@crockett36 Thanks!
WWII in 3D S.A. Axis & Dawg Allies
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hey cris. sorry I have been missing in action.
my dad only has a couple weeks left to live -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
1 armour moved from Novosibirsk to Timguska
1 armour moved from Samara to Timguska
1 artillery and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Slovakia Hungary
1 fighter moved from Novgorod to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Urals
1 artillery moved from Vologda to Urals
1 armour moved from Novosibirsk to Timguska
1 armour moved from Samara to Timguska
1 artillery and 2 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bessarabia to Slovakia Hungary
1 fighter moved from Novgorod to 125 Sea ZoneCombat - Russians
Battle in Timguska
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter
Battle in Romania
Russians attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Romania from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Urals from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery moved from Norway to Finland
1 infantry moved from Vyborg to Finland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Samara to VolgogradPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
Russians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Volgograd
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Sakha to Buryatia
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Anhwe
1 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Sakha to Buryatia
3 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Jehol to Anhwe
1 armour, 1 infantry and 2 mech_infantrys moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Anhwe
1 artillery and 3 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
AA fire in Anhwe : 1/6 hits
1 fighter owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/12 hits
Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Anhwe, round 2 : 0/8 hits
3 infantry owned by the British and 2 aaGuns owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 3 : 4/12 hits
Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Anhwe, round 3 : 1/5 hits
1 infantry owned by the British, 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 mech_infantrys owned by the British lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 4 : 4/11 hits
Chinese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
5 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 13 times
Average roll : 3.875
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 56Japanese Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.806
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 36British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.214
Median : 4.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Morocco to 110 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
3 fighters moved from 16 Sea Zone to 7 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Hunan to Kweichow
1 fighter moved from Yunnan to KweichowPlace Units - Chinese
2 artilleries and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
British take Northwest Persia from Neutral_Allies
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Northern Italy
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Northern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
3 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Egypt to Iraq
1 bomber moved from Libya to Egypt
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Burma to Yunnan
1 armour moved from Yunnan to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Hunan
1 fighter moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from India to Yunnan
3 infantry moved from India to Burma
3 infantry moved from West India to India
1 armour moved from Kansu to Hopei
1 armour moved from Suiyuyan to ChaharPlace Units - British
1 cruiser and 1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
2 armour and 1 artillery placed in Union of South Africa
1 destroyer placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 32 PUs (4 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour, 1 artillery and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Greece to Bulgaria
2 armour moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Greece to Bulgaria
2 armour moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 armour, 1 artillery, 1 bomber and 6 infantry
British defend with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 6 infantry in Northern Italy, round 2 : 4/10 hits
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 5/12 hits
2 infantry owned by the British, 2 infantry owned by the Americans and 5 infantry owned by the Italians lost in Northern Italy
1 artillery owned by the Italians, 2 armour owned by the Italians and 1 infantry owned by the Italians retreated to Southern Italy
Americans win with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 5 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
1 battleship, 1 destroyer and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
1 battleship, 1 destroyer and 2 submarines moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Formosa
1 carrier and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Yunnan to HunanCombat - ANZAC
Battle in Formosa
Battle in 44 Sea Zone
ANZAC attack with 1 battleship, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC win, taking Formosa from Japanese, taking 44 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
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This one is over, ya kicked my ass again good job and good game
Tanks -
want to play another?
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You know me :) Thats why they call Hitler, Ava, Mussolini,Tojo,Yamamoto and Hirohito and any others I may have forgot, with the Holidays you’ll have to sit in on a few games, who better to beat up on Jeff,Ron, Scot, maybe even Yavid or either Tim and Dicenhower has a few players too.
I have to organize a big one or two
I didnt forget Dan
I’ll start one in a day
Kris