You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Japan
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
ANZAC roll dice for 2 artilleries and 4 infantry in Japan, round 2 : 0/6 hits
Japanese roll dice for 3 fighters in Japan, round 2 : 3/3 hits
3 infantry owned by the ANZAC lost in Japan
ANZAC roll dice for 2 artilleries and 1 infantry in Japan, round 3 : 2/3 hits
Japanese roll dice for 3 fighters in Japan, round 3 : 1/3 hits
1 infantry owned by the ANZAC and 2 fighters owned by the Japanese lost in Japan
ANZAC roll dice for 2 artilleries in Japan, round 4 : 0/2 hits
Japanese roll dice for 1 fighter in Japan, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Japan
ANZAC roll dice for 1 artillery in Japan, round 5 : 0/1 hits
Japanese roll dice for 1 fighter in Japan, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Japan, round 6 : 0/1 hits
Japanese roll dice for 1 fighter in Japan, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Japan
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 artilleries and 4 infantry
Non Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
2 aaGuns and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
6 Sea Zone : 4 fighters, 1 submarine and 3 transports
54 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 66 / 84
Russians : 10 / 9
Japanese : 71 / 82
Americans : 59 / 84
Chinese : 1 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Alexandria to Egypt
pretty much sums up and ends this game, I attack at 10 with 6 units and get no hits you defend at 12 with 3 units and get 3 hits
Not gonna lie, the fight for tokyo was a series of lucky dice for me. Incredible luck, even.
On the other hand though, it would not have been the end if I have lost Tokyo. I would have brought all my Japanese planes to the Middle East and the fight for Egypt would STILL look quite good for me, despite losing all Japanese income. And Anzac can’t really make a lot of use with the Japanese Money.
But yeah, it would have been a blow, no doubt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 2 bombers and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
2 artilleries moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Rostov to Russia
2 armour and 6 mech_infantrys moved from Rostov to Caucasus
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 2 artilleries, 2 infantry and 6 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major and 1 infantry
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 5 artilleries and 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 1 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor; Americans defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
3 carriers, 3 destroyers, 4 submarines and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Ukraine to Southern Italy
1 bomber moved from Caucasus to Southern Italy
18 bombers moved from Novgorod to Southern Italy
2 tactical_bombers moved from Novgorod to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Novgorod
2 bombers placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,2,1,5,2,3,5,2,5,6
Germans collect 67 PUs (4 lost to blockades); end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 8 infantry moved from Yakut S.S.R. to Buryatia
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kansu
1 infantry moved from Timguska to Kansu
1 fighter moved from Northwest Persia to Persia
Turn Complete - Russians
Territory Summary for Russians :
Kansu : 1 fighter, 1 infantry and 1 tactical_bomber
Buryatia : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Persia : 1 fighter
Production/PUs Summary :
Germans : 71 / 101
Russians : 5 / 0
Japanese : 71 / 82
Americans : 59 / 84
Chinese : 1 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys moved from Ulaanbaatar to Buryatia
2 bombers moved from Kiangsu to Buryatia
6 fighters, 1 submarine and 4 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Guam
2 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 10 carriers, 2 cruisers, 1 fighter, 7 submarines and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Battle in 21 Sea Zone
Japanese attack with 7 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 1 cruiser
Japanese win, taking Philippines from Americans with 7 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Guam
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 bomber
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 10 carriers, 2 cruisers, 1 fighter, 7 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 10 carriers, 2 cruisers, 1 fighter, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns and 13 infantry
Japanese win, taking Buryatia from Russians with 3 armour, 2 artilleries, 2 bombers, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 13 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Amur
2 bombers moved from Buryatia to Buyant-Uhaa
4 fighters and 2 tactical_bombers moved from Guam to 19 Sea Zone
7 fighters and 5 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to Japan
1 infantry and 1 mech_infantry moved from Kiangsi to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 armour and 2 mech_infantrys moved from Anhwe to Hopei
3 armour and 2 mech_infantrys moved from Shan State to India
1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
Place Units - Japanese
3 destroyers placed in 19 Sea Zone
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,4,2,1,4,1,4,6,1,6,3,4,5,2,1,5,3,4,5,2,6,5,6,4,6,3,2,4,2,1,6,5,4,4,1,2,2,4,1,1,2,6,1,5,6,2,3,3,2,6,4,6,4,6,6,5,6,1,1,3,4,6,5,1,2
Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
11 fighters moved from 6 Sea Zone to Japan
2 bombers moved from Iwo Jima to Japan
2 artilleries and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Japan
Americans attack with 2 artilleries, 2 bombers, 11 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Americans roll dice for 1 cruiser in Japan, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 2 bombers, 11 fighters and 1 infantry in Japan, round 2 : 8/16 hits
Japanese roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Japan, round 2 : 5/10 hits
1 fighter owned by the Americans, 1 artillery owned by the Americans, 4 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Americans, 1 infantry owned by the Americans and 4 fighters owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 10 fighters in Japan, round 3 : 3/11 hits
Japanese roll dice for 1 fighter in Japan, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Japan
Americans captures 73PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery and 9 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 5 fighters, 4 infantry and 1 tactical_bomber
Casualties for Americans: 1 artillery, 2 bombers, 2 fighters and 1 infantry
Non Combat Move - Americans
9 carriers, 1 destroyer, 2 fighters, 12 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone
9 fighters moved from Japan to 25 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Iraq to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
3 fighters moved from Western United States to Eastern United States
1 infantry moved from Timguska to Kansu
1 infantry moved from Syria to Iraq
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
1 infantry placed in Eastern United States
2 fighters could not land in 6 Sea Zone and were removed
Turn Complete - Americans
Americans collect 65 PUs; end with 138 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 143 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 148 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 158 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Shensi : 1 mech_infantry
Suiyuyan : 1 mech_infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 mech_infantry
Dutch New Guinea : 1 flag
25 Sea Zone : 9 carriers, 1 destroyer, 9 fighters, 12 submarines and 2 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, 1 cruiser and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Gibraltar : 2 aaGuns, 1 fighter and 1 tactical_bomber
United Kingdom : 1 artillery, 1 fighter and 1 infantry
Algeria : 1 flag, 1 airfield
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
95 Sea Zone : 1 fighter
89 Sea Zone : 1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
92 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 2 transports
101 Sea Zone : 2 carriers and 2 transports
Northwest Persia : 1 flag
Persia : 1 armour, 2 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 71 / 101
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 2
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Production/PUs Summary :
Germans : 71 / 101
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
6 fighters moved from Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
4 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Syria to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 bomber, 6 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 6 mech_infantrys
British roll dice for 1 bomber, 6 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 3/13 hits
Germans roll dice for 2 armour and 6 mech_infantrys in Caucasus, round 2 : 6/8 hits
2 infantry owned by the British, 4 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
retreated to Caucasus
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry and 4 mech_infantrys
Non Combat Move - British
1 bomber moved from Caucasus to Persia
6 fighters moved from Caucasus to Persia
1 mech_infantry moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Persia
10 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
25 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 3 transports
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 airfield, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 26 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Iraq : 4 infantry
92 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Brazil : 1 flag
Northwest Persia : 1 infantry
Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 33 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 71 / 101
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 3 artilleries and 8 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,6,6,1,4
Italians collect 8 PUs (2 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
3 transports moved from 6 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 3 transports
25 Sea Zone : 4 fighters
54 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 71 / 101
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Persia
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyer
Persia : 1 fighter
Production/PUs Summary :
Germans : 71 / 101
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_minors; Remaining resources: 90 PUs;
Germans buy 9 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Southern Italy to Northwest Persia
2 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
2 bombers moved from France to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Northwest Persia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 armour and 3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Caucasus
2 armour, 1 artillery and 2 mech_infantrys moved from Russia to Samara
2 armour and 2 mech_infantrys moved from Samara to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
7 armour and 3 mech_infantrys moved from Russia to Kazakhstan
2 bombers moved from Northwest Persia to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from 104 Sea Zone to France
2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 carriers, 3 destroyers, 4 infantry, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Rostov
3 artilleries placed in Caucasus
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
3 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,1,1,6,5,2
Germans collect 64 PUs (7 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Persia
Turn Complete - Russians
Territory Summary for Russians :
Shensi : 1 infantry
Olgiy : 1 flag
Persia : 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 63 / 0
Americans : 65 / 158
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Japanese
3 submarines moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 cruiser and 2 transports
Japanese win, taking 6 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Non Combat Move - Japanese
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 12 fighters, 4 submarines and 8 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
12 fighters and 8 tactical_bombers moved from 36 Sea Zone to Shan State
2 battleships, 9 carriers, 2 cruisers, 1 destroyer and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 armour, 3 artilleries and 2 mech_infantrys moved from India to West India
1 aaGun, 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from Hopei to Yunnan
2 bombers moved from Buyant-Uhaa to India
1 mech_infantry moved from Amur to Korea
2 mech_infantrys moved from Buryatia to Korea
3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Buryatia to Ulaanbaatar
3 armour and 4 mech_infantrys moved from Ulaanbaatar to Central Mongolia
3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
1 carrier and 2 destroyers moved from 19 Sea Zone to 37 Sea Zone
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 10 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
8 submarines moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 carriers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
9 fighters moved from 25 Sea Zone to Korea
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 carriers, 1 destroyer, 8 submarines and 1 transport
Japanese defend with 3 submarines
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 6/8 hits
3 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 carriers, 1 destroyer, 8 submarines and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Korea
Americans attack with 1 artillery and 9 fighters
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 artillery and 9 fighters in Korea, round 2 : 8/10 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 2 : 2/3 hits
2 fighters owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 2 fighters
Non Combat Move - Americans
7 fighters moved from Korea to 6 Sea Zone
3 carriers moved from 25 Sea Zone to 33 Sea Zone
2 carriers moved from 25 Sea Zone to 10 Sea Zone
4 submarines moved from 25 Sea Zone to 33 Sea Zone
1 transport moved from 25 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Kansu to Suiyuyan
1 submarine moved from 21 Sea Zone to 45 Sea Zone
Place Units - Americans
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Americans undo move 2.
1 armour and 1 infantry placed in Japan
10 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 artillery
Japan : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 mech_infantry
Chahar : 1 mech_infantry
Sikang : 1 infantry
New Guinea : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
Yakut S.S.R. : 1 mech_infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 submarine
33 Sea Zone : 3 carriers, 4 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 carriers and 1 destroyer
6 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 7 fighters, 8 submarines and 2 transports
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 1 infantry
Gibraltar : 3 aaGuns, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
United Kingdom : 1 artillery, 1 fighter and 1 infantry
Algeria : 1 flag, 1 airfield
Syria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 4 submarines
Iraq : 1 flag, 1 factory_minor and 3 infantry
101 Sea Zone : 1 submarine
Persia : 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
91 Sea Zone : 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 4 transports
110 Sea Zone : 1 destroyer
88 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 57 / 0
Americans : 68 / 88
Chinese : 7 / 6
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Hopei : 2 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 56 / 0
Americans : 68 / 88
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Northwest Persia
6 fighters moved from Persia to Northwest Persia
1 bomber moved from Persia to Caucasus
Combat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Northwest Persia
British attack with 6 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 6 fighters and 2 infantry in Northwest Persia, round 2 : 5/8 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
6 fighters moved from Northwest Persia to Persia
3 transports moved from 25 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
2 carriers and 4 fighters moved from 25 Sea Zone to 33 Sea Zone
1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Egypt to Persia
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
33 Sea Zone : 1 battleship, 2 carriers and 2 cruisers
10 Sea Zone : 3 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 26 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Sicily : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 artillery, 1 infantry and 3 mech_infantrys
92 Sea Zone : 1 destroyer
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 aaGuns, 2 armour, 3 artilleries, 1 bomber, 1 factory_minor, 7 fighters, 38 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 3 transports
88 Sea Zone : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 71 / 91
Russians : 4 / 0
Japanese : 56 / 0
Americans : 68 / 88
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 0 / 0
Italians : 10 / 10
ANZAC : 10 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,2,5,5,1
Italians collect 2 PUs (8 lost to blockades); end with 12 PUs total