15L MrRoboto (Axis) vs rpg44 (Allies+14)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Japan
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 2
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Japan
                    ANZAC attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
                        ANZAC roll dice for 2 artilleries and 4 infantry in Japan, round 2 :  0/6 hits
                        Japanese roll dice for 3 fighters in Japan, round 2 :  3/3 hits
                        3 infantry owned by the ANZAC lost in Japan
                        ANZAC roll dice for 2 artilleries and 1 infantry in Japan, round 3 :  2/3 hits
                        Japanese roll dice for 3 fighters in Japan, round 3 :  1/3 hits
                        1 infantry owned by the ANZAC and 2 fighters owned by the Japanese lost in Japan
                        ANZAC roll dice for 2 artilleries in Japan, round 4 :  0/2 hits
                        Japanese roll dice for 1 fighter in Japan, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Japan
                        ANZAC roll dice for 1 artillery in Japan, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter in Japan, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Japan, round 6 :  0/1 hits
                        Japanese roll dice for 1 fighter in Japan, round 6 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Japan
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 2 artilleries and 4 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland
                2 aaGuns and 2 infantry moved from New South Wales to Queensland
                1 artillery and 1 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 infantry
        42 Sea Zone : 1 submarine
        41 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        6 Sea Zone : 4 fighters, 1 submarine and 3 transports
        54 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 84
        Russians : 10 / 9
        Japanese : 71 / 82
        Americans : 59 / 84
        Chinese : 1 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 2
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Alexandria to Egypt

  • '15

    pretty much sums up and ends this game, I attack at 10 with 6 units and get no hits you defend at 12 with 3 units and get 3 hits

  • '19 '18

    Not gonna lie, the fight for tokyo was a series of lucky dice for me. Incredible luck, even.

    On the other hand though, it would not have been the end if I have lost Tokyo. I would have brought all my Japanese planes to the Middle East and the fight for Egypt would STILL look quite good for me, despite losing all Japanese income. And Anzac can’t really make a lot of use with the Japanese Money.

    But yeah, it would have been a blow, no doubt.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy 2 bombers and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine to Caucasus
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Samara to Russia
                2 artilleries moved from Bryansk to Russia
                1 mech_infantry moved from Tambov to Russia
                3 armour moved from Western Ukraine to Russia
                3 armour moved from Ukraine to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Rostov to Russia
                1 armour and 2 mech_infantrys moved from Rostov to Russia
                2 armour and 6 mech_infantrys moved from Rostov to Caucasus

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 1 infantry
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries and 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 1 bomber, 1 infantry and 6 mech_infantrys
                    Russians defend with 1 factory_minor; Americans defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                3 carriers, 3 destroyers, 4 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                4 infantry moved from France to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
                1 bomber moved from Caucasus to Southern Italy
                18 bombers moved from Novgorod to Southern Italy
                2 tactical_bombers moved from Novgorod to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Novgorod
                2 bombers placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2,1,5,2,3,5,2,5,6
                Germans collect 67 PUs (4 lost to blockades); end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians

    Non Combat Move - Russians
                1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Kansu
                1 infantry moved from Timguska to Kansu
                1 fighter moved from Northwest Persia to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Kansu : 1 fighter, 1 infantry and 1 tactical_bomber
        Buryatia : 2 aaGuns and 13 infantry
        Olgiy : 1 flag
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 5 / 0
        Japanese : 71 / 82
        Americans : 59 / 84
        Chinese : 1 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 2
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys moved from Ulaanbaatar to Buryatia
                2 bombers moved from Kiangsu to Buryatia
                6 fighters, 1 submarine and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
                4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Guam
                2 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer moved from 20 Sea Zone to 41 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 10 carriers, 2 cruisers, 1 fighter, 7 submarines and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Philippines
                Battle in 21 Sea Zone
                    Japanese attack with 7 fighters, 1 submarine, 5 tactical_bombers and 1 transport
                    Americans defend with 1 cruiser
                    Japanese win, taking Philippines from Americans with 7 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 cruiser
                Battle in Guam
                    Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 1 fighter, 7 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 10 carriers, 2 cruisers, 1 fighter, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Buryatia
                    Japanese attack with 3 armour, 2 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys
                    Russians defend with 2 aaGuns and 13 infantry
                    Japanese win, taking Buryatia from Russians with 3 armour, 2 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 34
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 2 aaGuns and 13 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from Soviet Far East to Amur
                2 bombers moved from Buryatia to Buyant-Uhaa
                4 fighters and 2 tactical_bombers moved from Guam to 19 Sea Zone
                7 fighters and 5 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from Kiangsu to Japan
                1 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
                1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
                1 armour and 2 mech_infantrys moved from Anhwe to Hopei
                3 armour and 2 mech_infantrys moved from Shan State to India
                1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from India to West India
                1 mech_infantry moved from West India to Eastern Persia

    Place Units - Japanese
                3 destroyers placed in 19 Sea Zone
                3 artilleries placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,4,2,1,4,1,4,6,1,6,3,4,5,2,1,5,3,4,5,2,6,5,6,4,6,3,2,4,2,1,6,5,4,4,1,2,2,4,1,1,2,6,1,5,6,2,3,3,2,6,4,6,4,6,6,5,6,1,1,3,4,6,5,1,2
                Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 carriers, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                11 fighters moved from 6 Sea Zone to Japan
                2 bombers moved from Iwo Jima to Japan
                2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Japan
                    Americans attack with 2 artilleries, 2 bombers, 11 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
                        Americans roll dice for 1 cruiser in Japan, round 2 :  1/1 hits
                        Americans roll dice for 2 artilleries, 2 bombers, 11 fighters and 1 infantry in Japan, round 2 :  8/16 hits
                        Japanese roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Japan, round 2 :  5/10 hits
                        1 fighter owned by the Americans, 1 artillery owned by the Americans, 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Americans, 1 infantry owned by the Americans and 4 fighters owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery and 10 fighters in Japan, round 3 :  3/11 hits
                        Japanese roll dice for 1 fighter in Japan, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Japan
                    Americans captures 73PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Japan from Japanese with 1 artillery and 9 fighters remaining. Battle score for attacker is 22
                    Casualties for Japanese: 5 fighters, 4 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery, 2 bombers, 2 fighters and 1 infantry

    Non Combat Move - Americans
                9 carriers, 1 destroyer, 2 fighters, 12 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                9 fighters moved from Japan to 25 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Iraq to 95 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                3 fighters moved from Western United States to Eastern United States
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Syria to Iraq

    Place Units - Americans
                2 carriers and 2 transports placed in 101 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                2 fighters could not land in 6 Sea Zone and were removed

    Turn Complete - Americans
                Americans collect 65 PUs; end with 138 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 143 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 148 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Shensi : 1 mech_infantry
        Suiyuyan : 1 mech_infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        New Guinea : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Yakut S.S.R. : 1 mech_infantry
        Dutch New Guinea : 1 flag
        25 Sea Zone : 9 carriers, 1 destroyer, 9 fighters, 12 submarines and 2 transports
        22 Sea Zone : 1 flag
        21 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag, 1 cruiser and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
        Gibraltar : 2 aaGuns, 1 fighter and 1 tactical_bomber
        United Kingdom : 1 artillery, 1 fighter and 1 infantry
        Algeria : 1 flag, 1 airfield
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        95 Sea Zone : 1 fighter
        89 Sea Zone : 1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        92 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 transports
        101 Sea Zone : 2 carriers and 2 transports
        Northwest Persia : 1 flag
        Persia : 1 armour, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 63 / 0
        Americans : 65 / 158
        Chinese : 4 / 2
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 2
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 63 / 0
        Americans : 65 / 158
        Chinese : 4 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 2
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                6 fighters moved from Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                4 mech_infantrys moved from Persia to Caucasus
                1 bomber moved from Syria to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 bomber, 6 fighters, 2 infantry and 4 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor and 6 mech_infantrys
                        British roll dice for 1 bomber, 6 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 :  3/13 hits
                        Germans roll dice for 2 armour and 6 mech_infantrys in Caucasus, round 2 :  6/8 hits
                        2 infantry owned by the British, 4 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                    retreated to Caucasus
                    Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -10
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 2 infantry and 4 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Caucasus to Persia
                6 fighters moved from Caucasus to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Syria to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 fighters and 3 transports moved from 6 Sea Zone to 25 Sea Zone
                1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Sicily to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Iraq to Northwest Persia

    Place Units - British
                3 infantry placed in Persia
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 transports
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 artillery and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 26 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Sicily : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        Iraq : 4 infantry
        92 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
        Brazil : 1 flag
        Northwest Persia : 1 infantry
        Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 33 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 63 / 0
        Americans : 65 / 158
        Chinese : 4 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 2
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 3 artilleries and 8 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,6,6,1,4
                Italians collect 8 PUs (2 lost to blockades); end with 10 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 11 PUs;

    Combat Move - ANZAC
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                3 transports moved from 6 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 3 transports
        25 Sea Zone : 4 fighters
        54 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 63 / 0
        Americans : 65 / 158
        Chinese : 4 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Northwest Persia to Persia

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        80 Sea Zone : 1 destroyer
        Persia : 1 fighter

    Production/PUs Summary :

    Germans : 71 / 101
        Russians : 4 / 0
        Japanese : 63 / 0
        Americans : 65 / 158
        Chinese : 4 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 2 factory_minors; Remaining resources: 90 PUs;
                Germans buy 9 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Southern Italy to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 bombers moved from France to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 2 bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 armour and 3 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Rostov
                2 mech_infantrys moved from Rostov to Caucasus
                2 armour, 1 artillery and 2 mech_infantrys moved from Russia to Samara
                2 armour and 2 mech_infantrys moved from Samara to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                7 armour and 3 mech_infantrys moved from Russia to Kazakhstan
                2 bombers moved from Northwest Persia to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                2 bombers moved from 104 Sea Zone to France
                2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries, 3 carriers, 3 destroyers, 4 infantry, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
                2 fighters moved from Southern Italy to Western Germany

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 artilleries placed in Rostov
                3 artilleries placed in Caucasus
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Russia
                3 infantry placed in France
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1,1,6,5,2
                Germans collect 64 PUs (7 lost to blockades); end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Kansu to Shensi
                1 fighter and 1 tactical_bomber moved from Kansu to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Shensi : 1 infantry
        Olgiy : 1 flag
        Persia : 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 71 / 91
        Russians : 4 / 0
        Japanese : 63 / 0
        Americans : 65 / 158
        Chinese : 4 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Japanese
                3 submarines moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 cruiser and 2 transports
                    Japanese win, taking 6 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 cruiser and 2 transports

    Non Combat Move - Japanese
                2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 12 fighters, 4 submarines and 8 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
                12 fighters and 8 tactical_bombers moved from 36 Sea Zone to Shan State
                2 battleships, 9 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
                3 armour, 3 artilleries and 2 mech_infantrys moved from India to West India
                1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from Hopei to Yunnan
                2 bombers moved from Buyant-Uhaa to India
                1 mech_infantry moved from Amur to Korea
                2 mech_infantrys moved from Buryatia to Korea
                3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Ulaanbaatar
                3 armour and 4 mech_infantrys moved from Ulaanbaatar to Central Mongolia
                3 mech_infantrys moved from French Indo China to Burma
                1 infantry moved from Anhwe to Kweichow
                1 carrier and 2 destroyers moved from 19 Sea Zone to 37 Sea Zone

    Turn Complete - Japanese

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 10 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                4 carriers moved from 25 Sea Zone to 6 Sea Zone
                1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                9 fighters moved from 25 Sea Zone to Korea
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 4 carriers, 1 destroyer, 8 submarines and 1 transport
                    Japanese defend with 3 submarines
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 2 :  6/8 hits
                        3 submarines owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 4 carriers, 1 destroyer, 8 submarines and 1 transport remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 submarines
                Battle in Korea
                    Americans attack with 1 artillery and 9 fighters
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 1 artillery and 9 fighters in Korea, round 2 :  8/10 hits
                        Japanese roll dice for 3 mech_infantrys in Korea, round 2 :  2/3 hits
                        2 fighters owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                7 fighters moved from Korea to 6 Sea Zone
                3 carriers moved from 25 Sea Zone to 33 Sea Zone
                2 carriers moved from 25 Sea Zone to 10 Sea Zone
                4 submarines moved from 25 Sea Zone to 33 Sea Zone
                1 transport moved from 25 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 88 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                4 fighters moved from Eastern United States to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Kansu to Suiyuyan
                1 submarine moved from 21 Sea Zone to 45 Sea Zone

    Place Units - Americans
                3 infantry placed in Iraq
                1 artillery and 1 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                Americans undo move 2.
                1 armour and 1 infantry placed in Japan
                10 fighters placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States
                1 bomber placed in Western United States
                1 submarine placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Korea : 1 flag, 1 artillery
        Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Suiyuyan : 1 infantry
        Hopei : 1 mech_infantry
        Chahar : 1 mech_infantry
        Sikang : 1 infantry
        New Guinea : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Yakut S.S.R. : 1 mech_infantry
        Dutch New Guinea : 1 flag
        45 Sea Zone : 1 submarine
        33 Sea Zone : 3 carriers, 4 submarines and 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 carriers and 1 destroyer
        6 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 7 fighters, 8 submarines and 2 transports
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 1 infantry
        Gibraltar : 3 aaGuns, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
        United Kingdom : 1 artillery, 1 fighter and 1 infantry
        Algeria : 1 flag, 1 airfield
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 4 submarines
        Iraq : 1 flag, 1 factory_minor and 3 infantry
        101 Sea Zone : 1 submarine
        Persia : 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
        91 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 4 transports
        110 Sea Zone : 1 destroyer
        88 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 71 / 91
        Russians : 4 / 0
        Japanese : 57 / 0
        Americans : 68 / 88
        Chinese : 7 / 6
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Hopei : 2 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 71 / 91
        Russians : 4 / 0
        Japanese : 56 / 0
        Americans : 68 / 88
        Chinese : 8 / 8
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Iraq to Northwest Persia
                6 fighters moved from Persia to Northwest Persia
                1 bomber moved from Persia to Caucasus

    Combat - British
                Strategic bombing raid in Caucasus
                        AA fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 6 damage total.
                Battle in Northwest Persia
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 6 fighters and 2 infantry in Northwest Persia, round 2 :  5/8 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 infantry
                EDIT: Turning off Edit Mode
                2 infantry moved from Iraq to Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                6 fighters moved from Northwest Persia to Persia
                3 transports moved from 25 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
                2 carriers and 4 fighters moved from 25 Sea Zone to 33 Sea Zone
                1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
                2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Caucasus to Persia
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Egypt to Persia

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    33 Sea Zone : 1 battleship, 2 carriers and 2 cruisers
        10 Sea Zone : 3 transports
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 4 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 26 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        Sicily : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Iraq : 1 artillery, 1 infantry and 3 mech_infantrys
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 38 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports
        88 Sea Zone : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 71 / 91
        Russians : 4 / 0
        Japanese : 56 / 0
        Americans : 68 / 88
        Chinese : 8 / 8
        British : 34 / 39
        UK_Pacific : 0 / 0
        Italians : 10 / 10
        ANZAC : 10 / 26
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,2,5,5,1
                Italians collect 2 PUs (8 lost to blockades); end with 12 PUs total

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