@The-Farmer Awesome, thanks!
14L G40 well-knownsoldier (allies +13) v Bold (axis) - game 1
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reminder that i posted in case you missed it.
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Sorry for the delay. Should have time to play as normal during the weekend and hopefully after that as well…
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@TheWell-KnownSoldier:
Sorry for the delay. Should have time to play as normal during the weekend and hopefully after that as well…
no rush at all - take your time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Western Australia to Shan State
1 fighter moved from Burma to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from New South Wales to South Australia
2 aaGuns and 5 infantry moved from Western Australia to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to 26 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 43 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
South Australia : 2 aaGuns and 7 infantry
Hawaiian Islands : 1 fighter
Celebes : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
42 Sea Zone : 1 cruiser and 1 submarine
41 Sea Zone : 1 submarine
44 Sea Zone : 1 transport
43 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 59
Russians : 30 / 35
Japanese : 55 / 69
Americans : 54 / 75
Chinese : 1 / 2
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 13 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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Thanks for your patience. I’m hoping things will have returned back to normal for me for the foreseeable future. Did nothing but hit done for French but managed to hit done one times to much…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Belarus
1 mech_infantry moved from Eastern Poland to Baltic States
9 armour, 16 artilleries, 25 infantry and 17 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
2 bombers moved from Southern Italy to Belarus
1 fighter moved from 114 Sea Zone to Belarus
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 16 artilleries, 3 bombers, 1 fighter, 25 infantry and 18 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 4 fighters, 40 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Belarus from Russians with 9 armour, 14 artilleries and 2 bombers remaining. Battle score for attacker is 78
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 25 infantry and 18 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 10 artilleries, 4 fighters, 40 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Novgorod
Germans attack with 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Germany to Poland
1 artillery moved from Algeria to 92 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
4 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 bombers moved from Belarus to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
6 mech_infantrys moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to 114 Sea ZonePlace Units - Germans
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
one quick edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Rostov
8 infantry moved from Smolensk to Russia
1 armour moved from Volgograd to RussiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 25 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
109 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 56
Russians : 27 / 27
Japanese : 55 / 69
Americans : 54 / 75
Chinese : 1 / 2
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 13 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 bombers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 bombers and 1 fighter moved from Borneo to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to 43 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 fighter moved from 43 Sea Zone to JavaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 cruiser and 1 submarine; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans win with 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 6 fighters, 2 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 artillery and 2 infantry
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter could not land in Java and was removed
2 bombers moved from Java to Sumatra
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to 37 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
3 fighters moved from 37 Sea Zone to Sumatra
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
1 fighter moved from Kansu to French Indo China
1 aaGun and 9 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Anhwe to Kwangsi
1 fighter moved from 44 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 airfield placed in French Indo China
2 bombers placed in Japan
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Sumatra: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Japanese collect 52 PUs (4 lost to blockades); end with 54 PUs total -
bump - you may not have noticed i posted - not an official bump.
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Hey man you still around?
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we are going on 22 days here - i will assume you bugged out. if you ever come back and want to continue let me know. for now, i’ll report the win so i don’t end up forgetting about it.
cheers
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Yeah I’m just making a quick stop to surrender if any of my games are going, sorry for the disappearance act, thanks for the game. :roll:
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@TheWell-KnownSoldier:
Yeah I’m just making a quick stop to surrender if any of my games are going, sorry for the disappearance act, thanks for the game. :roll:
no problem - again, happy to continue if you want.
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I thank you again for the offer, I think you had a strong lead so the most likely end of this game is still the same. In any event if I do have more time and you are kindly enough to play me again we may as well start over fresh. Of course if you really want to finish this game, perhaps it was less of a forgone
conclusion than I recall, I’m willing to do so as a league or non-league game. Saves the score keeper some work if I by for instance blind luck would pull out a win. :-) -
@TheWell-KnownSoldier:
I thank you again for the offer, I think you had a strong lead so the most likely end of this game is still the same. In any event if I do have more time and you are kindly enough to play me again we may as well start over fresh. Of course if you really want to finish this game, perhaps it was less of a forgone
conclusion than I recall, I’m willing to do so as a league or non-league game. Saves the score keeper some work if I by for instance blind luck would pull out a win. :-)i too feel that barring ridiculous dice (always a good chance of that to happen against me) the axis were rolling here. it was a fun game, i do not need to finish it. hit me up whenever you have some time and maybe we can play again!
cheers





