G40 2nd edition Slovenehero (Axis) vs AeV (Allies +9)


  • Friendly Neutrals

    Friendly neutrals may not be attacked, and air units
    may not fly over them. They can be moved into (but not
    through) as a noncombat move by land units of a power
    that is at war (see “Noncombat Move,” page 22). This
    moves the territory out of its neutral status, however. The
    first friendly power to do so places its national control
    marker on the former friendly neutral territory, and its
    national production level is adjusted upward by the value
    of the territory. With the territory’s loss of neutrality in
    this way, its standing army is immediately activated.
    The units placed belong to the power that now controls
    the formerly neutral territory, and may be used freely
    beginning on that power’s next turn.

    NCM:
    Land Units: A land unit can move into any friendly or
    friendly neutral territory, including territories that were
    captured in the current turn. It can’t move into or through
    a hostile territory (not even one that contains no combat
    units but is enemy-controlled) or an unfriendly neutral
    or strict neutral territory. If your power isn’t at war, you
    can’t move your units into territories belonging to another
    friendly power or a friendly neutral. Page 23 Non Combat Movement

    My way of understanding is that I can as long as I’m not an opposing Invader.
    If you still feel uncomfortable or disagree with this, then I suggest WE start a Topic in the g40 section while pausing the game to collect more info on that.
    No Problem  :-)!


  • What really confirmed my understanding of the rule is the note on tripleA listing this a player enforced exception to the engine. Have a look.


  • It is confirmed.
    Will Change it to the way it should be.
    Sorry I thought I played it correct.


  • No worries, let me know when you’re ready to continue.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                1 fighter moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Vyborg
                1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Bessarabia
                1 armour moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Bessarabia
                1 armour moved from Ukraine to Bessarabia
                1 fighter moved from Novgorod to Bessarabia
                1 bomber moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vyborg
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vyborg from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 aaGun, 1 artillery and 9 infantry moved from Novgorod to Archangel
                1 tactical_bomber moved from Vyborg to Russia
                1 bomber moved from Eastern Poland to Russia
                1 fighter moved from Karelia to Russia
                1 destroyer moved from 127 Sea Zone to 111 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Caucasus to Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Caucasus to Persia
                3 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Bessarabia to Caucasus
                1 aaGun moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 aaGun and 4 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                7 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Northwest Persia: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Persia: 1 mech_infantry
                EDIT: Removing units owned by Russians from Persia: 1 armour
                EDIT: Turning off Edit Mode


  • You are good to go and continue with Japan.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 bomber, 1 carrier and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from 62 Sea Zone to Queensland
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                3 artilleries moved from Kwangtung to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 artillery moved from Shensi to Kweichow
                2 armour moved from Kiangsu to Kweichow
                3 artilleries moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Hunan to Yunnan
                10 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                2 bombers moved from Hunan to India


  • Scramble orders SZ54 please.


  • Full scramble (2xFtrs), please.
    Thank you.


  • Before I pull the trigger need to make sure my cruiser and carrier can move away from your sub during ncm as i am not attacking there.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 bomber, 1 carrier and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 fighters moved from 62 Sea Zone to Queensland
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Queensland
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                3 artilleries moved from Kwangtung to Kwangsi
                1 artillery moved from Kiangsi to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 artillery moved from Shensi to Kweichow
                2 armour moved from Kiangsu to Kweichow
                3 artilleries moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 armour moved from Hunan to Yunnan
                10 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                2 bombers moved from Hunan to India

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                ANZAC scrambles to create a battle in territory 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 2 fighters
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 2 battleships, 1 destroyer and 1 transport in 54 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 2 fighters in 54 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        2 fighters owned by the ANZAC lost in 54 Sea Zone
                    Japanese win with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 2 fighters
                Battle in Queensland
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
                        AA fire in Queensland :  0/3 hits
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 :  6/8 hits
                        ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Queensland, round 2 :  1/3 hits
                        2 infantry owned by the ANZAC, 1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun, 1 artillery and 2 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  1/2 hits
                        1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 :  4/15 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 4 artilleries, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 :  5/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major
                    Bombing raid in India causes 13 damage total.

    Non Combat Move - Japanese
                2 bombers moved from India to Hunan
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 49 Sea Zone
                4 fighters moved from Queensland to 54 Sea Zone
                2 tactical_bombers moved from Queensland to 54 Sea Zone
                2 carriers moved from 33 Sea Zone to 54 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                4 infantry moved from Jehol to Chahar
                1 fighter moved from Kweichow to Chahar
                1 aaGun moved from Hunan to Yunnan
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kweichow to Chahar
                1 mech_infantry moved from Shensi to Hunan
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 20 Sea Zone
                1 armour placed in Kwangtung
                2 armour and 1 bomber placed in Kiangsu
                1 armour placed in Japan
                Japanese undo move 3.
                2 armour placed in Kiangsu
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 55 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Shantung : 1 flag
        Kwangsi : 1 flag, 3 artilleries
        Kiangsu : 1 flag, 2 armour and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
        Kweichow : 1 flag, 2 armour, 1 artillery and 1 infantry
        Hunan : 1 flag, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
        Hopei : 1 flag
        Chahar : 1 flag, 1 fighter, 4 infantry and 1 tactical_bomber
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Queensland : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Celebes : 1 flag
        Java : 1 flag
        49 Sea Zone : 1 cruiser
        37 Sea Zone : 1 flag
        35 Sea Zone : 3 submarines and 2 transports
        20 Sea Zone : 1 carrier and 1 transport
        54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 36 / 42
        Japanese : 53 / 55
        Americans : 50 / 70
        Chinese : 5 / 14
        British : 24 / 16
        UK_Pacific : 14 / 12
        Italians : 22 / 35
        ANZAC : 8 / 5
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 22 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 18 times
                6 was rolled 13 times
            Average roll : 3,271
            Median : 3,000
            Variance : 1,074
            Standard Deviation : 1,036
            Total rolls : 96

    Null / Other
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3,195
            Median : 3,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 41

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3,195
            Median : 3,000
            Variance : 0,875
            Standard Deviation : 0,935
            Total rolls : 41

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,750
            Median : 4,000
            Variance : 0,286
            Standard Deviation : 0,535
            Total rolls : 8

    British Combat
                6 was rolled 2 times
            Average roll : 6,000
            Median : 6,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2,500
            Median : 2,500
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 1 fighter, 4 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 26 Sea Zone to 49 Sea Zone
                2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in 49 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 106 Sea Zone to 101 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
                1 fighter moved from Burma to India

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                1 destroyer and 3 submarines placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                2 artilleries and 3 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 fighter, 4 infantry and 1 tactical_bomber
                        Chinese roll dice for 2 artilleries and 3 infantry in Chahar, round 2 :  0/5 hits
                        Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Chahar, round 2 :  3/6 hits
                        3 infantry owned by the Chinese lost in Chahar
                    2 artilleries owned by the Chinese retreated to Suiyuyan
                    Japanese win with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Burma to Kansu

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 2 artilleries and 2 infantry
        Kansu : 1 fighter
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 36 / 42
        Japanese : 51 / 55
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 24 / 16
        UK_Pacific : 14 / 12
        Italians : 22 / 35
        ANZAC : 8 / 5
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,750
            Median : 3,000
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 16

    Americans Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,714
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British repair 4 damage on 1 factory_major; Remaining resources: 12 PUs;
                British buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 aaGuns, 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber moved from Burma to India
                1 infantry moved from French Indo China to Siam
                1 infantry moved from Burma to India
                3 infantry moved from Persia to Northwest Persia
                2 transports moved from 106 Sea Zone to 101 Sea Zone
                1 infantry moved from Quebec to Eastern United States
                1 armour moved from Quebec to Eastern United States
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 72 Sea Zone to 58 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        India : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
        French Indo China : 1 flag
        Sumatra : 1 flag, 2 infantry
        39 Sea Zone : 1 cruiser and 1 destroyer
        58 Sea Zone : 1 transport
        Eastern United States : 1 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun, 1 fighter and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour, 16 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Eastern Persia : 1 flag
        101 Sea Zone : 2 transports
        Northwest Persia : 3 infantry
        Persia : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 36 / 42
        Japanese : 51 / 55
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 24 / 24
        UK_Pacific : 14 / 14
        Italians : 22 / 35
        ANZAC : 8 / 5
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3,750
            Median : 3,000
            Variance : 1,333
            Standard Deviation : 1,155
            Total rolls : 16

    Americans Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 5,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3,200
            Median : 3,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,714
            Median : 3,000
            Variance : 0,833
            Standard Deviation : 0,913
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Algeria to Tunisia
                      Italians take Tunisia from French
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 armour, 1 artillery and 1 mech_infantry moved from Tanganyika Territory to Rhodesia
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 fighter moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rhodesia, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Rhodesia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Syria from French, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Iraq
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 carrier moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 fighter and 1 tactical_bomber placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
        Tanganyika Territory : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        95 Sea Zone : 2 transports
        Iraq : 1 flag, 1 artillery, 1 fighter and 4 infantry
        81 Sea Zone : 1 battleship and 1 cruiser
        Persia : 1 flag, 1 infantry
        Yugoslavia : 1 aaGun and 1 infantry
        98 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 36 / 42
        Japanese : 51 / 55
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 20 / 24
        UK_Pacific : 14 / 14
        Italians : 28 / 47
        ANZAC : 8 / 5
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
            Average roll : 3,000
            Median : 3,000
            Variance : 1,875
            Standard Deviation : 1,369
            Total rolls : 9

    British Combat
                3 was rolled 2 times
            Average roll : 3,000
            Median : 3,000
            Variance : 4,000
            Standard Deviation : 2,000
            Total rolls : 2

    Italians Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3,000
            Median : 3,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                1 artillery moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                1 fighter moved from Queensland to New South Wales
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,5,2,1,1,6,4,5,5,3,5,4,3,6,4,1,6,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry moved from Scotland to Eire
                      French take Eire from Germans

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Anglo Egyptian Sudan : 1 infantry
        Eire : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 45 / 61
        Russians : 36 / 42
        Japanese : 49 / 55
        Americans : 51 / 72
        Chinese : 6 / 8
        British : 21 / 24
        UK_Pacific : 14 / 14
        Italians : 27 / 47
        ANZAC : 10 / 9
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3,605
            Median : 4,000
            Variance : 0,548
            Standard Deviation : 0,740
            Total rolls : 43

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,650
            Median : 4,000
            Variance : 0,421
            Standard Deviation : 0,649
            Total rolls : 20

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3,650
            Median : 4,000
            Variance : 0,421
            Standard Deviation : 0,649
            Total rolls : 20


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians


  • What happend to the rest? :-D


  • Forgot to post should be all there pls check in the file history

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