moved from Shan State to Burma
 1 mech_infantry moved from French Indo China to Burma
 1 armour moved from French Indo China to Burma
 3 armour moved from Kwangsi to Burma
 1 artillery moved from Kwangsi to French Indo China
 1 artillery moved from Hunan to Kwangsi
 1 infantry moved from Anhwe to Kiangsu
 1 infantry moved from Chahar to Jehol
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
 3 tactical_bombers moved from 6 Sea Zone to French Indo China
 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 3 fighters moved from Japan to 36 Sea ZonePlace Units - Japanese 
 2 artilleries and 1 infantry placed in Kiangsu
 3 fighters placed in Japan
 3 transports placed in 36 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
 Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese : Iwo Jima : 1 infantry 
 Paulau Island : 1 infantry
 Shantung : 1 flag
 Kwangsi : 1 flag, 1 artillery
 Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 6 infantry
 Kiangsi : 1 flag
 Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
 Jehol : 1 flag, 1 infantry
 Manchuria : 1 flag
 Yunnan : 1 flag, 2 infantry
 Hunan : 1 flag
 Hopei : 1 flag
 Chahar : 1 flag
 Anhwe : 1 flag
 Shan State : 1 flag
 Burma : 1 flag, 5 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
 Malaya : 1 flag, 1 harbour
 Kwangtung : 1 flag, 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 French Indo China : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 tactical_bombers
 Sumatra : 1 flag
 42 Sea Zone : 1 flag, 1 submarine
 36 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 4 transports
 35 Sea Zone : 1 destroyer
 39 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary : Germans : 49 / 64 
 Russians : 25 / 0
 Japanese : 47 / 47
 Americans : 58 / 80
 Chinese : 7 / 10
 British : 31 / 39
 UK_Pacific : 9 / 8
 Italians : 19 / 18
 ANZAC : 14 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 6 times
 5 was rolled 3 times
 6 was rolled 6 times
 Average roll : 3.957
 Median : 4.000
 Variance : 0.864
 Standard Deviation : 0.929
 Total rolls : 23Null / Other 
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Japanese Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 5 times
 5 was rolled 2 times
 6 was rolled 4 times
 Average roll : 3.938
 Median : 4.000
 Variance : 0.933
 Standard Deviation : 0.966
 Total rolls : 16Chinese Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.600
 Median : 3.000
 Variance : 1.750
 Standard Deviation : 1.323
 Total rolls : 5
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans 
 1 artillery moved from Celebes to 44 Sea Zone
 1 submarine moved from 42 Sea Zone to 35 Sea Zone
 1 bomber moved from Queensland to 35 Sea Zone
 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 5 fighters moved from 33 Sea Zone to 6 Sea Zone
 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 mech_infantry moved from 6 Sea Zone to Korea
 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans 
 Americans creates battle in territory 106 Sea Zone
 Battle in 35 Sea Zone
 Americans attack with 1 bomber, 1 submarine and 1 transport
 Japanese defend with 1 destroyer
 Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Philippines
 Battle in KoreaNon Combat Move - Americans 
 1 bomber moved from 35 Sea Zone to Caroline Islands
 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 carrier, 1 destroyer and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
 2 fighters moved from Hawaiian Islands to Midway
 1 fighter moved from Western United States to Midway
 1 infantry moved from Western United States to 10 Sea Zone
 1 aaGun moved from Western United States to 10 Sea Zone
 1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 aaGun moved from 26 Sea Zone to Hawaiian Islands
 1 armour moved from Alexandria to Trans-Jordan
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 transport moved from 91 Sea Zone to 90 Sea Zone
 1 carrier moved from 101 Sea Zone to 91 Sea Zone
 1 submarine moved from 101 Sea Zone to 91 Sea Zone
 1 transport moved from 90 Sea Zone to 101 Sea Zone
 1 aaGun moved from Quebec to 106 Sea Zone
 1 infantry moved from Quebec to 106 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 aaGun moved from 91 Sea Zone to Gibraltar
 1 carrier moved from 110 Sea Zone to 91 Sea Zone
 1 artillery moved from United Kingdom to 110 Sea Zone
 1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
 1 artillery moved from 91 Sea Zone to Gibraltar
 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
 2 fighters moved from 110 Sea Zone to 91 Sea Zone
 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
 1 fighter moved from Eastern United States to GibraltarPlace Units - Americans 
 1 artillery placed in Eastern United States
 2 submarines placed in 101 Sea Zone
 1 fighter and 1 tactical_bomber placed in Eastern United States
 1 fighter placed in Western United States
 1 carrier and 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 63 PUs; end with 64 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Kweichow to Yunnan
 1 artillery moved from Kweichow to Yunnan
 1 fighter moved from Shensi to Yunnan
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Kweichow to Hopei
 Chinese take Hopei from Japanese
 1 infantry moved from Kweichow to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to KweichowPlace Units - Chinese 
 1 infantry placed in Chahar
 2 infantry placed in KweichowTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - British 
 British buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific repair 2 damage on 1 factory_minor; Remaining resources: 4 PUs;
 UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British Combat - British 
 British creates battle in territory 106 Sea ZoneNon Combat Move - British 
 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys moved from India to West India
 1 mech_infantry moved from Eastern Persia to West India
 1 armour moved from Eastern Persia to West India
 1 fighter moved from West India to Persia
 3 infantry moved from Persia to Northwest Persia
 1 artillery moved from Iraq to Northwest Persia
 2 infantry moved from Trans-Jordan to Iraq
 2 infantry moved from Egypt to Trans-Jordan
 1 submarine moved from 98 Sea Zone to 99 Sea Zone
 1 fighter moved from Persia to Caucasus
 1 bomber moved from Egypt to Caucasus
 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
 1 battleship, 2 carriers, 2 cruisers, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Gibraltar
 1 artillery moved from 91 Sea Zone to Gibraltar
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British 
 1 fighter and 3 infantry placed in United Kingdom
 1 submarine placed in 98 Sea Zone
 1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific 
 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 1 mech_infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
 3 fighters moved from Southern Italy to 93 Sea Zone
 2 fighters moved from Western Germany to 93 Sea ZoneCombat - Italians 
 Battle in 93 Sea Zone
 Italians attack with 1 destroyer and 5 fighters
 Americans defend with 1 submarine
 Italians roll dice for 1 destroyer and 5 fighters in 93 Sea Zone, round 2 : 5/6 hits
 Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Americans lost in 93 Sea Zone
 Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarineNon Combat Move - Italians 
 3 fighters moved from 93 Sea Zone to Yugoslavia
 2 fighters moved from 93 Sea Zone to Southern Italy
 2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
 1 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
 1 infantry moved from Holland Belgium to France
 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
 4 infantry moved from France to Northern Italy
 2 infantry moved from Western Germany to Northern Italy
 1 aaGun moved from Western Germany to Northern Italy
 1 bomber moved from France to Russia
 1 artillery moved from France to Northern Italy
 1 artillery moved from France to Northern ItalyPlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
 Italians collect 15 PUs (4 lost to blockades); end with 15 PUs totalTerritory Summary for Italians : Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour 
 Southern France : 1 flag, 1 factory_minor and 1 harbour
 France : 2 artilleries and 1 infantry
 Western Germany : 1 fighter
 Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major, 6 infantry and 1 mech_infantry
 Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
 Belarus : 1 flag
 Bryansk : 1 flag
 Russia : 1 bomber
 Western Ukraine : 1 armour and 2 mech_infantrys
 Smolensk : 1 flag
 93 Sea Zone : 1 flag, 1 destroyer
 Bulgaria : 1 flag
 Greece : 1 flag
 97 Sea Zone : 1 flag, 1 destroyer
 Yugoslavia : 3 fightersProduction/PUs Summary : Germans : 49 / 64 
 Russians : 25 / 0
 Japanese : 39 / 47
 Americans : 63 / 89
 Chinese : 10 / 11
 British : 31 / 36
 UK_Pacific : 9 / 6
 Italians : 19 / 15
 ANZAC : 14 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 3 times
 3 was rolled 1 times
 4 was rolled 2 times
 6 was rolled 1 times
 Average roll : 2,778
 Median : 2,000
 Variance : 0,875
 Standard Deviation : 0,935
 Total rolls : 9Null / Other 
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4,000
 Median : 4,000
 Variance : 2,000
 Standard Deviation : 1,414
 Total rolls : 2Italians Combat 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2,167
 Median : 2,000
 Variance : 0,800
 Standard Deviation : 0,894
 Total rolls : 6Americans Combat 
 4 was rolled 1 times
 Average roll : 4,000
 Median : 4,000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC 
 ANZAC creates battle in territory 6 Sea Zone
 Battle in SumatraNon Combat Move - ANZAC 
 1 destroyer moved from 33 Sea Zone to 20 Sea Zone
 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
 3 infantry moved from Caroline Islands to 33 Sea Zone
 3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
 2 fighters moved from Caroline Islands to Queensland
 1 infantry moved from Queensland to South Australia
 1 artillery moved from Queensland to South Australia
 2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC 
 2 artilleries and 1 infantry placed in Queensland
 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
 ANZAC collect 18 PUs; end with 18 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Combat Move - French Non Combat Move - French 
 2 cruisers moved from 110 Sea Zone to 91 Sea Zone
 1 destroyer moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 airfield, 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans Non Combat Move - Germans 
 1 armour moved from Western Ukraine to Russia
 3 mech_infantrys moved from Novgorod to Smolensk
 2 tactical_bombers moved from Novgorod to Russia
 5 bombers moved from Novgorod to Russia
 3 bombers moved from Novgorod to Yugoslavia
 1 armour and 6 mech_infantrys moved from Yugoslavia to Eastern Poland
 6 mech_infantrys moved from Germany to Eastern Poland
 2 bombers moved from Western Germany to Yugoslavia
 2 artilleries and 2 infantry moved from Western Germany to FrancePlace Units - Germans 
 2 armour and 1 mech_infantry placed in Russia
 2 tactical_bombers placed in Novgorod
 1 fighter placed in Western Germany
 1 airfield placed in YugoslaviaTurn Complete - Germans 
 Germans collect 49 PUs; end with 50 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Germans : France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry 
 Western Germany : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
 Germany : 1 factory_major
 Karelia : 1 flag
 Baltic States : 1 flag
 Vyborg : 1 flag
 Eastern Poland : 1 flag, 1 armour and 12 mech_infantrys
 Bessarabia : 1 flag
 Russia : 1 flag, 3 aaGuns, 1 airfield, 4 armour, 5 bombers, 1 factory_minor, 4 mech_infantrys and 2 tactical_bombers
 Tambov : 1 flag
 Western Ukraine : 1 flag
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 tactical_bombers
 Smolensk : 3 mech_infantrys
 112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
 106 Sea Zone : 1 flag
 Yugoslavia : 1 flag, 1 airfield and 5 bombers
 Finland : 1 flagProduction/PUs Summary : Germans : 49 / 65 
 Russians : 25 / 0
 Japanese : 35 / 47
 Americans : 63 / 89
 Chinese : 10 / 11
 British : 31 / 36
 UK_Pacific : 9 / 6
 Italians : 19 / 15
 ANZAC : 18 / 23
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 4 infantry moved from Shensi to Kweichow
 1 aaGun moved from Shensi to Kweichow
 1 infantry moved from Amur to Korea
 1 infantry moved from Vologda to Urals
 1 infantry moved from Samara to Vologda
 1 infantry moved from Samara to Novosibirsk
 1 aaGun, 1 armour, 9 infantry and 1 mech_infantry moved from Samara to Kazakhstan
 3 infantry moved from Caucasus to KazakhstanTurn Complete - Russians Territory Summary for Russians : Korea : 1 infantry 
 Kweichow : 1 aaGun and 4 infantry
 Kazakhstan : 1 aaGun, 1 armour, 12 infantry and 1 mech_infantry
 Urals : 1 infantry
 Ukraine : 1 factory_minor
 Novosibirsk : 1 infantry
 Vologda : 1 infantry
 Volgograd : 1 factory_minor
 Samara : 1 infantry
 Iraq : 1 flag
 Northwest Persia : 1 flag
 105 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 49 / 65 
 Russians : 25 / 0
 Japanese : 35 / 47
 Americans : 63 / 89
 Chinese : 10 / 11
 British : 31 / 36
 UK_Pacific : 9 / 6
 Italians : 19 / 15
 ANZAC : 18 / 23
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0





 
		 
		






